Wednesday, July 8, 2026

Please Stop Giving Authors 1 More Thing To Do (We Need Help, Not Homework)

Do you remember when you were a small child, and you first read the book If You Give A Mouse A Cookie? The short version is that the book describes a situation that seems simple at first, but which spirals out of control due to one unexpected step after another. If you give the mouse a cookie, he'll want some milk to go with it. If you give him some milk, he's going to want a comfortable place to sit and enjoy the snack. And so on, and so on, and so on.

This is, unfortunately, what a lot of creators receive as feedback when we try to reach out to the public. Because instead of just helping us in the ways we ask for (watch a video, read an article, buy a book, like and share, etc.) what we get instead are homework assignments. "You should consider posting on this social media site!" or "You should write a book for this other genre," as well as the infamous, "Hey, come to this event, you'll be a hit there!"

We're already operating as maximum capacity... please just do the things we ask you to do, instead of giving us even more assignments to complete which are never as one-and-done as you think they are.

Please... don't go down this road.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Ask If You're Helping, Or Dictating


I've talked about this topic before, but it has come up more and more frequently in the world we're currently living in where everyone has less disposable income, and where creators are operating on thinner budgets than ever before. Because I scroll through my social media every day and see fellow authors, game designers, YouTubers, etc. asking for folks to please support them and their projects, but rather than actually listening to what the creators are asking for, and following instructions, people want to make suggestions, and offer their own input.

Without unnecessarily criticizing anyone, I want to offer a simple test that more people out there should use regarding their behavior. In short, are you taking actions to help the creator, or are you simply suggesting (or demanding) that the creator takes even more actions than they already are?

Because if you want to help, you need to be the one performing the actions.

Because it matters whose boots are on the ground, here.

As an example, if you want to help a creator, here are things you can (and should) do:
 
- Subscribe to their social media accounts
- Consume their content
- Buy their merch (books, supplements, tee shirts, etc.)
- Share their content (repost on your own social media pages)
- Become a patron (support their Patreon, Kickstarter, or tip them on Ko-Fi)
- Leave ratings and reviews

In all of these situations it is you, the audience member, who is taking action. Whether you're subscribing to a creator on social media, leaving comments on their posts or videos, reading their articles, or just putting cash in their tip jar, you are an active participant. Whether big or small, those actions add up, and those are what actually help creators pay their bills so they can keep making things.

If your entire plan is to put the onus on the creator to do even more than they're already doing, you are not being helpful. You are, and I say this with all the compassion and gentleness I can, making things worse.

Helping is an action, and helping takes effort. If all you're doing is sitting on the sidelines and shouting for someone to run harder, throw better, or to just go faster, you're not helping; you're just catcalling from the stands.

As A Caveat, Ask If You Are Providing An Opportunity


There is one other category that is important to mention, and which I feel should be kept in mind. Because if you are providing a legitimate opportunity to a creator, then you are working with them to make something happen, instead of just expecting them to do more work than they're already doing.

So what's the difference between just yelling from the sidelines and providing an opportunity? Well, let me give you a few examples.

- Just telling someone, "You should collab with other creators," is not helpful. Saying, "Hey, I run a channel where I interview authors, RPG writers, and other folks, would you like to be a guest on my show?" is helpful.

- Telling someone, "You should just post on Discord!" is not helpful. Telling someone, "Hey, I have this really popular Discord, and my community would love your stuff. If you want to join, we'd love to boost your signal over there," is helpful.

- Telling someone, "You should vend at conventions!" is not helpful. Telling someone, "I attend X convention, and it's been really good for me. I'd be happy to split a table with you, or see if we could get you invited as a guest of honor," is extremely helpful.

At the end of the day, you need to be providing something concrete that is an actual resource for a creator to use for it to be an opportunity. Giving them access to your community, helping them attend an event they could not otherwise afford, or even giving them a job opportunity they otherwise wouldn't have, could all be very valuable.

Just make sure you aren't trying to give them yet another homework assignment.

Lastly, for an example of how quickly this whole If You Give A Mouse A Cookie situation can get away from you, check out this video I made a little while ago about the realities of actually attending conventions as a vendor.


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, July 1, 2026

Foreshadowing: The Magic Trick Of Your Novel

If you've ever been to a magic show, you understand foreshadowing. It's when the magician starts by telling you a story, bringing up subtle music, and signaling for the stage lights to change. It's when the choreography kicks in, and the setup for the trick becomes a whole show. It is all of that flash, the lore, the mystery, and the lead up that makes the trick really land for the audience. Because the magician could just walk out, and perform an act of sleight-of-hand too fast for the viewer's eyes to follow... but it won't be the same without all the smoke and mirrors.

So when you write your book, consider your setup, and the dance you're doing with your readers to set their expectations for when you reach the crescendo of your story... because it will affect how hard your big reveal lands when you pull back the curtain!

Even a simple card trick needs a bit of theater to it.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Prestige, And Your Plot


For those who have seen the film The Prestige, you've heard the explanation in the introduction about how a great magic trick exists in three parts; The Pledge, The Turn, and The Prestige. The Pledge is where the magician shows you a perfectly normal thing, like a bird, a coin, or a metal ring, letting you see that it is completely normal. The Turn is when something seemingly impossible happens; the bird disappears, the solid metal rings connect with one another, or a particular card vanishes from the deck. Last is the Prestige, which is where the magician reveals the final trick; they find your card, the assistant that seemed to be in pieces is whole again, and so on.

Planting the seeds of foreshadowing can be thought of in the same way.

Magic often happens in the margins.

The Pledge is when you initially start planting your seeds in the story. Maybe you're looking to show your hero is going to fall, and become a villain in a future arc, so you show them having an emotional outburst, talking about a secret, or something that shows they have the capacity to be terrible or brutal. The Turn is when we see the foreshadowing begin to manifest in a material way. A concrete step down the path toward the payoff. There may be several Turns in your foreshadowing. The Prestige is when the final reveal happens, and the foreshadowing is completely paid off.

Consider one of the more obvious pieces of foreshadowing from pop culture; the fall of Anakin Skywalker. We see him as a child, being told by the overarching villain that he looks forward to seeing what will come from Anakin in the future. We see him grow, train as a jedi, and become a warrior, a general, and a hero. But we also catch glimpses of the terrible violence inside of him, the darkness, the hate, and the fear. We see him make a deal with the devil as he turns to Palpatine. In the end we see him fight Obi-Wan, lose, and nearly die, before he is resurrected as the cybernetic Darth Vader, and the foreshadowing of that arc is paid in full.

Alternatively, you could take an even bigger view of the setting for another foreshadowing; the idea of bringing Balance To The Force. The Pledge is when we are told Anakin will do this. The Turn is that when he falls to the Dark Side, he seems to have proven the prophecy false. Then after Luke's story, we see that it was through Anakin's bloodline (if not through his person) that balance was found. Prophetic plots are often a good source of foreshadowing.

Foreshadowing isn't just for clever navel-gazing novels, you know.
 
And if you're someone who wonders why foreshadowing is even necessary in a book, well, consider books that suffer from Scooby-Doo Syndrome.

Even if you've never seen me use this phrase before, you know what I'm talking about. If you watch classic episodes of the Scooby-Doo cartoon, many times it turns out the person behind the mask is a character we've never seen in the episode, haven't heard mentioned, and there's no way we could have deduced who person was going to be under the sheet, the clown makeup, or whatever costume they were wearing. There were no clues for the audience to follow, and there was no foreshadowing about who the person was... so when it came time for the big reveal it was impossible to predict, because it felt like the writers just randomly pulled someone out of their back pocket as the villain.

That is what happens when a story lacks foreshadowing. Resolutions can feel jarring, character actions can seem like they came out of nowhere, and it can feel like the story just took abrupt twists and turns with no warning or explanation. Foreshadowing can be subtle, or it can be decidedly unsubtle, whichever suits your story. For an example of the latter, if you watch the film Automaton Transfusion one of our leads says of the jerk he deals with at school, "I'd just like to ram a chainsaw in his face," which happens by the end of the third act.

Just remember that good foreshadowing is like a good magic trick. It engages, it captivates, and the timing is everything.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Thursday, June 25, 2026

Writers Can't Take Breaks (Because The Wheels Don't Stop)

I do a lot of complaining, both on my platforms, and on my socials. Because sometimes it's important to open the vents, and let some pressure out so the engine can keep working. However, time and time again I find myself getting well-meaning comments from folks out there about how I should take a break. Go on vacation. Just set everything down and breathe for a little bit. I need to stop working so hard, and all this stress can't be good for me.

And while the diagnosis about what I (and so many of my fellow creators) am dealing with is accurate, the suggested course of treatment is a death sentence. Because we need to rest, relax, and stop pumping every bit of energy we have into this struggle, yes... but the only way to do that is if something breaks out way, and we can be successful.

Because we live inside a machine that eats money, and if we can't feed it, it will kill us. I am not being hyperbolic here... that is literally the stakes most of us are playing for.

And the machine is hungrier with every passing day.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

No Days Off For Good Behavior


So, this is where I want to discuss the problem of how people in the audience don't usually understand how creators make money. This is a topic that needs to be understood by folks who wonder why it is authors, artists, YouTubers, etc. are working themselves to the point of burnout every day.

We don't do this because we like to. We do it because it's a necessity. We would love to stop, but like sharks, if we stop then we die.

Hey, have you heard about my Patreon?

I know a lot of folks are academically aware of this, but creative professionals generally don't make money the way other folks do. Because most people either earn an hourly wage, or they make a salary, meaning that you are compensated for the amount of time you work. Creators, though, don't have that. We get paid either based on the project (meaning that we get a check in-hand once the work is complete and we turn it in), or we get paid based on the amount of activity our work generates.

An example of the former was that when I accepted a writing assignment for the project Night Horrors: Primordial Peerage, I was paid 6 cents per word when I turned in my portion of the book. And it didn't matter if I wrote those assignments in 1 day, or 30 days, I was paid the same amount of money for it. And with projects like my article Henchmen And Goons, I earn money based on how many people actually read the article; if no one reads it, I don't make anything. And while I earn 30% of the sales for any of my 100 Kinfolk supplements, if no one actually buys them, I don't make any money off of them.

All of that is to say that when it comes to our earnings as creators, the amount of work we put in is often wildly disproportionate to the amount of money we make. Because we could put weeks, or months of work into a project, but if no one reads it, watches it, or buys it, then that was all shoveled into a hole to disappear forever with no return on that investment. And we might put only a few hours into something, but if it explodes for no reason that we can put our fingers on, it doesn't matter, because we still get paid.

I had that with my video essay The Problem With Pentex, which is still the most-watched thing on the Azukail Games YouTube channel.


And if you are lucky as a creator, and something you made goes viral, you can afford to take a few days off. If you get really lucky, you might even be able to lower your overall output, because when more people are watching your videos, buying your books, or reading your articles, you have a steady stream of money flowing into your bank account, which allows you to relax a bit.

But if you don't have that, then you're just spending entire days earning no money. That's stressful as hell, I can tell you from first-hand experience.

The thing to keep in mind here is that if you're a creator who already has a loyal fan base, or has popular material out there that pulls in regular sales, you're already not stressed. You're probably even saving a little money for a rainy day. The creators you see who are pulling 10+ hour days, and releasing content on a ridiculous scale and schedule, taking no time for themselves, and not leaving the house? The problem those creators have is that they aren't making enough money to cover their bills, and to buy them the security they need to take a break, or let their foot off the gas a little bit. We aren't addicted to working... we aren't being paid enough to stop.

And if you want them to be able to afford the rest that you acknowledge they need, then you (and all the other folks who want them to rest) are the only people who can make that happen.

Care And Feeding Of Your Creators


I've said this so many times that my soap box is starting to get serious wear and tear, but I'm going to say it again because there's folks out there who don't seem to have gotten the message yet. Authors (and other creators) don't make money because of how hard we work. We make money because of the amount of support our audience gives us. Period, flat out, that's the way the machine works.

It does no matter how much we write, or what kinds of projects we make... if no one buys our books, reads our articles, etc., then it's all for nothing. And it is people like you, the audience who actually make up the numbers we receive which determines our earnings at the end of the day.

So if you want that creator you love to be able to buy food, pay their bills, and rest, ask yourself what you're doing to make that happen... because your efforts are what matter!


And if you don't know what you can do to help a creator, well, consider all of the following steps.

If You Have Money To Spend
- Buy their books/merch
- Send them a tip on Ko-Fi
- Become a Patreon patron

If You Don't Have Money To Spend
- Subscribe to all their socials (bigger subscriber numbers make the algorithm support a creator)
- Comment on and share the posts they make (this also makes others likely to see them)
- Consume their free content (watch YT videos, read blogs, etc., with ad block off to get them paid)

It might not sound like a lot, but creators generally don't have huge needs. As long as they're making enough money to pay the rent, keep the power on, and maybe go out for tacos every now and again, they will keep making stuff... but it takes a dedicated group of at least 50-100 folks just helping boost their signal and regularly consuming their content to actually make the wheels turn.

And yes, that takes some effort on your part as a fan. You need to visit creator's pages, make sure you leave comments, upvote them, and help spread the signal... but we literally cannot do it on our own. We are basically trees, rooted to the spot. We're trying to make the tastiest-looking seeds possible, but we need you to act as the wind the scatters them, or the animals that consume them to spread them out far and wide.

Because unless you do, we're probably going to wither and die. Maybe literally (especially for those of us who have medical debt to pay off), or maybe figuratively... but if your favorite creator has to stop creating because they're forced to work a minimum wage job that leaves them no time to make videos, write books, or do anything else... what's the functional difference from where you're sitting?

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Thursday, June 18, 2026

You Don't Have To Write A Novel (There Are Other Kinds Of Books)

Writing a novel is a very particular skill set, and it combines a lot of different disciplines into a single piece of storytelling. You have to be able to create characters that get people invested, you need to set the scene, describe what's happening, and you need to be able to build a world, write a history, and construct a plot that isn't going to fall apart as your readers try to walk over it.

However, just because you want to be an author, that doesn't mean you have to be a novelist. Not every story needs to be a novel, and not every book needs to have a story. I say this to remind people there are all kinds of ways to write books, and you need to be honest with your own skills, as well as with your desires as a writer.

Don't fight yourself to create one thing when you might be happier creating something else entirely.

Seriously... there are ALL sorts of books out there!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

You Can Make Whatever You Want


I have met a lot of writers over the course of my life. Some of them were novelists through and through... others, though, struggled to fit into that mold. They might have had a story in them, but it just wasn't a story that needed 90,000 words to tell. Others really loved to build worlds, but they didn't really have a plot that ran through the setting and its history. Some people loved to build characters, but they just didn't much care for constructing an entire setting all around them, or figuring out plots for those characters to get involved in.

That doesn't mean these people can't write books. It just means they might not be particularly good novelists.


As an example, consider the above video. Titled The Greatest Fantasy Game Never Made - The Venture of Vermis, it's by YouTuber Dogma, and discusses the books Vermis I and Vermis II, which are art books by the creator Plastiboo. Styled like video game guides for the old 32-bit era, these books discuss two dark fantasy video games, what one finds in them, and the paths that should be taken... but these games never existed. The books exist as relics of something that never was, making them highly suggestive of an experience one could have had, and providing a glimpse into a story and world, but without actually providing a through line, a plot, or even characters in the ways we're used to thinking about them.

That is what I mean when I say that not every author has to be a novelist. And even if you are a novelist, that doesn't mean that novels are the only things you're allowed to write.

So take a moment and ask what kinds of projects really make you happy, creatively. What do you like to write? Do you like to create characters? Do you like to make vast, complicated worlds? Do you create pantheons and mythologies? Do you like to write flash fiction, short stories, or even novellas? Do you enjoy writing scripts for stage, screen, or audio?

There is nothing that says you have to write novels to be a real writer. More to the point, though, if you try to force yourself into writing the One True Book style, you'll close your eyes to other potentials. And, perhaps most importantly, novels are not the only kinds of books that people will read, buy, or make analysis videos about either!

As an example, one of the best selling things I've ever written is 100 NPCs You Might Meet At The Tavern, which at time of writing has gone platinum on Drive Thru RPG. The most seen thing I've ever written is the Warhammer 40K short story The Final Lamentation, which was adapted for audio by A Vox in The Void, and has over a quarter million views. And one of the more unique projects I've taken on has been the audio drama series The A.L.I.C.E. Files, which requires a very different approach from any of the novels I've written over the years.


So, if you find yourself struggling to write a novel, take a moment and ask if that's actually the book you want to be writing. Or, as might be the case, would you rather be working on something else? Because it doesn't matter what you're writing, as long as you're enjoying that thing you're making.

And once the book is done, well, you can sell anything with a good marketing strategy, and a little creativity. But that is another story for another day.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!