Saturday, July 25, 2026

The A.L.I.C.E. Files Crosses A New Threshold (As We Get Closer To Our Season 1 Finale)

It's been 5 months and some change since the trailer debuted on The A.L.I.C.E. Files, and we've been fighting the algorithm every step of the way. Since the series started we've explored the Cthulhu Mythos, the world of Exalted, stories of Old Testament angels in modern-day Los Angeles, tales of Victorian horror, and more! And in addition to that, we also have announcements from the Carroll Institute's staff, and an independent rendition of the original Alice's Adventures in Wonderland.

However, we recently crossed a rather important threshold that I wanted to tell folks about... and to ask those willing to listen to give us a hand up so we can blow past the next limit by the time we wrap up season 1!

Maybe two hands up... we're a lot further away than we'd like to be.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

1,000 Hours... Or 25% Of The Way To The Finish Line!


For those who haven't checked out the channel yet, The A.L.I.C.E. Files is an audio drama series with two separate but concurrent stories going on. The first story involves a young woman recruited by the Carroll Institute as a witness cataloger, and the job for the new "Alice" is to review the reports brought back by the Institute's agents from the other side of the rabbit hole... the colloquial name for the machine that opens rifts to other dimensions. The second track of stories are the reports themselves, where we see dramatized tales from these other dimensions, watching/listening to them right alongside Alice.

And we recently crossed the 1,000 hours benchmark!

Celebrate!

On the one hand, that's sort of a big deal. We've been recording, editing, and releasing stuff pretty regularly, and trying to get as many folks onboard for it as possible, so it's nice to get into that 4-digit range. On the other hand, though, YouTube's rules don't allow us to monetize any part of the channel until we have 3,000 watched hours, and 500 subscribers. We won't get a cut of the advertising revenue until we have 4,000 watched hours, and 1,000 subscribers.
 
We're currently at just over 1,000 watched hours, and we have 332 subscribers. Which isn't bad... but hoo boy do we have a long way to go from here!

So What's Happening Between Now And The Season Finale?


At time of writing, we're 11 chapters into Alice's Adventures in Wonderland with 1 more to go, we're 9 episodes into Alice's experience in the Carroll Institute, and we have a couple of small asides and announcements from Director Harrington as he breaks the 4th wall to keep the audience updated on what's going on.

Such as his update on the real Alice's basement flooding during the 4th of July storms that tore across the Midwest.


So, that comes out to 24 videos, and a total of roughly 6 hours of content for folks who want to sit down and listen to everything. But there's more on the schedule, and I wanted to lay it out for folks who are interested.

Despite the flooding, Alice managed to get the final chapter of Alice's Adventures in Wonderland recorded, and it should be out August 8. We have two more "regular" episodes of Alice at the Institute (one that is a cross over with the SCP Foundation, and one that delves into the grim darkness of the far future), which will go up on August 1 and August 15 respectively. And once those three videos are up, we'll have the season finale which ties everything together, and sets Alice up for the events of Season 2.

To sum up, that's a month or so of solid releases from where we are now, and an outline of what we'd like to do going forward... but we won't be able to get there without all of you!

Which is why if you'd like to see the channel grow, please consider doing the following to help us out:

- Subscribe to The A.L.I.C.E. Files
- Watch the episodes we have up (many of which have clues for the sharp-eyed who enjoy playing ARGs)
- Like and comment on the episodes you like (and to leave your theories about what's happening)
- Share the episodes around on your social media pages so we can drag some more folks into our orbit

If we could get 668 people to subscribe to the channel, that would get us over the subscriber requirement. If all of those new folks watched all of our videos, that would put us well over the 4,000 watched hour requirement as well! Hell, even if all the new folks just watched the Carroll Institute playlist, that would put us only a few hundred hours away from the goal.

On the one hand, this would take a lot of eyeballs and a lot of people to get done... but on the other hand, it's theoretically possible that we could get all of this done by the end of August, and then we could stride into season 2 with the ability to turn this show into a genuine income stream... and it won't cost our listeners a single dime!

So please, if you haven't checked out the channel, we could really use your support. And if you have 1, 2, or maybe even 668 friends (in person or online) we would really appreciate you putting in a good word for us.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Thursday, July 16, 2026

You Should Know Your Story's Theme Before You Start Writing

A lot of authors tend to disregard the more academic parts of writing because it just seems like a bunch of airy, empty talk. You're focused on the characters, the plot, the emotions, and getting down in the trenches to really make your story pop. However, while we can debate all day about symbolic meaning in a work (sometimes it's a subtle reference to the hidden depths of sadness in a character, and sometimes the curtains are just fucking blue), one thing that is worth thinking about is your story's theme.

Because it's going to show up whether you intend it or not... so you should think about it ahead of time.

And it will help. Especially when figuring out where you're going with this story.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Which Idea Recurs Throughout Your Story?


First and foremost, we need a singular definition of what a theme actually is. The definition that I'm going to be using for this is, "An idea that recurs in, or pervades, a work of art or literature."

And for folks who need an example, I'll share one of my own here.

Crier's Knife is my dagger-and-witchcraft fantasy novel about Dirk Crier going casting for his cousin when something goes wrong. This eventually leads him to a town to the far north that hides a dark and dangerous secret that Dirk simply has to deal with. Mechanically, it's a fairly simple story with a flat arc protagonist who has been given a goal he needs to achieve.

So what are the themes of this book? Things that recur time and again, or which could be used to categorize some of the plot?

One theme is that power must be used responsibly. We see this in the contrast between the Criers, and the cult that Dirk runs into in the northlands. The Criers are stewards of their area, and they only use as much of their talents as is necessary to protect themselves and others. The cult, on the other hand, seeks power and control, which brings them into conflict as they seek to grow, and to take more territory as they attempt to become a new empire. We also see it in how Dirk personally chooses to use his own abilities, favoring restraint because he understands that due to the nature of his gift, once it's been unleashed, he can't take it back. One could also argue about the nature of duty, family, and loyalty as themes throughout the book, as well, though they're less front-and-center than the question of power, restraint, and responsibility.

Now, with all of that said, I'll be the first to admit those were not my intentional themes when I sat down to write this story. I was very much focused on the worldbuilding, the characterization, the plot, and making sure the flow had a classic sword and sorcery feel. However, the themes I mentioned are still very much present in the story, whether or not I intended them to be there.

In that way, theme is kind of like genre. You can deliberately choose your genre or theme, and include it in the work as part of your scaffolding when you're getting it on the page, or you can locate it afterward in the editorial phase. However, themes are going to be present in your story, so it's best to sit down and think about this aspect when you start... because while happy accidents sometimes happen, you generally get more out of deliberate effort than you do out of lucky happenstance.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, July 8, 2026

Please Stop Giving Authors 1 More Thing To Do (We Need Help, Not Homework)

Do you remember when you were a small child, and you first read the book If You Give A Mouse A Cookie? The short version is that the book describes a situation that seems simple at first, but which spirals out of control due to one unexpected step after another. If you give the mouse a cookie, he'll want some milk to go with it. If you give him some milk, he's going to want a comfortable place to sit and enjoy the snack. And so on, and so on, and so on.

This is, unfortunately, what a lot of creators receive as feedback when we try to reach out to the public. Because instead of just helping us in the ways we ask for (watch a video, read an article, buy a book, like and share, etc.) what we get instead are homework assignments. "You should consider posting on this social media site!" or "You should write a book for this other genre," as well as the infamous, "Hey, come to this event, you'll be a hit there!"

We're already operating as maximum capacity... please just do the things we ask you to do, instead of giving us even more assignments to complete which are never as one-and-done as you think they are.

Please... don't go down this road.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Ask If You're Helping, Or Dictating


I've talked about this topic before, but it has come up more and more frequently in the world we're currently living in where everyone has less disposable income, and where creators are operating on thinner budgets than ever before. Because I scroll through my social media every day and see fellow authors, game designers, YouTubers, etc. asking for folks to please support them and their projects, but rather than actually listening to what the creators are asking for, and following instructions, people want to make suggestions, and offer their own input.

Without unnecessarily criticizing anyone, I want to offer a simple test that more people out there should use regarding their behavior. In short, are you taking actions to help the creator, or are you simply suggesting (or demanding) that the creator takes even more actions than they already are?

Because if you want to help, you need to be the one performing the actions.

Because it matters whose boots are on the ground, here.

As an example, if you want to help a creator, here are things you can (and should) do:
 
- Subscribe to their social media accounts
- Consume their content
- Buy their merch (books, supplements, tee shirts, etc.)
- Share their content (repost on your own social media pages)
- Become a patron (support their Patreon, Kickstarter, or tip them on Ko-Fi)
- Leave ratings and reviews

In all of these situations it is you, the audience member, who is taking action. Whether you're subscribing to a creator on social media, leaving comments on their posts or videos, reading their articles, or just putting cash in their tip jar, you are an active participant. Whether big or small, those actions add up, and those are what actually help creators pay their bills so they can keep making things.

If your entire plan is to put the onus on the creator to do even more than they're already doing, you are not being helpful. You are, and I say this with all the compassion and gentleness I can, making things worse.

Helping is an action, and helping takes effort. If all you're doing is sitting on the sidelines and shouting for someone to run harder, throw better, or to just go faster, you're not helping; you're just catcalling from the stands.

As A Caveat, Ask If You Are Providing An Opportunity


There is one other category that is important to mention, and which I feel should be kept in mind. Because if you are providing a legitimate opportunity to a creator, then you are working with them to make something happen, instead of just expecting them to do more work than they're already doing.

So what's the difference between just yelling from the sidelines and providing an opportunity? Well, let me give you a few examples.

- Just telling someone, "You should collab with other creators," is not helpful. Saying, "Hey, I run a channel where I interview authors, RPG writers, and other folks, would you like to be a guest on my show?" is helpful.

- Telling someone, "You should just post on Discord!" is not helpful. Telling someone, "Hey, I have this really popular Discord, and my community would love your stuff. If you want to join, we'd love to boost your signal over there," is helpful.

- Telling someone, "You should vend at conventions!" is not helpful. Telling someone, "I attend X convention, and it's been really good for me. I'd be happy to split a table with you, or see if we could get you invited as a guest of honor," is extremely helpful.

At the end of the day, you need to be providing something concrete that is an actual resource for a creator to use for it to be an opportunity. Giving them access to your community, helping them attend an event they could not otherwise afford, or even giving them a job opportunity they otherwise wouldn't have, could all be very valuable.

Just make sure you aren't trying to give them yet another homework assignment.

Lastly, for an example of how quickly this whole If You Give A Mouse A Cookie situation can get away from you, check out this video I made a little while ago about the realities of actually attending conventions as a vendor.


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, July 1, 2026

Foreshadowing: The Magic Trick Of Your Novel

If you've ever been to a magic show, you understand foreshadowing. It's when the magician starts by telling you a story, bringing up subtle music, and signaling for the stage lights to change. It's when the choreography kicks in, and the setup for the trick becomes a whole show. It is all of that flash, the lore, the mystery, and the lead up that makes the trick really land for the audience. Because the magician could just walk out, and perform an act of sleight-of-hand too fast for the viewer's eyes to follow... but it won't be the same without all the smoke and mirrors.

So when you write your book, consider your setup, and the dance you're doing with your readers to set their expectations for when you reach the crescendo of your story... because it will affect how hard your big reveal lands when you pull back the curtain!

Even a simple card trick needs a bit of theater to it.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Prestige, And Your Plot


For those who have seen the film The Prestige, you've heard the explanation in the introduction about how a great magic trick exists in three parts; The Pledge, The Turn, and The Prestige. The Pledge is where the magician shows you a perfectly normal thing, like a bird, a coin, or a metal ring, letting you see that it is completely normal. The Turn is when something seemingly impossible happens; the bird disappears, the solid metal rings connect with one another, or a particular card vanishes from the deck. Last is the Prestige, which is where the magician reveals the final trick; they find your card, the assistant that seemed to be in pieces is whole again, and so on.

Planting the seeds of foreshadowing can be thought of in the same way.

Magic often happens in the margins.

The Pledge is when you initially start planting your seeds in the story. Maybe you're looking to show your hero is going to fall, and become a villain in a future arc, so you show them having an emotional outburst, talking about a secret, or something that shows they have the capacity to be terrible or brutal. The Turn is when we see the foreshadowing begin to manifest in a material way. A concrete step down the path toward the payoff. There may be several Turns in your foreshadowing. The Prestige is when the final reveal happens, and the foreshadowing is completely paid off.

Consider one of the more obvious pieces of foreshadowing from pop culture; the fall of Anakin Skywalker. We see him as a child, being told by the overarching villain that he looks forward to seeing what will come from Anakin in the future. We see him grow, train as a jedi, and become a warrior, a general, and a hero. But we also catch glimpses of the terrible violence inside of him, the darkness, the hate, and the fear. We see him make a deal with the devil as he turns to Palpatine. In the end we see him fight Obi-Wan, lose, and nearly die, before he is resurrected as the cybernetic Darth Vader, and the foreshadowing of that arc is paid in full.

Alternatively, you could take an even bigger view of the setting for another foreshadowing; the idea of bringing Balance To The Force. The Pledge is when we are told Anakin will do this. The Turn is that when he falls to the Dark Side, he seems to have proven the prophecy false. Then after Luke's story, we see that it was through Anakin's bloodline (if not through his person) that balance was found. Prophetic plots are often a good source of foreshadowing.

Foreshadowing isn't just for clever navel-gazing novels, you know.
 
And if you're someone who wonders why foreshadowing is even necessary in a book, well, consider books that suffer from Scooby-Doo Syndrome.

Even if you've never seen me use this phrase before, you know what I'm talking about. If you watch classic episodes of the Scooby-Doo cartoon, many times it turns out the person behind the mask is a character we've never seen in the episode, haven't heard mentioned, and there's no way we could have deduced who person was going to be under the sheet, the clown makeup, or whatever costume they were wearing. There were no clues for the audience to follow, and there was no foreshadowing about who the person was... so when it came time for the big reveal it was impossible to predict, because it felt like the writers just randomly pulled someone out of their back pocket as the villain.

That is what happens when a story lacks foreshadowing. Resolutions can feel jarring, character actions can seem like they came out of nowhere, and it can feel like the story just took abrupt twists and turns with no warning or explanation. Foreshadowing can be subtle, or it can be decidedly unsubtle, whichever suits your story. For an example of the latter, if you watch the film Automaton Transfusion one of our leads says of the jerk he deals with at school, "I'd just like to ram a chainsaw in his face," which happens by the end of the third act.

Just remember that good foreshadowing is like a good magic trick. It engages, it captivates, and the timing is everything.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!