Thursday, June 18, 2026

You Don't Have To Write A Novel (There Are Other Kinds Of Books)

Writing a novel is a very particular skill set, and it combines a lot of different disciplines into a single piece of storytelling. You have to be able to create characters that get people invested, you need to set the scene, describe what's happening, and you need to be able to build a world, write a history, and construct a plot that isn't going to fall apart as your readers try to walk over it.

However, just because you want to be an author, that doesn't mean you have to be a novelist. Not every story needs to be a novel, and not every book needs to have a story. I say this to remind people there are all kinds of ways to write books, and you need to be honest with your own skills, as well as with your desires as a writer.

Don't fight yourself to create one thing when you might be happier creating something else entirely.

Seriously... there are ALL sorts of books out there!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

You Can Make Whatever You Want


I have met a lot of writers over the course of my life. Some of them were novelists through and through... others, though, struggled to fit into that mold. They might have had a story in them, but it just wasn't a story that needed 90,000 words to tell. Others really loved to build worlds, but they didn't really have a plot that ran through the setting and its history. Some people loved to build characters, but they just didn't much care for constructing an entire setting all around them, or figuring out plots for those characters to get involved in.

That doesn't mean these people can't write books. It just means they might not be particularly good novelists.


As an example, consider the above video. Titled The Greatest Fantasy Game Never Made - The Venture of Vermis, it's by YouTuber Dogma, and discusses the books Vermis I and Vermis II, which are art books by the creator Plastiboo. Styled like video game guides for the old 32-bit era, these books discuss two dark fantasy video games, what one finds in them, and the paths that should be taken... but these games never existed. The books exist as relics of something that never was, making them highly suggestive of an experience one could have had, and providing a glimpse into a story and world, but without actually providing a through line, a plot, or even characters in the ways we're used to thinking about them.

That is what I mean when I say that not every author has to be a novelist. And even if you are a novelist, that doesn't mean that novels are the only things you're allowed to write.

So take a moment and ask what kinds of projects really make you happy, creatively. What do you like to write? Do you like to create characters? Do you like to make vast, complicated worlds? Do you create pantheons and mythologies? Do you like to write flash fiction, short stories, or even novellas? Do you enjoy writing scripts for stage, screen, or audio?

There is nothing that says you have to write novels to be a real writer. More to the point, though, if you try to force yourself into writing the One True Book style, you'll close your eyes to other potentials. And, perhaps most importantly, novels are not the only kinds of books that people will read, buy, or make analysis videos about either!

As an example, one of the best selling things I've ever written is 100 NPCs You Might Meet At The Tavern, which at time of writing has gone platinum on Drive Thru RPG. The most seen thing I've ever written is the Warhammer 40K short story The Final Lamentation, which was adapted for audio by A Vox in The Void, and has over a quarter million views. And one of the more unique projects I've taken on has been the audio drama series The A.L.I.C.E. Files, which requires a very different approach from any of the novels I've written over the years.


So, if you find yourself struggling to write a novel, take a moment and ask if that's actually the book you want to be writing. Or, as might be the case, would you rather be working on something else? Because it doesn't matter what you're writing, as long as you're enjoying that thing you're making.

And once the book is done, well, you can sell anything with a good marketing strategy, and a little creativity. But that is another story for another day.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, June 10, 2026

Sponsorships Allow Art To Be Made (And We Need Your Help To Get One!)

Do you know why the melodramatic, over-the-top dramas were called soap operas? Because these series (which began as radio dramas, but which eventually made their way to television) were focusing on the housewife demographic, and these shows were sponsored by soap companies. The idea behind it was that the audience would be at home during the day folding laundry and doing chores, and when they heard a certain type of soap sponsored their favorite show they would be more likely to buy that brand because they associated their enjoyment of the program with the soap that helps make it possible.

This is all old hat to us in 2026, because sponsorship deals have become the order of the day in the era of YouTube and Spotify. However, the fact is that writers and creators need that kind of backing in order to keep making their art while also paying their bills... and not everyone can get sponsorship.

However, that's a goal I currently has as co-creator of the audio drama channel The A.L.I.C.E. Files, so I wanted to talk about how you could help us (and any other creators you like, really) start getting offers from sponsors!
 
After all, you can't write if you can't eat and pay your bills.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

The Difference Between Affiliates, Sponsors, and Crowdsourcing


So, there's a lot of terms that get thrown around when discussing how creators get paid, and they can often be confusing if you're a reader or a listener, and not someone who's operating on the business side of the equation when it comes to creating shows, series, and so on. As such, I wanted to break down the differences so that readers understand what the terms mean going forward, and to be sure everyone is on the same page.

- Affiliate: If someone is an affiliate, they don't actually make any money up-front; rather they get a commission based on their sales. As an example, I'm an affiliate for Dubby energy drinks. So if someone clicks this link to go to their sales page, and then makes a purchase (using my code LITERARYMERCENARY for 10% off), then I receive a commission for that sale. For those who are curious, I do use this powdered supplement, and I can highly recommend them for folks who want something that's a lot cheaper than the canned stuff. And because I'm an affiliate, I can put that link in blogs, in videos, etc., and I get paid for sales... but if no one buys anything, then I don't make any money. These deals are easy to get, and basically anyone can sign up for them. I made a video about them a while back, for those who want a deeper dive: Affiliate Earnings, What They Are, And Why You Need Them.


- Crowdsourcing: Crowdsourcing, or crowdfunding, is when you get your audience (or just random people who get hooked by your pitch) to give you money to help you cover expenses. This covers platforms like Kickstarter (for projects that need one, big push to get made) or like Patreon (for people who pay a subscription fee every month to help keep your work afloat). While this option is very useful for novelists, and for people looking to complete an entire season of a show all at once, this is a direct contribution from the audience to the creator, helping to fund a creative endeavor. Incidentally, check out the Literary Mercenary Patreon page if you want to help this blog keep going!
 
Paid Sponsorship: When folks talk about sponsorship, this is typically the kind of sponsorship they're referring to. In this arrangement a company will go to the artist, and cut them a check to essentially put a plug for their product in an episode of a show, to review them on stream, or something similar. This is pretty much the same way that Firestone, Blue Coal, and other companies paid radio shows like The Shadow, The Adventures of Sherlock Holmes, and others to have commercials for their products in the middle of an episode. Sometimes there's just the straight cash payment to the creator, and sometimes there might also be bonus earnings for each member or their audience who goes through a link, creating a hybrid between a paid sponsorship and an affiliate deal.

There, now that we're all on the same page as to what I'm talking about, what certain words mean, and how creators earn money, I want to talk a bit about how creators land these opportunities. Because, surprise, it's actually up to all of you whether or not creators can get sponsored when all is said and done!

Yep, It's All About Audience Participation


Let me get back on my old soapbox. Regular readers already know this one, but if you're new around this neck of the Internet, I'm going to explain something very simple. No matter how complicated the algorithms, no matter how much slop is out there, or how simple or complicated a project is, at the end of the day it is the audience that determines whether or not an artist of any stripe makes money. If you participate, and support a creator, then they will get noticed by folks with deeper pockets. And if you don't... well, then they're going to be that tree that fell in the forest that nobody saw or heard.

And some trees are harder to take down than others...

I say that because it's true, and I'm going to use YouTube as an example here. It doesn't matter how many videos you make, or how hard you work... until your channel has 1,000 subscribers, and 4,000 watch hours (or roughly 11 hours and change a day for an entire YEAR), you don't make money from it. And you have to hit those numbers in a single 365-day period of time if you want YouTube to actually share ad revenue with you.

At its core, the site doesn't allow you to make money off your videos unless you A) have an audience of a certain size, and B) a certain amount of eyes on the content that you've made... and getting sponsors is just an extension of this mentality!

Now, nothing is set in stone regarding the following figures. However, when it comes to paid sponsorships, the larger the audience you have, and the more attention your work gets, the better a deal you're going to get. Generally speaking, you shouldn't expect to get approached for a paid sponsorship until your channel has at least 10,000 subscribers (though some product reviewers may be approached if they have an active and loyal following that's smaller). However, all sponsorships are not created equal, and the more subscribers and followers you have, the more generous these deals are going to be.

Why? Well, it's pretty simple. Sponsors are paying for direct access to your community, and the bigger that community is, the more the partnership is going to be worth. That part, at least, is pretty cut and dry.

But I said this is all up to you, and I meant it. So let's take a hypothetical situation.

Let's say, for whatever reason, The A.L.I.C.E. Files becomes wildly popular over the next weekend. We're going to be talking to folks at the Chicago Steampunk Exposition, and the theme is Alice in Wonderland this year, so it's not out of the realm of possibility. We soar past the numbers we need for both subscribers and views as people watch the series, share it with their friends, and subscribe in record numbers for us. Not just the 1,000 subs we need for the basic monetization, but we scoot over the 10,000 subscriber line by the time we get back home and unpack after the long weekend.

If we kept seeing growth like that, even if it was slower and steadier, it would only be a matter of time until we had someone approach us with a sponsorship deal. Maybe it would be Raid: Shadow Legends (groan all you want, they're just an easy example), because they have an entire Alice in Wonderland set of characters, and they want to make the most out of that synergy. Maybe we even get approached by Raycon, and we can tell people how good their headphones are for privately listening to our terrifying tales, or how the clear sound is perfect for editing episodes without constantly interrupting work to recharge them. Regardless, the point is that sponsors will look at the size and fervor of your audience, but also at what kind of pitch they could make to them, and if they're a good fit. After all, you don't want to pitch a product that is antithetical to the needs and wants of a target audience.

The most frustrating part about all of this, though, is that we as creators have no control over this aspect of the business. All we can do is tell the best story possible, and use the tools we have available to try to engage with our audience, and hope that we can cut through all the algorithms, signal throttling, and the waves of slop to reach people who are interested in what we're trying to do.

So, on that note, check out The A.L.I.C.E. Files playlist, or watch the trailer, and see if you'd like to join the crusade to get us the numbers we need to at least get monetized, even if we never make it big enough to catch the eye of a paid sponsor.


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Thursday, June 4, 2026

Trouble With Timelines in Your Tales (Storytelling Advice)

Time is one of those aspects we either pay a lot of attention to, or ignore almost completely when it comes to our books. However, the concept of a timeline is extremely important when it comes to our stories making sense, and all the pieces fitting together. For that reason it's a good idea to make sure that the order of events adds up, and that you present this order to your audience in a way they can easily follow.

Because if your readers can't follow your timeline, they aren't going to be able to make sense of your story.

Things can get complicated if you're not careful.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

"When" Is An Important Question (That Needs A Simple Answer)

 
From high fantasy settings to investigative procedural novels, the question of when something happened is going to vary in importance to the plot. For instance, when did the Dark Lord forge their great macguffin? Whether it was 500 years ago or 10,000 years ago likely isn't going to matter, as long as the time in question is mostly gone from living memory. How long has our protagonist been married to her husband? Long enough for their marriage to get stale, and for the plot of the edgy romance novel to come into play.
 
However, that's a mechanical issue for you as the author. You need to know when certain events happened... but then you need to be able to turn around and explain to your readers exactly how this timeline is constructed so they don't get lost.
 
So how did this happen, exactly?
 
The major advantage you have is that books are (usually, anyway) told in chronological order. So as long as your story begins at the beginning of the book, and ends at the end of the book, you already have a functional method in place. However, you still need to check your timeline to be sure that what you're telling your readers makes sense... and in this case, that your events are consistent.

There are few things more frustrating than having a timeline that doesn't add up, or which confuses your readers. For example, if a book opens in July, and the next chapter is full of snow, your readers might rightly ask how many months did the chapters skip? But if the narrative continues like it's only been a few days, that is going to be a problem... especially if this isn't part of the plot, like a sci fi atmospheric disturbance, or some kind of weather control supervillain.
 
And this applies to all parts of your book. Whether you're stating that it's now Friday in chapter 4 when chapter 3 ended on Monday night, or you state it's been three weeks since your protagonist was shot, or you had a full moon in chapter 5, and you need to know when the next full moon is going to occur, those are things you need to keep track of, and stay consistent with. Because if you have an error in those things, at least some readers are going to notice... and the more obvious the error, the more confused they're going to be by what's happening.
 
I say all of that to offer this advice... treat time the way you do size in a narrative. By which I mean that if you don't need to give specifics, don't. You will save yourself so much time and energy by letting things remain vague when you don't need to be specific.
 
If the audience doesn't need to know the exact height of a character, don't mention it. If they don't need to know how many miles away a city was, don't list it. And if they don't need to know what day of the week, or even what month of the year it is, don't bring it up. Because any time you drop something specific, that is now something you have to keep track of, and you have to keep it consistent with your audience. It's one more moving part that can gum up the works... so don't make more work for yourself than you have to.
 
Lastly, if you do tend to keep things vague in your descriptions, then your audience will notice when you get specific, and pay even more attention to those facts. So if you want them to be putting a mystery together, or building an event timeline as they read, that's one way to highlight that pertinent information for them.
 

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Friday, May 29, 2026

Can You Spot The Clues In "The A.L.I.C.E. Files"? (What Are Your Theories?)

As most regular readers know, for the past several months I've been working with Alice Liddell on a new YouTube channel that we launched called The A.L.I.C.E. Files. While I give more details in older posts like The A.L.I.C.E. Files Is Launching Soon (A Sci Fi Reimagining of Alice in Wonderland on YouTube), the general gist is that it's an ongoing audio drama with two separate stories going on. The first are the files themselves, which are narrated pieces of stand-alone fiction taken from the archives of the mysterious Carroll Institute, and which can be enjoyed on their own like any other fiction anthology. The other story, though, follows "Alice" and her position within the Carroll Institute as she meets her coworkers, learns things about this bizarre place she now works at, and realizes she is in the center of a far bigger web than she ever anticipated.
 
However, with the 7th episode Hearts and Tarts dropping, we're putting a little more gas into the show, and revving up the mystery elements with some actual clues in the videos and scripts themselves for viewers to really sink their teeth into so you can all delve deeper into the story as it unfolds, while coming up with your own theories about what's going on in this truly bizarre place!
 
And the deeper you go, the more there is to explore!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Is This A Budding ARG?


An ARG, or Alternate Reality Game, is an interactive narrative that uses the real world as a jumping off point, and which employs transmedia technologies to tell its story. That all sounds pretty technical, but if you've ever been over to the YouTube channel Game Theory, you've come across several examples of this. Suffice to say, this is a fancy term for when creators set up a mystery for people watching their show, reading their book, playing their game, etc. to solve that extends beyond the actual piece of media itself. It's when you end up playing a video game, finding a clue that makes no sense in the game itself, but then you follow that clue to a private YouTube channel, it gives you a video, and in the video there are other clues for you to follow, deepening the mystery as it stretches across platforms.
 
Full disclosure, we aren't going quite that big with The A.L.I.C.E. Files (at this point, anyway). However, there have been subtle clues going back to the trailer about some of what's been building in the background... it's in Hearts and Tarts, though, that we decided to open the door and really invite people to put their theorizing caps on, though.


 
Without giving anything away, I wanted to invite folks who enjoy these kinds of games to at the very least check out this episode, but it will make more sense if you go back to the beginning of the series and start with The A.L.I.C.E. Files Trailer, working your way forward. Though the one clue I will give you is that the files Alice has witnessed so far are not clues, in and of themselves. However, the information mentioned in the dossiers and write-ups that she mentioned may contain some references, Easter eggs, and possible starting points for building your own theories.

So, if this is the kind of thing you enjoy digging into, consider sharing what you think is a clue, and what you think they all mean, in the comment sections of our videos! We're hoping to get our community invested in figuring out exactly what's happening, and what is waiting for Alice in her uncertain future... especially now that she's had contact with [REDACTED]!
 

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.