Saturday, August 31, 2024

The Problem Is Never What You Think It Is (Mystery Writing Tip)

I have read (and written) my share of mysteries over the years. And while this advice is rooted in the private eye/gumshoe territory rather than anything you'd see from Conan Doyle or Agatha Christie, I've found that it's pretty effective all the same.

Put simply, the problem your character thinks they're tracking is rarely what the mystery is actually about. But it's only through persevering, as well as beating a confession out of the occasional goon, that your detective will begin putting all the pieces together.

They said I'd back off if I knew what was good for me... if I could do that, I wouldn't be here.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

It's Never What It Seems (At First)


As one of the most widely-recognized examples of the noir detective genre, take The Big Sleep. It starts off simple enough; a private detective is hired to find a rich man's favored son-in-law who has gon missing. As Phil Marlowe follows the clues he manages to uncover an underground pornography operation, he falls afoul of a local mob boss for getting into his business, and he gets mixed up in several murders. In the end, a majority of the leads he follows, and the crooks he ends up busting (or just busting up) have nothing to do with the missing son-in-law.

Spoiler warning for a more than 80-year-old-book... the son-in-law was killed by his own sister-in-law because she tried to seduce him, and he rejected her advances.

It really was that dizzy dame all along...

Now, that's not to say that all of the other stuff Marlowe does in the novel is just fluff and filler. For one, it's exciting watching him have tense stand-offs with gangsters, and get dragged down in all kinds of dark and dangerous doings. For another, though, these incidents show us the different sides of the characters involved, and they let us see the depravity and corruption that runs through both the city, and through the wealthy elite who have turned it into their playground. It circles the issue of the missing young man, until we come all the way back to it, and Marlowe slaps us in the face with the truth like a dead fish, and we see the signs that were there the whole time.

I could list examples of books and films all day that illustrate this point, but then this blog would be colossal, and unreadable. However, as someone who's more than dabbled in the mystery genre, I wanted to suggest a relatively simple method for laying out how to write a mystery like this without confusing yourself.

Step One: What Really Happened?


The first step, and the most important, is for you to lay out what actually happened in your story. This is the "true" plot, if there is such a thing. For example, it might be, "The missing guy is dead, and he was killed by a jilted lover," or, "The young woman the detective saw the target with was his estranged daughter, not a lover," or even, "The wife is, in fact, cheating on her husband."

Step Two: Add Complications


Generally speaking, the actual plot of a mystery tends to be simple and straightforward... the issue is that it's wrapped in layers of complication that all have to be peeled back. In some cases these complications completely subsume the original story in immediacy, until we as the audience remember what set this chain of events in motion in the first place.

For example, in the case of the cheating wife, what happens if she's actually a government agent or acts as a runner for the mob, and most of the rendezvous she has are business related? What if it turns out she's part of a sex cult? In either situation, what is the pushback from the organization against the detective trying to find out the truth?

These complications could be directly connected to the actual plot (yes, the wife is cheating, but the sex cult angle makes it far more than just a marital indiscretion), or they might be a jump off from that plot (the wife might be cheating on her husband, sure, but it's a much bigger deal that she's actually been living a double life as a drug runner, secret agent, etc.).

Step Three: Follow The Violence


This is not universal to all mysteries, but generally speaking the closer your protagonist gets to the truth, the more pushback they're going to receive. If thugs show up at a private detective's office to try to scare them off the case, that's how they know they're going in the right direction. If someone takes a shot at them, or tries to hit them with a car, that's also a good sign they're moving in the right direction. Even cosier mysteries will have people slamming down phones, threatening legal action, or refusing to answer the door, showing they are hoping to stonewall our investigator.

Ideally these things can act as jumpstarts to the case, and bounce your investigator onto the right track. And once they get on that rail, and start pushing back, it's only a matter of time until the case starts coming unraveled, and they manage to find the truth.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Tuesday, August 20, 2024

Why I've Set My Sights On My Podcast "Windy City Shadows" Instead of Another Novel

While most folks know me as a TTRPG creator, a lot of people who read this blog know me as a short story writer and a novelist. However, a few years ago my publisher died, and several of my books were in limbo for a while. And while my dystopian sci fi thriller Old Soldiers, as well as the two entries in my hard-nosed mystery series about the street beasts of New York City Marked Territory and Painted Cats got a re-release a little while back, I wasn't working on any new novels while that shuffle was ongoing. And now that the shuffle is finished, and my books are back on the market... well, I'm still not working on any new novels.

Not because I don't want to. I would love to have the time and freedom to devote to a new novel project right now. It's not because I don't have ideas. At last count I have over 50 viable novel concepts that I could spend the rest of my life working on and just barely get to press if my heart holds out. The reason is, put quite simply, I cannot devote over a year of my time and energy to a project that then earns me maybe a hundred bucks before it runs out of gas.

So this week I wanted to talk about that, and how I'm pivoting my energy as a creator... for the time being, at least.

Sadly, needs be when the devil drives.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

What I've Been Doing For The Past Year


To give folks a timeline, summer 2022 was when Ring of Fire closed its doors, and authors were largely let go to find ourselves new homes. I managed to do that, and to get my books slated for re-release. There were some hitches and stumbles, but by Fall of 2023 all of my lost novels were back on the market, and available for purchase. And while I was pushing my books, both in-person and online, I was also dedicating a lot of time and energy to my latest book release, my first ever tabletop RPG, Army Men: A Game of Tactical Plastic!

A book that you should check out, if you haven't yet!

While Army Men dropped earlier in 2024, I've also been putting a lot of work into various short stories over the past year. In the event you didn't see them, these include:

- The Final Lamentation: A Warhammer 40K story about how the Black Legion finds out the hard way that a Lamenter is not locked on the ship when them... they're trapped in here with him!

- Where The Red Flowers Bloom: A Weird War II tale, this story features a Japanese garrison on an island in the middle of the Pacific where a strange curse overtakes the soldiers who've trespassed on the land during the season of the bloody flowers.

- Gav and Bob, Part 5: Faith and Martyrs: Another Warhammer 40K story, the Imperium's bravest ogryn speaks with a canoness confessor, who weighs both his sanity and his soul after the deeds he's done.

- Black Marks: A Dead Space story that was commissioned by the YouTube channel A Vox in The Void, by the time you're all reading this blog entry, the audio drama for it should be live on the channel! This tale takes place on Earth in the far future, and how one damaged agent uses his broken mind to save all of us from being eaten by things beyond the stars.

While I've been keeping myself busy all this time with a slew of different projects, I was partially waiting to see what the results of my books' re-releases would be. After all, one of them got a new cover and additional internal materials, and the other two were still new enough they hadn't quite found an audience yet. I was eager to see what my own promotional efforts, as well as what the efforts of my new publisher, would yield.

In the end... not much.

Without bringing up the receipts and showing them to you all, I earned enough money that I could treat myself to a fast food lunch this past quarter. Or enough to pay a little more than half of one month's utility bill, if I saved two quarters of payments.

Now, that could change. Something I say, or do, might get a bunch of people interested in my books. I might find an overnight following, or suddenly explode thanks to the efforts of reviewers I've never met... but I've been playing this game for a while. I know none of that is likely to happen, and writing one more book to throw on the pile isn't likely to change my situation in a real, noticeable fashion.

I still have the desire to really sink my teeth into a bigger, meatier project, though. Something where I get to tell a longer story full of intrigue, danger, and a bit of the old ultraviolence. Which is why I'm currently so fixated on the Chronicles of Darkness podcast I want to start titled Windy City Shadows.

A Dark Pack Project On The Horizon!


There is a world beneath the one you know. A world of magic and monsters, full of horrors that will haunt your dreams, and a beautiful madness that will seep into your very soul. If you fall through the cracks of the Windy City, you may find yourself among the broken, and the Lost. These things that were once people were dragged out of the world, and they had to claw their way back kicking, screaming, and changed. They are not now what they were. They are more... and so much less.

Politics among changelings is edged at the best of times, and outright deadly at the worst of times. Shepherd Black left that all behind, along with his position as the Fall Court's enforcer. But when someone from his past calls in a favor he has to honor, and a promise he has to keep, the old wolfhound has to let the beast out one more time so he can settle up, and finally be truly free from his old life.

This simple elevator pitch is what I want to do for season one of Windy City Shadows, whose working title is Grimm Promises. Shepherd Black escaped from a life as the lead hound of the Wild Huntsman, to becoming the attack dog of the Autumn Queen. When he finally left it all behind, an old debt drags him back into a life of blood and shadows... a life he won't be able to leave again without paying a nasty price if he truly wants to walk away.

There are more details about this in the blog entry Windy City Shadows: A Chronicles of Darkness Podcast Proposal, and for those who are interested there's still a little bit of time to leave your input for the upcoming video I talked about in Ask Me Anything About "Windy City Shadows" A Chronicles of Darkness Podcast Proposal.


I've had several people ask me why I'm dedicating my time and energy to a project like this rather than writing another novel. So I wanted to take some time to illustrate the numbers, and dig into this as a business decision, rather than just following my creative desires.

A Novel:

- 70K-90K words for one of my books.
- Takes roughly a year of time to write.
- Can't be released until it's entirely complete.
- Receives no advance.
- Takes several months to a year to be published.
- Cannot be read for free by the audience.
- Is hard as hell to sell, and only yields money from sales.

Contrast that with the podcast:

- 40K-80K words, depending on the final number of episodes for the season.
- Can be written, recorded, and released in stages, allowing it to come out faster.
- Likely a year of time to a year and a half to finish and release a season.
- Can be listened to by the audience for free.
- Will have ad spots to pay revenue.
- Can receive donations from audience members who want more.
- Will have a per-episode fee from at least one backer outside of Patreon.
- May result in sales of tie-in products that already exist (TTRPG supplements for Changeling: The Lost, Geist: The Sin Eaters, etc.).

Now, neither of these projects will be easy to make. They're going to take a lot of time, energy, editorial, and working together with multiple people to ensure it's as professionally perfect as possible. However, a novel only provides me one way to get paid, which is selling the book once it's released. The podcast lets me get paid through Patreon, through ad revenue, and through the backing of my publisher, whose channel I'll also be sharing the production on.

The minimum amount of money I could make from a novel is $0, assuming no one buys copies. Realistically, though, I feel I could make between $100 and $200 in sales for a new book, based on overall numbers from previous new releases. The minimum amount of money I could make for releasing the smallest number of episodes for the podcast is $250, which is just the amount of backing I'd be looking at from the one individual outside of Patreon. That's before any ad revenue, before building a Patreon following, and before any other kind of income allowed under the Dark Pack agreement.

If money was no object, folks would be seeing a lot more books from me. However, I've lived beneath the poverty line for the past decade, and I don't have a lot of cushion in my safety net. So this is the mental math I've been doing, and it's one reason I'm so fixated on getting the Azukail Games YouTube channel monetized, because that is the first step to setting the wheels for this whole thing in motion!

So if you want to help make this show a reality, please check out the channel, subscribe, and help us get the last few hundred watched hours we need for YouTube to give us that official status. And while you're at it, maybe give some of the older audio dramas I made for Changeling: The Lost a listen so you can hear what you're in for, and maybe get a sense of some of the characters you're going to see make return appearances!


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, August 14, 2024

There Are No Bad Ideas... Only Bad Executions

A phrase that I've heard repeated several times throughout various writing pages and groups is there are no bad ideas, only bad executions. This is something I wholeheartedly support as an author, and it's a topic I'd like to hold forth about a bit this week since it's something I've run into time and time again over my career.

Even if it is done mostly as a personal challenge.

Never tell a writer they can't combine two or more genres together... because we WILL try.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

You Can Do Anything You Set Your Mind To...


Writing is a craft, and if you have the chops and experience with it, you can tell all kinds of tales if you really set your mind to it. If you want to do a mash-up of the Trojan War with a super-advanced sci-fi setting where all the great heroes are replaced by mech pilots, you can do that. If you want to write a whimsical story full of fae nobles pulling pranks that has the tone of Game of Thrones, you can do that too (shout out to Max On Writing, Cursed Problems in Writing for this example). Or if you want to write a book about a hard-nosed alleycat solving mysteries in a world of furry street beasts with the tone (and brutality) of a classic noir novel, you could check out my very own hardboiled cat novels Marked Territory and Painted Cats.

Seriously, go give it a look!

If you go back through the catalog of fiction, you will find all sorts of ideas that seem ludicrous, absurd, or like they simply wouldn't go together. However, it's not a matter of whether you can combine these particular flavors of story; the question is whether you're skilled enough to pull off a particular storytelling recipe.

On the one hand, you should embrace the idea that nothing is out of bounds... on the other hand, though, it's important to examine your skill set, your experience, and your talents. Because while anyone could cook a particular dish with the right skills and know-how, not just anyone has those resources, which means you need to take a moment to ask whether you're really up to the task.

And if you're not, then you may need to work yourself up to it.

With That Said, Not Everything Appeals To Every Palate


While I stand by everything I've said so far in this week's update, I feel it's important to add in something of a caveat. Because it's possible to write a perfect blending of two distinct styles, or genres, or story archetypes that create a new, unique reading experience that no one has read before. It's possible to tell a story in a way that is executed with skill and finesse, and which hits all the right notes. And after you've pulled off that hat trick, your audience will either walk away, or boo you, because what you gave them is not what they want.

Because at the end of the day, fiction is like food in another way... just because you can doesn't mean that's what the market wants.

You might be able to make amazing Asian/French fusion food that boasts a unique menu of flavors that are something your customers' palates have never experienced before... but if they came here expecting your restaurant to be one thing or the other, but they get both, that isn't going to go over well. Sure, some people might keep an open mind and try it, but a lot of people are going to walk out the door before they do much more than glance at the menu.

If you're going to be doing this professionally, it's not just about what you're capable of as a writer; it's about satisfying people's demand. So keep in mind that you might make the best plant-based vegan steak available... but if there's no one interested in that, it isn't going to matter how perfectly done and juicy it is.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Friday, August 9, 2024

500 Hours, Fae Noir, And How You Can Help!

I've talked a lot about numbers on this blog over the years, because even though authors work with letters and words, we live and die by numbers. Whether it's reads on our blogs, watches on our YouTube channels, or sales of our books, our success or failure is determined entirely by the cold, uncaring hand of math... a field most of us became writers to avoid actually having to deal with. But while I've covered this in Talking About Numbers Again (What Creators Actually Need To Survive) as well as in If 90,000 People Read This Article, I Can Pay My Bills This Month, there is something that I haven't really talked about that a lot of us deal with in the creative field, but can sometimes have trouble putting into words.

Because sometimes numbers feel so small, but at the same time so impossible to achieve that you feel like you're climbing a set of stairs in a dream; the closer you get, the further and further away the top actually seems to be.

And to illustrate my point, I want to talk about an ongoing struggle I'm having with a project.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

So Close, But So Far


The numbers-related issue I'm currently dealing with is related to the ongoing struggle I and Azukail Games have been dealing with when it comes to YouTube. Speaking of, if you haven't yet, please subscribe to the Azukail Games channel.

So, let's talk numbers, and bring everyone up to date.

For those who don't know, YouTube requires a channel to have 500 subscribers, and at least 3,000 watched hours of content in the past 365 days before it monetizes you. Until that happens, every ad that runs on your videos is going 100% into the company's pockets.

Now, that 365 days part is just as important as the 3,000 hours part. Because if your channel is more than a year old (as the Azukail Games channel is), that means every new day knocks off some of your old hours, and reduces your overall count. So every day you not only need to make up those hours you've lost, but you also need to get fresh, new hours to increase your overall count. And this can be extremely frustrating, particularly since the changes to website algorithms have drastically limited the reach of social media since November 2023, and this has led to a slow bleed on the progress I've made so far.

For harder numbers, going into May, the channel needed roughly 380 additional watch hours over and above what we'd earned up to that point to get monetized. Fast-forward to August, and we've dropped back down to needing another 500 hours to cross that finish line.

500 hours is, in the grand scheme of YouTube, not hard to get. But at the same time, it feels absolutely impossible.


Consider the above video, The Liminal Horror of Changeling: The Lost for just a moment. This video essay about the tabletop RPG Changeling: The Lost is about 24 minutes long, but we'll just go with a nice, round 20 for our count. That means every 3 watches of this video is 1 hour of watched content. So if we need 500 total hours, all it would take is 1,500 people watching this video.

That sounds like a lot... and it both is and isn't.

To begin with, the channel has over 1,160 subscribers. If every one of them took 20 minutes or so to watch this video, that would put us most of the way to our goal. I have over 700 people following my Facebook author page, and if all of those folks watched the video and shared it on their own pages, it would definitely hit the numbers that it needed to. I've shared this video in Chronicles of Darkness groups and subreddits with thousands of members, and if even a fraction of them watched and spread this video, we would smash past that goal and get the channel monetized.

But at time of writing, this video only has 421 views. It has an overall positive reaction, some good comments, and it keeps getting seen... but it's a very slow burn, indeed.

What makes this so frustrating is that view counts, signal spread, etc., typically have nothing to do with the quality of the content you've made, any more than the quality of a novel is directly reflected by its sales figures. It's often far more about advertising, keywords, whether the algorithm does or doesn't support your current efforts, how many subscribers a social media page or profile has, and most importantly, how many people are actually trying to boost something's signal.

Because if a majority of my friends list on Facebook all watched, left a heart, and shared this video, it would easily smash the channel past that 3,000 hour mark. If Onyx Path, the company that makes Changeling: The Lost, shared this video on their Twitter page with 15,000 followers, it very well might catch the attention of the community and push us up over that goal. Or if Changeling just started trending for some unfathomable reason, that could lead to this video (as well as the audio dramas I've made for the setting) getting huge views and exploding overnight for no apparent cause.

But if none of that happens, then you're left fighting the algorithm, and attempting to persuade people to give you a hand up. And while you get lucky sometimes, you roll a lot more 1s than you do 20s on these tries.

Fae Noir, And Why This Number Matters


But I told you that story so that I can tell you this story.

Because for a little over a year, now, I've wanted to start making bigger, more involved audio dramas set in the Chronicles of Darkness TTRPG setting. I've done all the research on the legalities, I've put together a rough plotline for 2 seasons, I've tapped interested voice talent, and I've spent the past several years telling short, snacky stories to give examples of how this project may sound (like this story, taken from the supplement 100 Gateways Into (And Out Of) The Hedge).


While I've talked about Windy City Shadows before (as well as giving an elevator pitch for the first season, titled Grimm Promises which I covered in "Windy City Shadows," A Chronicles of Darkness Podcast Proposal), something I've tried to emphasize is that this is a project I want to take on after the Azukail Games YouTube channel gets monetized.

The main reason for this is that taking on something this big isn't easy, and it's going to take a lot of work, time, energy... and money. So I want to make sure that one of the sources that could help fund this show (namely ad revenue from the channel) is in place and ready to go before I begin the undertaking. And the more discretionary budget Azukail Games has (again, they are my publisher, not my channel, nor my company), the more they'd be able to help me get this very hefty project off the ground.

Which brings us back to the matter of 500 hours.

The Back Door To Hell is only about 8 minutes and change. It's a very small story... but if it got 3,000 watches, that would be enough to get the channel over the goal. Again, a number that is both astonishingly high, and completely possible if the necessary elements were in place.

And that is the struggle I wanted to talk about this week, in addition to asking folks to help me make this project a reality. If it's something you're interested in, and would like more information about, then check out the recent post on my sister blog, Ask Me Anything About "Windy City Shadows" A Chronicles of Darkness Podcast Proposal!

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!