Showing posts with label character agency. Show all posts
Showing posts with label character agency. Show all posts

Wednesday, July 4, 2018

The Inherent Weakness of "The Chosen One" Trope

Harry Potter. Neo. Aladdin. Anakin Skywalker. All of these characters, and a thousand others besides, have the dubious honor of being the chosen one. No I'm not capitalizing it. Because, despite how common this trope is in our stories and myths, the idea of a chosen one has a serious flaw in it. A flaw that tends to make it ring a little hollow, and which has to be ignored like a sour note at a piano recital.

In short, of all the tropes out there, this one is perhaps the most passive way to fold your protagonist into the story.

Don't worry guys, I've got this... for reasons!

Characters Need To Act, Not Be Acted Upon


The trope of being the one, special person decreed to be the protagonist is functional, and it's been around since the days of ancient Greece. We wouldn't have been using it for so long if it didn't get the job done. However, the idea of being the one means that at best your protagonists are the ones being acted upon, instead of acting. At worst, you end up stripping them of their agency, and making them feel like all their actions are pre-ordained. That can be a rough story to keep interesting if you aren't Sophocles.

The guy who wrote Oedipus Rex, for those who were wondering.
The issue you run into is character investment, and development. If you've been bumbling along in your life as a med student/farmer/pot boy, and suddenly someone comes along to inform you that you have been chosen (named by a seer, described in a prophecy, etc., etc.) you aren't actually invested in the thing you were supposedly chosen to do. You literally just found out about this honor you were named to, and now you have to scramble to gear up for the challenge. In a lot of cases, you weren't even aware of the world that you now have to save (again, Harry Potter, The Matrix, etc.).

What you should do, instead, is to make characters who are invested in the tasks they're set, and the story they're a part of. Characters who want to defend their homeland, avenge fallen friends, score that big pay day, or just do the right thing want to achieve their goals for reasons we can sympathize with (or at least understand). We never question their motivations, or wonder why they don't just pack it in and walk away (a problem we often have with chosen ones who have nothing aside from their chosen status actually driving them toward the end game). And it saves a lot of time.

More on this at "The Chosen One" Vs. The One Who Chooses for those who are interested.

But If You're Going To Do It Anyway...


If you really like the idea of this trope, though, I can only recommend that you bend, twist, or outright invert it in some way.

As a for-instance, you have a protagonist that's mentioned in prophecy. Their status gets them access to resources, trainers, and confidence no one else would have had. Then, once they've done the thing they were supposed to do (even if it resulted in their glorious death), you reveal that the prophecy was hogwash. It was created, spread, and spoken of specifically to become self-fulfilling. It was all a cynical way to motivate someone to step up, and be the hero.

You don't have to go full inversion, though. For example, you could make it so that those who are chosen are not chosen for the purpose they think. Perhaps they're a sacrifice to sate an ancient god, their entire destiny of saving the world being true... from a certain perspective. You could even actively attempt to undermine the prophecy, with the character doing everything in their power to fight against their role, but their actions only bring them to the end that was pre-determined (Oedipus, if you're feeling tragic, or Inspector Clouseau if you want it to be amusing). Or you could make it so that the protagonist we have is a fake-out, and it's actually someone else who is the chosen one who steps up in the ultimate moment.

Again, I would recommend steering clear of this trope whenever you can. But if you feel it's integral to making your story work, at least do your best to make sure it doesn't rob your protagonists of their agency, or your tale of its tension. Otherwise readers are very likely to put it down, and walk away.

For more on character agency, check out What Is Character Agency (And Why Do You Need It)?

That's all for this week's Craft of Writing update. For those who'd like to check out more of my work, take a look at my Vocal archive. Follow me on Facebook, Tumblr, and Twitter to stay on top of all my latest releases. If you'd like to help support me, head over to The Literary Mercenary's Patreon page or consider Buying Me A Ko-Fi. Either way, there's a free book in it for you!

Thursday, October 22, 2015

What Is Character Agency (And Why Do You Need It)?

So, let's say you're reading a book. Your main character is just working his regular job, dealing with life, when suddenly a group of werewolves tries to kidnap him. He's not a fighter, he has no combat experience, and he has no idea that these creatures even exist. He's saved at the last moment by a vampire, who whisks him out of harms way. The two forces fight over him like a soccer ball, until it's finally revealed that he is the key to creating the ultimate monster. His power is unlocked, and he immediately starts tearing into those he considers the villains of this centuries-long struggle for power.

Does this sound familiar at all?

Here's your hint.
Yes, this is the general plot of the movie Underworld, but it's also the plot to dozens of modern fantasy novels if you lightly tweak the story, the creatures, or you flip the gender of the "lead" and his love interest. The reason the word "lead" is in quotes, by the by, is because while Michael Corvin is one of the central macguffins of the entire film, his character really is little more than a talking soccer ball. He could just as easily have been replaced by a corpse, and the film wouldn't have lost a great deal.

Let's Talk About Character Agency


Character agency, in a nutshell, is how much a character can act in the context of the story. Put another way, it's how much your character decides to act, instead of being acted upon. Characters like Michael Corvin, Bella Swan, and others don't act; they are acted upon. In some few instances, they react. They don't participate in the plot; the plot is something that happens to them.

Even Winston was a master of his own fate, by comparison.
It is, in a very real way, like passive tense. Characters without agency are passive. These characters are acted upon, and they have very little to do with the story. They tend to be surrounded by other forces, and to be pushed back and forth by those forces. Characters like Christine Daae in The Phantom of The Opera, for example. While she is, ostensibly, one of the leads of the story, she's little more than a puppet being controlled alternatively by Raoul and the Phantom. She sings because the Phantom tells her to, and she runs away from the Phantom because Raoul wants her to. She's kidnapped by the Phantom so Raoul can chase them, and even when Christine is told to make a choice at the end of the play (or novel, whichever version you're enjoying), her choice is nullified by the Phantom, who sends them all away.

At no real point does Christine decide what she's going to do, or how she's going to do it. She is an object, and objects are not characters that garner a whole lot of interest.

If you're not sure whether or not your character has agency, then ask what they're doing. Characters who have agency will see problems, and do something to try and deal with them. The actions the characters take don't have to work, they don't have to be smart, and they don't have to be brave, but the character has to be able to act without someone else pulling his or her strings.

But They're Not The Real Main Character!


Lack of agency tends to happen a lot in what I've dubbed cat's paw syndrome. This is when your story has a "lead," but that lead isn't really the main character of the story. The main character, the one doing all the acting and who is really behind the plot, is someone that the lead will slowly uncover. Typically this is because the actual main character is supposed to have a lot of mystery and build-up surrounding him or her, and we need an outside source not to spoil the surprise. Hence we have a cat's paw who, while part of the story, isn't actually the person the story is about.

I'm sure we can all think of at least one story that goes like that...
While you can argue that characters like Jason Voorhees, Freddy Krueger, Michael Meyers, and even Dracula are all the true main characters of their books, films, etc., that doesn't mean the author gets to knock off early when it comes to the rest of the cast. Jonathan Harker, while he may not be the main character of the novel, is still capable of taking action within the story. Even though he is trapped by the count, and left to the brides for months on end, he still manages to escape and make his way back to England. Not because they let him go, or because Van Helsing kicked in the door and rescued him, but because Harker was capable of taking action on his own.

We see this in non-horror series as well. Sherlock Holmes is the reason you read his stories, but the narrator and character whose perspective we get is that of Dr. Watson. And while Watson is constantly jerked around by the machinations of his slightly-crazed flatmate, that doesn't reduce him to a perspective on a rope.

Don't Skimp on Character


Agency is something all characters need in order to step into the third dimension. In order for us to buy that the story is real, and to maintain both our suspension of disbelief as well as our enjoyment, we have to see people taking actions. While they can be forced into decisions from time to time, or follow the obvious course, we still have to see them actually doing something in order to invest us in their story.

Even if they aren't, technically, the real lead.

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