Saturday, August 27, 2022

"Weird Fantasy" A Genre Title We Need More Of

Have you ever had that moment when you realized there isn't a term for an idea or a concept that you're working with? Even if the story you're writing, or the world you're creating, seems simple and straightforward in your mind, you realize the language to easily describe it to other people seems to be lacking? Sometimes if you talk around the idea for a while you'll meet someone who knows the proper label to apply to it... but sometimes that label doesn't seem to exist. So you start digging, trying stuff out, and seeing what best fits.

And that is why I now have the term "weird fantasy" rolling around in my lexicon.

And that's where we get into my Sundara: Dawn of a New Age setting

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

What is "Weird Fantasy"?


For folks who haven't been following my RPG work, for the past year and some odd change I've been putting out guides and splats for my Sundara: Dawn of a New Age setting for both Pathfinder and Dungeons and Dragons 5E. I recently put together an Ask Me Anything video to field the questions folks have been giving me on it over at the Azukail Games YouTube channel (which you should totally subscribe to if you haven't yet, by the by), and one of the questions I tried to answer was, "What is Sundara?"

That was how I came to use the term "weird fantasy" to describe the world I'm making, and the game that takes place in it.



What is weird fiction, though? Glad you asked!

For folks who didn't watch the video (though you should, if for no other reason than it was a bastard and a half to put together while I was in exile at a hotel), the idea stretches back to the weird fiction that was popular before and during the pulp era. The term was coined to describe stories that took the tropes and ideas from classic ghost stories and gothic horror, but then put them into stories where those things didn't seem to belong, or where they hadn't been before.

And that's more or less what I'm trying to do with Sundara, except with fantasy.

Sundra, as a setting, has all the elements one would expect from a high fantasy RPG. With elves and orcs, sorcerers and clerics, and so on and so forth, it has all the elements one might expect from any Pathfinder or DND setting. However, much like a new menu item from Taco Bell, they're placed in a different order than other offerings... and there are certain things you might expect to be present that I've decided to get rid of.

For example, Sundara has no nations or countries as we think of them. Towns are the most common center of governance, with cities and city states being the largest group that one typically finds. There is no absolute good or absolute evil, which leaves morality up to the players, and it destroys the idea that certain creatures are inherently wicked. There's no such thing as a universal racial language (elven, dwarven, orc, etc.), and communication tends to vary by region and dialect. The gods come in an infinite variety and scope, and it's very possible that churches and congregations actually have very little idea what their gods want from them. Different religious factions may war with one another, as well, not even aware they worship the same god.

The list goes on and on. In short, however, Sundara has enough of the ear marks and elements of a standard high fantasy RPG that players will be able to get stuck in, but there are also enough important differences that it feels new and unique, either eliminating certain staples of the genre, or standing tropes on their heads so that players can't just assume all their preconceptions are valid in this setting.

Is there a better name for Sundara, and what I'm trying to do with it? Possibly. But I thought I'd share this label in the hopes that others were trying to do something similar, and who were likewise struggling for an easy label to slap onto their project so they could make a quick elevator pitch to their audience, could try this one on for size.

Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Thursday, August 18, 2022

Tales From The Sellsword Skull, A Potential Podcast

For folks who are out of the loop, I've been dealing with one shoe dropping after another this month. I've been exiled to a hotel while my apartment is under construction (something neither I, nor my cat, are particularly thrilled about), there have been shake-ups at one of the companies that hosts a lot of my work, and Eric Flint has recently passed away. Though I never met the man personally, he seems well regarded, and with his passing the publishing house he ran has closed up shop... so I now have to find new homes for three of my novels that are (or rather were) on the market.

To say that it's been a stressful few weeks is a bit of an understatement.

So, what's coming next?

For those who don't know me, though, my brain reacts to intense stress by coming up with new projects for me to take on. And while my plate is already pretty full, my gray matter has decided that I can squeeze just one more thing onto it... if I can get you all behind me as readers and listeners, that is.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Tales From The Sellsword Skull!


All right, all right, so it's a work in progress. Whether that is the final name for the project or not, the idea is still the same. In short, my current plan (once I'm home from World Con next month) is to sit down at my desk with my mic and my editing software, blow the dust off some of my old books, and to make audio versions of some of my previously-published stories. Generally speaking I want to take the skills I've been developing while making short audio dramas for the Azukail Games YouTube channel (which you should totally go follow, by the by), and apply them to something longer, wilder, and which may not have gotten as much love.

For those of you who haven't heard any of these yet, check out The Price of Steel from my Sellswords of Sundara RPG release below!



Now, once these longer audio dramas have been completed (several of which are coming out of my collection The Rejects if you haven't gotten yourself a copy yet), my plan is to submit them over on Daily Motion. For those who are wondering why that site, it's because I'm not allowed to get paid by YouTube personally, since I can't hold an AdSense account. Once the wheels are turning on this (call it Phase One), that's when I want to initiate Phase Two. Which is, drumroll please...

A podcast.

The first season of the cast will be the Sample Platter of short stories, available on all the different platforms for listener convenience. However, the second season is going to feature my ongoing series The Silver Raven Chronicles, detailing my group's run through the Hell's Rebels adventure path. Links below if you haven't checked that out for yourself yet! And after that story is wrapped up... well, that's going to largely depend on you, the audience. If a lot of folks are tuning in, asking for more, and making suggestions, I'll keep the project going! If not, though, I'll probably turn my attention to something else once we've reached that point.

So if you've enjoyed the little pieces I've been putting out, but you'd like something a bit more substantial, stay tuned! And, as always, any and all signal boosts to reach folks' eyes and ears is appreciated, as it takes thousands of hits to earn any money, and tens of thousands of hits to get one's bills paid.


Now that you've gotten a bit of a sneak preview as to what should be coming up, feel free to make requests in the comment section below, or to leave requests if there's something particular you'd like to see me add to this project going forward!

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Thursday, August 11, 2022

Evocative Names Can Do a Lot of Heavy Lifting For You

"If you want to be a good writer, first you need to be a good reader."

Chances are good all of us heard that at some point. And of all the pieces of writing advice I've talked about on this blog over the years, this is one that I think is just all-around good. If you want to really excel as a writer then it helps to see examples of the craft, both good and bad. There's no better tool for understanding story structure, tension building, and even atmosphere and style than just looking at the finished product and examining it for yourself.

Following this advice is what clued me in to this particular writing tip... which is that a truly evocative name can do a lot of work for you.

They call him the Ghost... and all the rumors you've heard are true.

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

A Professional Trick From Across The Pond


Names do a lot of work in our stories. Character names, country names, names of weapons, and the names of magic, all of these things are necessary for labeling our worlds and the stories that happen within them. Most of us try to find names that are fitting, or which roll off the tongue, or which are easy to remember... however, none of that is the same as a name that is evocative.

An evocative name creates a strong impression, usually through specific language that immediately calls to mind an image. It's something I grew up seeing in comic books and pulp fiction, but for true masters of the trade I recommend glancing at authors from the U.K., as it seems to be particularly common over there.

Take a walk down these dark streets?

Simon R. Green's Nightside series, which starts with Something From The Nightside, is a study in this kind of storytelling. Often times there are places he'll name, like the Bizarre Bazaar, or characters like King Video or Deadboy, who get little to no extra description because they just don't need any. Once you have their names, and the reaction of those around them, your mind is able to conjure up a fitting image without any additional word count. Even better, it allows sidelong mention of people and places that hint at a larger, deeper world without any additional worldbuilding done until later... smoke and mirrors with a single word or two.

Green isn't the only British author who seems to have mastered this, however. Anyone familiar with the works of Neil Gaiman can tell you he's quite skilled in using a thing's name to immediately bring across who and what they are. From the Endless of Sandman fame, to characters like Hunter in Neverwhere, it's sometimes hard to tell exactly how quickly these images are built in your mind because they're done with a single stroke of the brush. You see shades of this in Clive Barker's writing, as well, and I hear echoes of it in Alan Moore's work.

And while this is by no means a skill solely practiced by authors from this corner of the world, it's where I first really noticed it, so they're the examples I can most easily point folks toward.

Giving Readers The Right Impression


There's a whole psychology behind naming characters, and the secrets behind certain choices. From how characters with the name "Hammer" tend to be dangerous, and are typically villains or anti-heroes, to how characters with the initials J.C. may martyr themselves by the end of the story in a manner similar to Christ, there are all kinds of things we absorb from fiction without even thinking about them.

The idea is that evocative names immediately grab the reader's interest, create something memorable, and set them up for further explanation as needed. Sort of like how an elevator pitch is meant to get someone interested in your book, but it by no means covers every aspect of the narrative that you've told. And in some cases the name has to be powerful enough to stand all on its own, even when we know nothing else about the character who holds it. Like Dr. Claw, for those who remember the old Inspector Gadget cartoons.

And for those who are looking for examples from out of my own catalog, consider the mysterious figure known as the Ghost who seems to appear and disappear throughout the current installments of the Silver Raven Chronicles series (it's all about punching fantasy fascists in the face, so give it a look!).


This isn't a trick you should use for every character and location in your story, obviously. Some aspects are meant to be more normal, average, or forgettable, after all. But it's worth keeping in mind if you want to immediately cement important nouns into your readers' minds as soon as they show up on the page!

Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my cat noir novel Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Thursday, August 4, 2022

Con Season Checklist For Authors Selling Books (7 Things To Remember)

As the pestilence that kept us all indoors slowly retreats, in-person conventions are beginning to emerge from hibernation. These events tend to draw a lot of authors, but if you go in without proper preparation then you're going to have a rough time of things. Since I'm currently in the midst of prepping for a couple of shows, I figured I'd share what insight I have and hope that it helps some of my fellows out!

Because we need all the help we can get, eh?

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

#1: Check Your Signage


You need to make sure people see you, after all.

If a tree falls in the forest but no one actually sees it or hears it, did it actually fall? The question, of course, asks whether something truly happened or existed if it was outside out ability to perceive it. Something you may wonder that answer yourself if you're sitting at your table, but people just walk by without actually noticing you're there.

One of the chief ways to get people's attention is, of course, with signage.

Whether you have a tall banner that stands next to (or behind) your table, a printed drop cloth that announces who you are and what you do, or you just want to have small signs describing the different categories of your work like your books were pieces in an art gallery, properly labeling your products while also putting up a few, noticeable items ensures that folks will, at the very least, see you.

For some extra benefits, make sure your paper signs are laminated. This allows you to use them over and over again going forward, and it saves a lot of prep time going forward. You can even use Velcro backings to get them up where you want them, if you're looking to utilize your vertical space!

#2: Check Your Freebies


Go on, take one with you. Hell, take two, they're free!

If you're selling at a convention then your goal is to move as much of your stock off your table and into people's hands in exchange for some hard cash. However, anyone who's sold at a con before (or just been an attendee) knows that people don't usually walk up and buy your book the first time they see your booth. A lot of the time they may not even have the money on-hand to buy what you're selling, even if they're interested.

That's why it's important to have some kind of freebie to ensure you leave a mark on someone before they leave.

The most obvious freebie is that you should have business cards for your table. It's something you can hand to anyone who pauses and makes eye contact with you, after all, and it ensures they have all your necessary information. Some authors swear by bookmarks or even pens featuring their books, since people like useful items. Given that we exist in the digital age, a lot of us also have QR codes (you can make your own here for free), and this lets folks bookmark your work without carrying around yet another cumbersome piece of cardboard in their pockets. A lot of us also set out bowls of candy, because attendees are nothing if not happy to snatch up a snack (though I imagine that's going to be less common while Covid is so close in our rear windows).

#3: See What Is (And Isn't) Provided


I can't believe I had to bring my own thingamajig...

A lot of the time we assume that certain amenities are just going to be available when we reserve a space as a dealer... but you know the old saying about assumptions. As such, read over what you are expected to bring, what will and won't be provided, and prepare accordingly.

As a for instance, does your convention actually give you a table to use? Does that table have a cloth covering it? Are you given chairs, and how many? Will there be power outlets in your space if you need them? Does your merchant space cover your badge, or do you need to get those things separately? A lot of this stuff seems obvious, but you'd be surprised how many events will just leave basics like this off the cost of a table, and then expect you to spend even more.

This applies to your hotel accommodations as well, especially if you're planning on staying in the hotel where your convention is taking place (or if your hotel is connected to it, as many conventions are too big to take place in a hotel). Does your room come with parking, for example? Is breakfast included? Is there a lower rate for you if you attend the convention? This part of things is exhausting, but it's necessary if you want to avoid sticker shock when you finally get your bill.

#4: Read Over Load-In/Load-Out


Crap... was I supposed to go this way?

This is a big one, and it's something that I've found affects big booths and small ones. Because conventions run on order, and you can't have people running hither and yon messing up the flow of everything. As such, most shows are going to have specific requirements for merchants when it comes to getting their stuff in and out of the dealer space. Usually it's going to require you going to a loading dock of some variety, offloading stuff and trucking it through the back hallways, instead of just walking in through the front door like you would if you were an attendee.

Where you need to go, and when you need to go there, is only part of the convention setup, though. You should find out if you can bring your own cart (collapsible carts like this one are a godsend if you don't have one, by the by), or if you are allowed to do your own unloading (as some places will have union representatives at the dock who need to handle actual transport). Being prepared for these details can save you a lot of time and frustration, and ensure you aren't a frazzled mess when the day comes to actually meet the public.

#5: Make Sure You Have Your Organizers


Oh crap, I know I've got more of those... somewhere...

One of the things I've learned over the years is that organizers are what will turn your table from being something that's just there, to being a space people notice. From folding book stands that will ensure people are facing the cover of your latest offerings, to collapsible shelves, nothing makes your table look more professional than putting your work on a small pedestal so passersby can see it.

In addition to actually segmenting and organizing your table, though, it's important that all of these things fold up for ease of storage. Sounds obvious, but I've seen lots of folks who find displays that look amazing, who forget they actually have to pack them up and move them from one show to another, and that can lead to... difficulty during setup. And since most of us want our set up and strike down time to be more like Nascar than This Old House, something that can be packed or unpacked in minutes is definitely preferable.

#6: Get Change, Test Your Payment Systems


This is critical. Seriously.

In the old days, conventions were largely a cash-only business. As such, it's important to get enough singles for your average Friday night at a strip club, along with some fives to make up the difference if you have a solid, even count for your book costs. Today, of course, we have digital payment systems that run off your phone, and you can get a Square for free. You should make sure it runs smoothly on your phone at least a week ahead of schedule, and that you know exactly how much to charge to negate the Square fee.

Nothing is more frustrating than losing a sale because you don't have change, or can't take someone's credit card for it. Nothing.

#7: Realistically Assess Your Prospects


No, Jane, we're not getting out of the red on this one.

While this one might be one of the first things you should do, I figured the last entry is the one that sticks with people the most. Because, and I say this with the utmost sincerity; it is damn near impossible for an author to break even on a show if they don't already have a large audience, or they're getting most of their associated costs comped for it.

I talked about this back in To Be Clear, I Don't Make Money at Conventions, but it bears repeating. Because there's a laundry list of things you need to get into a show, and every one of those things increases the amount of sales you have to make in order to break even. There's the cost of the table, the cost of your hotel room, the cost of your travel, your food, your badge, and any other incidentals you incur as part of your selling.

Before you sit down at your table you should know what this convention is going to cost you, what your earnings are when it comes to your book and merch sales, and how many sales you need to make in order to break even. Because if you can volunteer to be on panels to get your badge costs comped, you have a free hotel room because of points you earned as a frequent traveler, or the show is in your town so you don't have to travel far, then you can cut down on those costs in order to make it more likely you come out ahead. At the same time, though, you need to be realistic about what you're pouring into a show, and what you can expect to get out of it.

With that said, it's also important to remember that not all sales happen on the convention floor. I talked about this some time back in Conventions Are An Investment (Treat Them as Such), but it bears repeating. Because some of the people who don't buy a book now may check you out later. Some people who get one book may come back for the rest of your catalog once they finish their initial purchase. And even if someone doesn't buy at this convention, you're more likely to become a part of their landscape the more often they see you. Once someone grows familiar, you have further chances to add them to your fan base. Not only that, but a lot of authors will collect names and emails for their newsletters at conventions, in addition to meeting fellow authors, having discussions with publishers, and so on, and so forth.

While it's nice to make money at conventions, these are really the places you go to sow the seeds of future readers. Try to sell all the copies you can, but remember that's just a part of what you're actually doing at a show like this.

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!