Showing posts with label first draft. Show all posts
Showing posts with label first draft. Show all posts

Thursday, March 12, 2026

Follow The First Draft Sprint With An Editorial Amble

There's an old phrase that most folks who write for a living (or just a passion) have heard before. That phrase is Write drunk, edit sober. And the spirit of that phrase is good, since I feel it's a smart thing to go in with all the gusto, enthusiasm, and creativity you can muster, and only once it's all out to go back in with an eye toward tightening things up, and making your writing smoother and slicker.

However, I wanted to look at a different facet of this sentiment this week. Because the first draft is a breakneck run as you cut the path and just try to get from point A to point B. Editing, though? Editing can't be rushed, or put off until later. Editing is all the detail work you didn't necessarily have time and energy for during that initial rough draft run.

You need to slow down during editorial... take your time. Because your readers will be taking time to stop and smell the roses, which is why you should make sure you fill in the sights, smells, and textures of every bouquet they pass along the way.

It's a lot, I'm not going to lie.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Editorial Has Different Goals


There are a few other well-thumbed pearls of writing advice floating around I want to rope in here. The first is The only thing a rough draft has to do is exist, and the other is You can't edit a blank page. The interaction of these sentiments embodies the necessary gear change that too many of us neglect to do when it comes to our writing, and our stories can suffer from it.

In short, the rough draft's goal is to get from the beginning to the end as fast as possible. It's the sketch layer of your drawing. There are some good vibes, sharp pieces of dialogue and fun action scenes, but you probably aren't stopping to detail every flower, scent, and sensation in every scene. There's also going to be quite a few things just left dangling, or not fully fleshed out. Some of them might even be, "Protagonist has snappy comeback here."

You run into difficulty, though, when you treat your editorial stages with the same attitude as your rough draft. Because once the draft is done, and you're going back over it, that's when attention to detail matters. That's where you're making placement corrections, shifting the colors, and smoothing out awkward flow in your plot. But if you approach your editing sweeps with the attitude of trying to get it done as fast as possible, you're going to wind up with a slapdash story that's going to need even more editing to fix it.

Getting all the layers is REALLY important, here.

Too often we think of writing as a one-and-done. You put the words on the page, you hit the end, and maybe you read it over for spelling mistakes, but then you're done. That is not, in fact, the way it works. Instead, it's better to think of writing a story as similar to painting. You generally lay down a sketch of the work to get the general thrust onto your canvas. Then once the sketch is done, you may add darker lines, creating a more hard-edged, final outline. At that point you start layering in paint. And it is that layering that gives you the final result as you build it one layer after another, until it creates the optical illusion that this is all just a single, seamless image.

That is what you're doing in editorial with your story. Yes, you got the rough sketch layer done. Maybe you were even efficient, and you go the dark edges done as well. But editorial is where you start adding in those color layers to really make the image pop, to draw the eye, and to do things that you simply could not have done earlier in the process. This is where you're really looking at building the finished product.

Some stories, like some paintings, are relatively simple. Maybe they only need a couple of layers (or just two coats and a sealant) before they're done and ready to hang. Others need a lot of attention to detail because there are complicated things going on here, and each layer adds into the next layer in a way that needs to be deliberate.

At the end of the day, though, you can do a little rushing on the rough draft. You can leave some blank spaces, and a few Fill This In Later sticky notes as long as it keeps the story flowing. But when editorial comes around you need to roll up your sleeves and get that part done instead of just spackling over it because you want to be done for realsies.

That, too, is part of the process.

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If you want to see me produce more work, consider some of the following options!

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Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Sunday, September 17, 2023

Perfect is The Enemy of Done (Particularly For Authors)

One of the major struggles that most writers I've met over the years deal with is the reality that their work will be flawed. Whether it's plot holes, or character edits, or just realizing that only half of your thoughts made it onto the page during your rough draft, staring out at the full scope of what it takes to execute even a short story (to say nothing of novels) can be paralyzing.

One response to this paralysis, though, is to focus so much on tinkering and polishing while focusing on story minutiae that very little forward motion is actually achieved. Because if what you put down isn't perfect, then it's not time to move on to the next section yet.

That is often a trap, though.

There's stages to this... which is unavoidable.

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Lastly, make sure you check out my Vocal archive for several hundred other articles about geek ephemera, weird history, writing, and more!

You Can Be Perfect, But You'll Never Finish


This is something I've struggled with, myself, and it really came home to me with a recent piece I was working on.

As regular readers know, I've done a lot of work with the YouTube channel A Vox in The Void over the past few years. So when the channel reached out to me, and asked if I wanted to work on a Weird War 2 story set in the Pacific theater, I was more than happy to get to work on that project. Over the past month, this led to me penning the story Where The Red Flowers Bloom, a tale about a Japanese outpost beset by something that they've awakened on a tiny island in the Philippines where they weren't supposed to see any kind of action.

And while I'm proud of this story, I can't lie... it was an absolute mess to get through!

Fortunately, this is something I'm used to by now.

Part of the challenge of this story was that I didn't know as much about the Pacific theater of the second World War as I would like. So there was a lot of stopping and starting as I checked common surnames around the time period, ranks in the army, the types of equipment troops were assigned, and so on, and so forth. In addition to that, though, the story is purposefully written without dialogue to facilitate turning it into an audio drama. Lastly, I was trying to keep the story within a relatively tight 4,000 words or so.

And I will be the first to admit, that first draft came out hard, slow, and it needed more than a little bit of polishing once I had it done.

However, something that I want to remind folks of is that forward momentum counts for a lot when it comes to making your story into a reality. Not only that, but if you spend all of your time sweating the details when you're in the thick of the writing, that's when you will often squander your energy by doing a hundred little things instead of putting words on the page. Everything I mentioned, from checking the type of sidearm given to Japanese soldiers during the war, to what a common surname would have been, to reading about the mystery cults of war gods found in some isolated cultures in the region, all of those details were very important to the overall story... but none of those details needed to be present in the moment while I was writing that first draft.

For example, our protagonist's name is Tanaka. I could have just had him listed as 'Steve' and then changed it in post until I finished the first draft and settled on the perfect name. The vehicle used in the early part of the story is a Kurogane Type-95 scout vehicle, but I could have just called it a Jeep for the first draft, and changed it afterward. All of these details are important to the accuracy of the story, and getting the period and feeling right... but sometimes attempting to do research while you're writing leads to death-by-a-thousand-cuts... particularly if you're the sort of writer who (like most of us) will vanish down a research rabbit hole at the first opportunity. Because by the time you clamber out of that hole, all your energy is gone, and you've forgotten where you were in the narrative.

While we should always check and double-check our facts, read over our work, and take all the steps to produce the best project we can, it's important to keep what I said in As a Creator, Learn to Trust The Process in the forefront of your mind. Namely that this is a process, and there's more than one step to it. Get used to allowing yourself not to be perfect during that first draft, because you can always take a bad first draft and improve it. What you can't do, though, is take a non-existent draft, and claim it will be perfect.

It takes practice to do this, but it's a skill worth mastering. Because the first draft is just for getting the story down on paper, where you can mold and shape it. Remember that, and act accordingly.

Support The Literary Mercenary


For folks who just want to do their part to help keep me making more content, please subscribe/follow me in these locations:

- The Azukail Games YouTube Channel (where I contribute video content)
- My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Wednesday, September 27, 2017

5 Writing Rules That Help You Get A Better Second Draft

Writing is an art form, and generally speaking there is no way to police the creative process. Something that breaks every, single rule you have for what is acceptable might achieve great commercial success, much to your chagrin. Alternatively, something you consider one of your greatest successes might be something another author (even someone who is in the same weight class and genre as you) would never have touched with a ten-foot pole. We are all unique, and each of us uses our own process.

Yeah, I'm going down this rabbit hole.
With that having been said, it is a good idea to find some rules that work for you, and that help you get from Point A to Point B when you sit down to tell a story. And since I'm elbow-deep in the second draft of a novel manuscript at the moment, I figured I'd share some of the rules I've developed as a response to the editing process.

Rule #1: When In Doubt, Cut It Out


One of the most important rules of editing any draft is that if your initial effort is fatty or bloated, it's time to take the scissors and start sculpting. If you want your book to have six-pack abs, then it's going to have to feel the burn. Whether it's a cool phrase you thought of that really doesn't work, that second or third fight scene you put in for additional fan service, or just re-iterating a piece of exposition you already laid out, start cutting. Flab, even flab that might be funny, or fun, or full of witty text, is your enemy when you're editing.

Rule #2: Always Ask "Why?"


So, you've got your book. Maybe it's good, maybe it's bad, but it's on the page in front of you now rather than in your head. When you're editing, you need to have a little man on your shoulder ask "why?" every time you come across a salient point. It isn't enough to ask why, though; you need to have an answer. So when your little editor asks, "why are these characters at odds with each other?" you should be able to answer, "they're professionally competing for a promotion and glory, and while they have mutual respect for each other, this tension over their egos is what stops them from being friends." If you ask why, and you don't know the answer to the question, it might be time to reconsider that particular story choice.

Rule #3: Always Ask "Why Not?"


When it comes to a book, the parts of the story you choose to tell us are just as important as the parts you don't. So, in addition to asking why, the editor sitting on your other shoulder should be asking why you didn't do something. So, for example, if the question is, "why didn't this character bring back-up with them on their quest, choosing to go it alone?" you should have the answer ready to fire off. Whether it's that they're a loner, and have no one they can call on for aid, or that they're arrogant and think they can handle it themselves, or that what they're doing is highly illegal and they don't want criminal charges falling on their friends, you need to have answers to the "why not?" editor, too.

Rule #4: Don't Be Afraid To Explore


Just because you're trimming down your first draft, that doesn't mean you should feel afraid to explore things you didn't while you were getting the initial words onto the page. For example, if it feels like the chemistry between two characters changes too suddenly, then slow it down. Add a chapter, or event, where they address some of their friction, and put it to bed. Show change happening so the audience doesn't get whiplash. Maybe you skipped the protagonist's journey from the wilderness to the capitol, but you make reference to some cool stuff that happened on the road. Well, you can expand on that, and show the audience what happened. You can make room, and stretch out, if it makes the story better.

Rule #5: Look At The Big Picture


When you're initially writing a book, it's easy to miss the forest for the trees. Every day you're focusing on a new section of the wall, laying your mortar and bricks along the lines you previously set out. But once it's done, and you step back, you might notice your wall is crooked as shit. Or that, while it's functional, it would be better if you could have bent it in a different direction. Because it's not enough for a book to just be readable, and to make cognitive sense; you need to identify all the problems, and iron them out. Whether that means nixing the witch in chapter eight because she just feels like a token way to deliver exposition, or choosing to injure your lead in an earlier chapter so the fight scenes feel more tense later on, the point is always the same. You need to look at the book as a whole, and understand where little changes need to be made to alter the bird's-eye view.


That's all for my thoughts on this week's Craft of Writing post. If you'd like to stay on top of my latest releases, then follow me on Facebook, Tumblr, and Twitter. If you'd like to help support me and my work, then head over to The Literary Mercenary's Patreon page. All it takes is $1 a month to help keep the content flowing, and to get a free book as a thank you.