Showing posts with label info dump. Show all posts
Showing posts with label info dump. Show all posts

Thursday, January 27, 2022

3 Simple Ways To Avoid Info Dumping in Your Story

There are few things more frustrating as a reader than the dreaded info dump. You're just getting stuck into the narrative, engaging with the characters and the world, and then the author jerks up on the hand brake in order to give you a miniature lecture on how hyper drives function, or the political history of the Sisterhood of The Seven-Fold Veil, or to go on at length about orc biology to the point that you just want to close the book and pick up something that feels less like a textbook and more like a novel.

If you've found yourself prone to info dumping in your work, and you're looking for a way to stop, I'd recommend trying some of the following solutions. They aren't perfect, but I've had pretty solid results following these guidelines over the past several years.

Open your mouths, it's all coming your way!

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Now then, let's get to it!

Method #1: Provide Context Clues Instead of a Lecture


"They did what? To who? Oh... oh no."

Readers are able to intuit a lot of information from context clues in a story. Everything from the reluctance someone has to talk about a subject, to the reaction the protagonist has to the sight of a space ship engine or a display of super strength fills your audience in on the world. Even a quip like, "You remember back when guys had to wear body armor to be bullet proof?" said by a detective engaged in a firefight with a metahuman bank robber fills the reader in on a lot of information; metahumans are relatively common now, this happened within the memory of a single cop, and it's become normal enough that it's a frustration rather than something to leave them in awe over.

Little clues like this, peppered throughout your narrative, can paint a picture for your audience. While it might be tempting to present them a full timeline of when the first metahumans emerged, explaining who they were and the powers they possessed, and then talking about legislation, normalization, cultural backlash and adjustment, etc., don't do that. Instead, just clue your readers in through observing how the world functions, what people say, and how they act. Trust them to fill in the blanks without taking them aside to explain the full history of this world they find themselves in.

This has the added benefit that readers will be interested to know more, and you can peel back the curtain slowly to maintain engagement... much like we see with the world building in the film John Wick, for those who want a concrete example of this tip in action.

Method #2: Work It Into (Natural) Conversation


"Oh dear... come take a look at this. Let me tell you what it means."

Originally I was just going to leave this tip as Work It Into Conversation, but an info dump with quotation marks around it is still an info dump. Having the barkeep or detective vocalize the necessary information out loud doesn't inherently make it less of a dump... you need to have context for the conversation so that it slides naturally and organically into the narrative.

For example, say you want to clue your audience in on certain incidents that happened between Mars and Earth. If you just so happen to have a Martian marine present who was there, you could have them talk about what they saw, and what they did during the war in question. Maybe the context is that they're doing a weapons check or armor and suit maintenance, and another character wants to know just how serious this basic task really is. So the marine starts listing off death toll numbers from the Void Reach conflict, talking about how many died on each side... and how often it was improperly-maintained suits rather than actual enemy fire that lead to death tolls. This provides some of the hard facts you want your readers to have, but it also leads to context clues regarding character habits and personalities, as well as why there may still be bad blood between particular factions.

You may not be able to fit every detail you want into a conversation, but if you flex your mental muscles you can fit a surprising amount of relevant information into scenes where characters are doing something else, but talking at the same time.

Method #3: Ask If The Audience Needs To Know


You know... they probably don't, now that I think about it.

Info dumping, in general, comes out of a need to gush about something in the story you're telling. Maybe it's just cool background stuff that you're really proud of, or you did a lot of research to understand a particular aspect of law enforcement, military tactics, medical examination, or astrophysics, and you don't want to just let that sit in the background.

However, consider how much information your audience needs to have in order to understand your story. Not only that, but how much of that information do they need right now in order for the ride to continue on down the tracks? Because contrary to the way a lot of us feel, your audience doesn't need to know everything up front in order to get stuck in. And if they do, you should restructure it so that they don't have to chew through an entire dump of information in order to actually get to the story. Because the background is just that... background. People like worldbuilding, but that's the sauce on the sandwich. Just enough really pulls it together, but most of us don't want a mouthful of mayo with a bacon garnish on the side.

As such, evaluate what information your audience needs to have. Once you know what they need to know, figure out how to spread it throughout your narrative. Work it into conversations and observations, show the audience these things in action, or just make simple statements that fill in a gap without going on and on about it for half the chapter. Most importantly, let things go if they aren't helping your story. Because while the mythology of the ancient elves or the inner workings of dragon engines might fascinate you, if you're putting a stop to everything to tell your audience about them, there's a lot of people who are just going to get off the ride.

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That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my cat noir novel Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
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Wednesday, August 17, 2016

Write Your World Like a Travel Brochure (Not an Encyclopedia)

When you're telling a story, the setting has to be a character in that story. Whether it's the cracked pavement of L.A.'s back alleys, or the frozen peaks of the Cimmerian wastes, your location is a constant member of the cast. While that location might change over the course of the story, you still need to make sure you convey it to your audience in a meaningful way.

This is one of your leads. Embrace it.
The difficulty when it comes to writing a setting is that you have to strike just the right balance. If you give too little information, then it can feel like your story is happening in an empty room. If you give too much, though, then you're likely to overload the reader, turning what should be a fast-paced action story, or a pulse-pounding thriller, into an encyclopedia entry.

Being Organic is The Key


This task is more of a chore for some genres than it is for others. Sci-fi and fantasy in particular have to figure out a way to convey the soul of a setting, without getting bogged down in delivering huge lectures on the history and politics of the worlds they're creating. And, while that sounds like a Herculean task, it's not as hard as it sounds. You simply need to get into the habit of introducing world flavor and information in such a way that it feels organic.

Some things will require more explanation than others.
Remember when you were in elementary school, and you first learned how to pick up context clues to figure out words you didn't know? Now that you're an author, you need to use that strategy to get your audience's juices flowing. Don't tell them every, little detail. That's going to bore them. Instead, learn how to insinuate, and provide context. This will build your world in the background, so it doesn't get in the way of the story as you're telling it.

For example, say that your story takes place in a fantasy metropolis. You want to bring across to your reader that this city is not only huge, but that it is a center of commerce, culture, and a place where people of all races and ethnicities come together. The easiest way to do that, is to incorporate the information into a scene. If your main character is a resident of this city, show that speaking multiple languages is fairly common there. Show that, in addition to humans, there are fantasy races all over the place, and that no one remarks on their presence as odd or unexpected. When your protagonist buys something, show that the coins come from lands both near and far.

You can give smaller hints, as well. For example, if someone swipes their fingerprints to make a purchase in your sci-fi setting, and it's referred to as a credit exchange, then it's safe to assume that physical money isn't that big a thing in this world. It also implies there's a central database with everyone's biometric information in it, making it nearly impossible to drop off the grid without extreme measures being taken. If vehicles all run on electricity, then it implies a level of technology well beyond the internal-combustion engine without having to give specifics. If magic is commonplace, then it will be reflected in everything from how working-class people do their jobs, to how people fight wars. The same is true if magic is rare. Every stone you throw into the pond of your world casts ripples.

Don't Make Accidental Decisions


When it comes to the stories you tell, you're the director. You frame every shot, and you make all the decisions about what appears in the foreground, and what gets ignored. You are the lens through which people will see this story. Which is why you need to examine everything, and make sure it's just right. Phrases and colloquialisms, fashion, weather, religion, and other cultural touchstones are present in every story. In some stories, you could write a whole separate book just detailing those things. But you need to use them as spice, making your story more enticing, without overpowering the taste of your plot.

Sounds easy, right?

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