Showing posts with label story. Show all posts
Showing posts with label story. Show all posts

Thursday, April 23, 2026

No One Thinks Of Themselves As The Bad Guys

From the billionaire CEO, to the war-mongering politician, to the supervillain in power armor, or the tyrannical stepmother, fiction is chock full of villains. However, with a notable few exceptions that prove the rule, no one sits around in their doom fortress tapping their fingers together and practicing their diabolical laughter, pleased with how truly evil they are.

While someone might be the villain of the story, people generally don't think of themselves as the villains in their own lives. And one of the important keys to a memorable antagonist is for the audience to see that villain's perspective. Because that perspective is going to be key to understanding the villain's motivations, and showing how (from where they're standing, at least) their actions make sense.

No one cared who I was until I put on the mask...

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

How Does The Villain See Themselves?


Villainy is often a matter of where you're standing. So take a moment and consider where your antagonist is, and how things look from their end of the field. Most importantly, though, ask how it is they see themselves, and how they protect the idea that they are a good person (or, at least, how they justify the things they've done).

Take a character who's a billionaire CEO. This guy is out-of-touch, he engages in unsavory business practices, and he exploits people and the planet alike. However, that's from the outside looking in, and it's easy to see from where we're standing. But take a moment to ask what his perspective is, and what he believes. For example, does he view the law (and particularly tax law) as a game to be played and won instead of something that should inform one's morals? Because paying an additional $200,000 in fines every year for ignoring restrictions, but making an additional million dollars as a result, is just the cost of doing business. Alternatively, is he so completely isolated from the struggles of the people he employs that the very idea he isn't providing enough for them never crosses his mind? Especially when he's surrounded by people who are constantly spending time in their vacation homes and on their yachts, so he never sees anyone actually struggle?

You can extrapolate this to all sorts of villains. Does the cruel stepfather legitimately think he's toughening up his stepchildren with his punishments? Does the scarred commander of the imperial army truly believe that crushing smaller nations is a necessity for peace? Or does he believe that following orders and doing his duty is more important than the morality of those orders? Does the cop truly believe that he's protecting society and his community, even though he's ruined lives with his laundry list of prejudices about who the "real" criminals are in society?

He shouldn't have been carrying a pink squirt gun. Anybody would have done what I did.

That's one half of the coin; asking what motivates your villain, and how they see themselves and their actions. However, villains often take actions that they know are wrong, and which cross ethical boundaries. Some things aren't just a matter of perspective... so how does your villain justify those actions so they can sleep at night?

Is this villain blinded by their own grievance, or a need for vengeance, which allows them to ignore the way they're hurting other people if it's in service to their own pain? Have they dehumanized a certain group of people, allowing them to harm or victimize them without feeling bad about it because "they deserve it" or "they'd do the same to me if our positions were reversed"? Have they gaslit themselves into believing a situation was different than it was, convincing themselves of a false narrative that allows them to feel justified? Is the villain so consumed by greed that they can't be bothered to think about other people because their fortune is worth any cost? Are they driven by fear so deep and visceral that they'll commit atrocities just to make it go away?

If You Can't See Where They're Coming From, Look Harder


To be clear, while some villains should be misunderstood or redeemable, that is not always the case. Just because you can understand someone's reasoning and rationale doesn't mean you should identify with them. However, to make a character feel believable, we need to ask ourselves how they can look at themselves in the mirror, and then go to bed after the things they've done.

And maybe they do struggle. Maybe their conscience bothers them. Maybe there are cracks in the facade... and if that's the case, you should show the audience those things too!

For instance, does that billionaire give a lot of money to a certain charity because it helps assuage his guilt, and he feels like he's somehow squared the harm he's done? Does the serial killer go to church to light candles and pray for their victims, using the ritual and the belief that a higher power has forgiven him to face the world again? Is the cold-blooded mob hitman doing his best to be a good father to his kids, and to give them the opportunities he didn't have so that this life isn't even something they consider taking up?

Humans (and human-related characters) are capable of astonishing feats of mental gymnastics when it comes to explaining why they aren't bad people, and in some cases why they're actually the victim in a situation rather than the villain. And even if we never get a comprehensive psychological evaluation on the page, knowing these things about your villains can help you write them in a way that feels more genuine, organic, and believable, instead of just having them twirling their mustache as they deliver a monologue to the audience about why they hate colors and want to outlaw sharing.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Thursday, April 9, 2026

Don't Lock Into A Story Point That No Longer Serves Your Plot

Too often authors think of themselves as slaves to their stories. They claim they aren't responsible for the actions of their characters, for the holes in their plots, or for the walls they're running into. And if you find yourself trapped in a situation where you feel like your plot is slithering away from you, or you can't figure out a way to get from where your characters are to where you want them to be... take a moment, and remember that you are in charge of things, and you can change them as needed.

It's a heavy responsibility, but you're the captain of this ship... whether you like it or not!

It really is all up to you.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

It's Your Story, And You Can Change Anything About It


Let's say you're writing an epic fantasy story. You've assembled a party of skilled and daring adventurers, and part of the plot for your story is that you want the former thief to betray their companions. But as the story goes on, and you get a better sense of that character, that face-heel turn just feels less and less authentic. However, you need the party to fall into the clutches of the enemy so they can be dragged in chains to the dark fortress where they meet a wizard that's been locked up in the dungeon. No matter how you turn things, though, it just feels like a sour note in the narrative.

So change it.

Gun to your head, you can do anything.

For example, do the characters get captured by a bounty hunter that you introduce as a new antagonist, and he hands them over to the villains? Do the characters find out where the wizard is and get themselves captured to enact a jailbreak? Or does the wizard manipulate things with minor magics to bring the characters to their side, allowing the plot to get back on track?

All of these are acceptable changes and shifts. Or you could do something even bigger if you want to! It's your book, and no one can stop you.

If there's a character you were going to kill off who'd be more useful alive, you can just have them not die. If there's a motivation that doesn't make sense, or which has been rendered moot by a direction the story has gone in, you can come up with a different one. If there is a character who feels too much like an exposition dump, you can remove them entirely and find a different way to get the information to your reader.

I've said it before, but think of your book like it's a road trip. You know where you're starting, and you know where you're going. Your outline is your preplanned route. And some of us can just follow that route, get where we're going, and that's a wrap! Sometimes, though, you find there's construction and you have to take a minor detour. Other times a bridge will be out, and you've got to take the scenic route. Sometimes there's a natural disaster like a flood or an earthquake, and you have to completely reimagine your route.

You are in control of where you go. And if a road you were planning on taking is no longer serving you or your story, take a different route. If the book hasn't been published yet, then nothing is set in stone, and you can do whatever the hell you want!

More importantly, no one is going to know if you don't tell them. So keep your initial drafts and outlines so you can share tales of what might-have-been on podcasts or during YouTube interviews, but remember that these are just ideas and plans... if you get to chapter 17 and the bridge you were going to drive over is out, you don't turn around and go home. You bust out your map, look for a detour, and ask what other way could you get to your final destination?

Because sometimes the road is rocky... but you'll get there in the end.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, February 25, 2026

Know What Your Ending Is Before You Start Writing

For folks who didn't know, Pixar has a list of writing rules that people are expected to follow when crafting storylines for the company. Most of them are good things to keep in mind, but today I wanted to refer to writing rule #7, which (according to No Film School) reads:

Come up with your ending before you figure out your middle. Seriously, endings are hard, get yours working up front.

This might not feel natural for a lot of writers, but trust me, botching the ending is a very real issue. Hell, if Stephen King can get lambasted for his endings falling on their faces often enough that it was a serious problem with his body of work, then the rest of us need to take time to make sure we don't suffer from the same problem.

Seriously... know where you're going before you start.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

You Can't Plan A Road Trip If You Don't Know The Destination


If writing a book is a journey, then the ending of that book is your destination. And while general destinations can work (We're going to California!), the more specific your end point is, the easier it becomes to plot your trip (We're heading to the Holiday Inn in Pasadena).

Take two examples of this. You're writing a spy thriller, and you know that your secret agent's handler is actually a mole who has been manipulating things from the inside, and he's responsible for the game of cat and mouse going on throughout the book. A general ending is, "And then Agent Carter unmasks Gerald, and defeats him." Sure, that works, but it's still pretty vague as to what actually happens. What form does this unmasking take? What does defeated mean in this context? It's still a destination, but it's vague with the details, and that could become a problem for you as the writer.

A more specific ending would be something like, "Carter fakes his death, and then breaks into Gerald's safe house, knowing he'll be going there to meet his contact. He confronts him, recording the incident in question, and getting his confession. Gerald is shot dead by a sniper, and in the final report Carter gives, we find out that Gerald was selling out the agency to a far more dangerous terrorist organization that's set up as the villain in the sequel."

Sorry, Gerald, but you're no longer useful to us.

It's one thing to know you're going to a particular town, but it's another thing to know exactly where you're going to end your story because you can then work backwards from there to figure out the plot, important story beats, and so on. Writing a novel is hard enough, there's no reason to just wing it, throw as hard as you can, and hope you hit the target instead of launching your story so far out to sea there's no way to recover it.

Don't drive your plot endlessly around in circles just looking for a place to park. The story will suffer, and more than that, you're going to bore your audience. However, it's also important to remember that your ending isn't set in stone. If it turns out you think of a better ending along the way, or you need to make changes to your plan, you can still do that. However, it's a lot easier to change your destination when you actually know what it is, instead of just depending on instinct and intuition to tell you when it's time to start winding down your narrative.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, September 17, 2025

Inauthentic Voice Undermines Your Narrative

It's the 17th of September in 2025. A right wing organizer and talking head was gunned down onstage. In the chaos, the shooter seemed to have gotten away. He was eventually brought into custody, and details emerge about this 22-year-old from a conservative background in Mormon country. And, in an attempt to solidify their case, the government presents a record of a supposed conversation had between this shooter, and their roommate who they may or may not have been in a relationship with.

This man grew up in the digital age, was a part of various online cultures, and marked the brass of his ammunition with memes and references. Yet when investigators released a transcript of what he supposedly said to his roommate, it reads like a combination between a Civil War-era love letter from the front, and a second-draft attempt by a middle-aged man who has no friends under the age of 40, and who doesn't have kids, so he has no goddamn clue how the young people talk these days.

In other words, it's about as convincing as the Steve Buscemi, "How do you do fellow kids?" meme.

You know the one.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

Make Sure Your Story SOUNDS Right To The Ear


How your characters talk is a complicated combination of tone, slang, time period, ethnicity, cultural background, and a thousand other things. And it's a lot like eating a carefully-crafted lasagna; when it comes together, all the disparate pieces form a singular whole. And sometimes when you have just one or two little elements off, it might be written off as a quirk, or a chef's decision. But when something is really off, it ruins the entire ensemble.

One of the easiest ones to screw up is when you have someone who is part of a certain demographic, but they sound like they're part of another one. For instance, a rebellious 20-something with contempt for his father might sneeringly refer to him as "my old man" in the 1970s, or even the 1980s... but not in 2025. If a character is supposed to be British, then it's likely they're going to give measurements in the metric system, or use Celsius for temperature, unless they're acclimated to doing things differently for some reason. Someone who was raised on Chicago's South Side will have a different local dialect than someone from Boston's south side... as well as completely different understandings of cuisine, culture, and everything in between.

You can always tell when something sounds off.

Speech is the manner we use to communicate, but beyond that, it's a road map of who we are, where we're from, and what experiences and interests we have. If you've ever heard veterans talk, then you know they have their own lingo and jargon, and it can offer some real insight as to who they were during their time in the service. If someone is terminally online, they'll have particular ways of speaking that might not making sense to people who aren't... and even if it doesn't crowd into their speech, they'll understand it when they see or hear it somewhere else. You can often tell if someone has been to therapy by the way they talk about issues, or if they read a lot of books without talking to too many people by how they mispronounce words they've only read before.

Writers often develop characters who have similar experiences to themselves, not just for ease of slipping into their skin, but for making sure their voice sounds authentic. But the further you're going to stretch outside of what you know personally, or places you've been and people you've heard, the more research you're going to have to do if you want to avoid the literary equivalent of your characters sounding like parents trying to be hip by drastically misusing their kids' slang in front of their friends.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!