Wednesday, January 31, 2018

Terrible Histories Don't Make Your Characters Inherently More Interesting

In case you've never been to The Literary Mercenary's sister blog Improved Initiative, I'm a big fan of roleplaying games. The big reason I enjoy them so much is it's a cooperative storytelling experience, so I get to share a passion with a group of friends that's usually something I have to do in a room by myself. It's also an interesting experience seeing people who are not storytellers by profession flex their creative muscles to create characters, histories, and quirks for who they're putting into the game world.

However, there is a particular trend I've noticed with both writers and RPG enthusiasts. Whenever they're asked to present an interesting protagonist, the first thing they want to do is beat the shit out of them, murder their family, and set their house on fire.

Because... happy people are boring, I guess?
There is this odd desire in a lot of writers, both new and experienced, to immediately try to make characters more interesting by doing terrible things to them. Their whole family was murdered in front of their face, or they were raised in an abusive home, or they experienced the horrors of war and now find themselves unable to turn off the reflexes they once had.

Now, that isn't to say that including tragic events in a character's backstory makes them a bad character. However, the correlation between overcoming terrible events and peaking the audience's interest is not a causation. And if you need more proof than that, all you need to do is look at Batman.

The Dark Knight's Appeal Isn't The "Dark" Part


When you think of Batman, you probably think of the most popular story of tragic loss and revenge-fueled heroism there is. Bruce Wayne's parents were cut down in front of him as a child, and instead of dealing with that loss in an understandable or mature way, he grew up to become one of the world's foremost martial artists/detectives/inventors/psychologists/criminologists/vigilantes. However, as I said back in Are "Tortured Souls" Really Just Stunted Characters?, that origin was tacked on after the character's initial success. So the writers could have skipped it entirely, or given him an entirely different motivation, and people still would have been intrigued by the character. Especially since the whole, "my parents are dead!" thing wasn't really emphasized until the Frank Miller era of Batman.

More commonly referred to as the characters "brick shithouse" era of design.
I bring this up to make a point. Namely, that the tragic backstory fit well enough that it flowed with the story, but readers were already intrigued by the costume, the gadgets, the imagery, and the presentation. You could have made Batman anything, from a member of a secret crime fighting league of costumed avengers, to a literal dark knight trained by descendants of Camelot, and it would have been just as good as what we got. Because while the audience was interested, the backstory wasn't what made the character interesting. It was his look, his style, his powers (or lack thereof), and the adventures he went on.

The Superman Example


Let's go to the other end of the DC spectrum for this; Superman. Superman has often been accused of being the most boring, over-powered Mary Sue in comics, but it's important to note that he also represents things so many storytellers these days think of as childish, or unrealistic. Clark Kent, Kal El, whatever you want to call him, is a good person. He's noble, he's hopeful, and he does what he does because he believes it's the right thing to do.

I know, right? Where does this guy get off?
However, if you strip away the super powers, the born of another world backstory, etc., what you wind up with is a character archetype we've seen forever. He's a knight of the round table, pushing forth on the strength of his purpose and his oath. We don't ask Percival why he does what he does, because we already know. Ditto Clark's motivations. And every time we've tried to slather on some grit, moral gray areas, or terrible past, you know what's happened? It's flopped. Every. Single. Time.

Because having his adoptive parents killed, or being forced to snap someone's neck to defend innocent bystanders, are not the sorts of things that make Superman compelling as a character. Sure, they can act as temporary filler, but once you take away the hopeful knight errant chassis, he's a lot less compelling.

Yes, you can take a story about someone who is similar in power to Superman, but who has very human flaws. That's where you get your Hercules, your Samson, etc. But even then, what makes those characters compelling isn't a tragic backstory. It's what they do with the powers they were given.

Is It A Necessity For Your Story?


If you find yourself either rejecting or defending the long and rocky road filled with blood and tears that led your character to where they are now, ask yourself one question. Are these events necessary in order for my story to work, and to provide the proper motivation for my character?

Because sometimes it is kind of necessary.
The Phantom is, perhaps, one of the best examples of when terrible circumstances are necessary to make a character work. Because, let's face it, a man of Erik's genius and talents could have become a celebrity in the art world. An exemplary musician, magician, playwright, and composer, Erik would have been the toast of Paris. Could the story of a reclusive genius training a beautiful young ingenue still work, as Christine is torn between the mysterious figure behind her art and the handsome viscount she knew in her youth? Yes, but the horror movie aspect would be gone. Erik would be a very different character than the cellar-dwelling, horrifically-visaged phantom we're all used to. And his mystery would be so much less if the face behind the mask was not a terror to behold.

The same holds true for characters like the Frankenstein monster, Jason Voorhees, and others. The tragic events that shaped them, and made them what they are, has lent them a compelling narrative. But before you start your next project, ask if the awful events in your own story are likewise necessary to make the characters what you need them to be. Especially if those events are to provide motivation, since a murdered spouse or dead family isn't really a necessity if you have a character concerned with justice, or who is simply opposed to the doings of the antagonist on some other grounds.

You don't have to jab your hero in the eye with a stick to make them confront the villains. Sometimes duty, faith, adherence to a code, or just the need to seek a worthy cause are enough to get them moving.

For additional reading, check out Why So Many Sad Backstories? over on Improved Initiative.

That's all for this week's Craft of Writing installment. Hopefully it got some folks out there to reflect on their stories, and what is and isn't a necessity. If you'd like to stay on top of all my updates, then follow me on Facebook, Tumblr, and Twitter. If you want to help support me and my work, then head over to The Literary Mercenary's Patreon page to become a patron today! As little as $1 a month gets you a free book as a thank you.

Thursday, January 25, 2018

Dreams Only Stay Dreams If You Let Them

Lots of people dream of being writers. They imagine how great it would be to have a big audience, a fat check, a big following, and a shelf full of awards. Sometimes they see authors being interviewed on TV, or as guests of honor at a big convention, and they sigh, and say to themselves, "One day, that's going to be me."

Someday...
And it could be. It very well could be. If, that is, you understand the difference between just having a dream, and the ritual it takes to turn that dream into a reality.

Sweat, Blood, Tears, and a Little Luck


We just had ourselves a new year not too long ago, and I would be willing to bet there was a massive slew of people who made a resolution that this year was going to be different. They were going to go to the gym every day, pump that iron, do their reps, and stop eating cookies for breakfast. They were going to get ripped, get strong, and have the body they always fantasized about. Now, some of the folks who made that resolution may have kept it. They're still on their regular gym schedule, and they're going hard. They're seeing results, and though they may have had a slip-up or two, they stuck with it.

A majority of people, though, have not stuck with the resolution. They bought themselves a new set of workout clothes, they got their gym membership, and they worked up an entire diet plan and exercise routine. And they followed it... for a bit. Maybe it was a few days, maybe a few weeks, or maybe even most of a month, but old habits are hard to break. When it comes down to it, they weren't able to change their old behaviors in order to get new results.

You need to keep at it, if you expect serious results.
Being a successful writer is a lot like that. Because it isn't enough to have good ideas, or to just want to have your books written, or your stories published. You have to actually put in the work to do it. That means every day, you sit down at the keyboard, and bleed. Some days you might bleed more than others, and some days it might be easier, but you do it no matter what. The same way that guy with the six-pack who runs marathons does it; every day, rain or shine, whether you have a cold, you're hung over, you're tired, or you just don't want to.

And when you have a story done, you send it out, and start another. And another, and another. Just like going to the gym, you're not done just because you got the results you want. Now you have to keep working in order to maintain them. Publish or perish, as the saying goes. Because if you stop writing, stop working, and stop publishing, it's the same as if you stop lifting, stop eating healthy, and stop running... you go back to who you were before.

If you want it badly enough, you can make that dream into a reality. Whether you want to write books, draw comics, make videos, or run a podcast, you can do it. The same way you can burn off that belly fat, eat healthier, and feel good... if you're willing to do the work. Day in, day out, until you get the results you want. Because it isn't easy, there are days when it isn't fun, and it can be hard to see all the progress you've made sometimes. But if you're not climbing the slope, then you're sliding back down toward the bottom.

That's all for this week's Business of Writing. Just remember, you might not be the best today, but you're probably better than who you were yesterday if you put in your time on the keyboard. To stay on top of all my latest releases, follow me on Facebook, Tumblr, and Twitter. Or, if you'd like to help support me and my blog, head over to The Literary Mercenary's Patreon page to become a patron. Or, if you prefer, you could just Buy Me A Coffee. Every little bit helps, and if you pledge at least $1 a month, I'll send you a free book as a thank you!

Wednesday, January 17, 2018

Don't Be Afraid To Change The Rules When You Write Your Story

How many times have you sat down to write a story about something really popular, but you can't think of a way to make your story different from any of the others already out on the market? You want to write a zombie apocalypse, but you don't want to just fade into the horde of other cannibal outbreak books. Maybe you really like this idea for a modern fantasy story about a witch investigator, but sexy witches who use occult rituals are a dime a dozen. Or you've got a really cool concept for a vampire novel, but you're worried it will just get swallowed up by all the Anne Rice imitators out there.

If you find yourself in this situation, get out your pickax, and dig a little deeper. Upset the foundation stones of the story you think you're writing, and question the rules you accept without thinking. You might find a whole, unplumbed subbasement waiting for your creative touch.

Careful, some of these holes go down pretty far.
A lot of the time when we want to write within certain genre lines, we restrict ourselves without even thinking about it. So, before you get discouraged that your book sounds like everyone else's, take a moment to question the pillars holding up those other stories, and ask if they're supporting anything in your book... or if they're just big, ugly impediments.

Change Is Different


To help you get an idea of what I'm talking about, let's return to those previous examples I used. Let's start with the zombie apocalypse.

So, you've got the dead returning to walk the earth. They destroyed society, and their virus is transmitted by a bite. Maybe, if you're hip, everyone on the planet already has the virus, so they rise when they die even if they weren't bitten as long as there's a lot of the body left intact. In the face of such a well-trodden setup, you feel like the drama of your story is going to get swallowed up in the indifference to zombies. So, change that up.

Well, I guess I don't really NEED the pseudo-scientific angle...
Change it how, though? Well, let's start with the "plague" part of the zombies. Toss that out entirely. There is no scientific reason for the dead to walk, so break with tradition there. Maybe, instead, it's a curse. Maybe demons have possessed the corpses, and are wreaking havoc. Maybe no one knows why they come back at all... they just do! Perhaps that means society has broken down into pragmatists, religious fanatics, and post-modern shamans, putting their faith out there along with their guns to stay one step ahead of the slavering hoard. While not a gigantic change, it's enough of a change that it might get people who are all zombied-out to read your back cover, and give you a chance to make your pitch.

You can do this with pretty much any cornerstone of a genre. Take the witchy investigator. You don't want your story to be just another hard-edged-Wicca story where witches are misunderstood, and she has to use her powers for good. So, question why you'd use that setup. Make your protagonist a traditional, Halloween-style, sold-her-soul-to-Satan-for-power witch. Give her a canary that is actually a horrible demon in disguise, and make the struggle for her soul a genuine point of contention. She has to deal with what she gave up for power, and her only solace might be to use those infernal gifts to do some kind of good. By changing that single pillar of the genre, you've made something that's pretty damn different.

Or take the vampire example. Vampires are a mythology that's existed in practically every civilization across the world. The sort of Anne Rice/Vampire The Masquerade setup is relatively recent. If you want to avoid falling into those tropes, then ask why you're using that kind of vampire at all? Why not use old English folklore, and make them the risen dead who were werewolves in life? Or people who were cursed at the time of death, and so may not rest? Is it a strain on the psyche not to devolve into a ravenous monster, thus adding the element of loss of humanity that drives many horror stories? Or is being a vampire something that only a select few can become? Whether by birth, genetic activation, or some other sort of sorting principal? Bonus points if you don't actually call your character a vampire, and you step away from the powers/weaknesses we've associated with the monster archetype since Bela Lugosi did his thing.

You Might Need The Pillar, But If You Don't, Knock It Down!


There are no rules to good writing that anyone can agree upon, but a lot of us will use existing shorthand to bring across big aspects of our stories. However, if those boundaries are getting in the way, toss them out! Your private detective doesn't have to be a former cop with a busted nose and a drinking problem. Hell, make him a guy with a bad heart who was way too smart for the written exam, but who couldn't pass the physical. Don't want your fantasy wizards to feel like every other spellslinger out there? Change up your magic system, and do away with the fireballs and lightning bolts that have dominated our covers ever since Dungeons and Dragons got popular.

Be different. It's your story, so before you conform to any guidelines or preconceptions, ask if those things are genuinely supporting the story you're telling. If they're not, then toss them out!

That's all for this week's Craft of Writing. Hopefully it got some wheels turning in my audience's minds. If you like what I have to say here, and you want to keep up on all my releases, then follow me on Facebook, Tumblr, and Twitter. Lastly, if you want to help support me here, then consider contributing to The Literary Mercenary's Patreon page. Or, if you'd rather, you could Buy Me A Coffee, instead! Either way, I'll be happy to send you a free book as thanks for the support.

Wednesday, January 10, 2018

Ko-Fi is The Latest Way You Can Support The Creators You Love

Artists depend on the support of their followers in order to make a living. We depend on you to read our articles, buy our books, grab our merch, and to tell all your friends about the things we're doing so we can (hopefully, at least) reach even more people. And, with the advent of crowdfunding, it's now possible for our fans and followers to help fund us directly. Whether it's by contributing to a Kickstarter for a big project, or becoming Patreon patrons for smaller, more regular projects, fans can directly support the creators they like with the click of a button.

Seriously, guys, every little bit really does help.
While Patreon is great (I would seriously be up shit creek without a paddle, rudder, or boat without folks contributing to The Literary Mercenary's Patreon page), there are a lot of folks who aren't comfortable with it. For some people, they don't want the commitment of being automatically charged every month for their contributions. For others, they don't like that Patreon takes a cut of their donation. For some patrons, the recent Patreon SNAFU where patrons were going to receive additional charges over and above the amount of their pledges turned them off from using the platform entirely.

Those are all valid concerns. However, there is a solution that nicely solves all of them. Do you want to support a creator when you want to, choosing to leave them a tip when you feel they've earned it (or when you can afford it)? Would you rather not use Patreon, and ensure that more of your donation reaches your favorite creator's pockets? Then you should check out Ko-Fi.

Buy Me A Ko-Fi?


If you've never heard of it, Ko-Fi is a free-to-use platform that allows fans to support the creators they love when they want to, and how they want to. It functions as a kind of digital tip jar, allowing supporters to give a creator a one-time donation when they want to. For example, if someone wrote a great gaming guide, you might "buy them a coffee" with a $3 donation. Or if you saw a creator was having a tough time this month, you might want to drop a coffee or two into their tip jar to help them get back on their feet.

The difference between Ko-Fi and Patreon is that your payment goes through immediately with Ko-Fi, and Ko-Fi doesn't take a cut of the money. It goes to the creator, via PayPal. And just because you bought a creator a coffee once, that doesn't mean you're going to get tagged to do it again next month. You can give as often as you like, whether it's once a week, once a month, or just once.

Authors turn coffee into magic. So if you'd be willing to help fill the tank, it would be much appreciated.
There is also, of course, no rule that says you have to limit yourself to the platforms you use. Which is why I now have a Ko-Fi for The Literary Mercenary. It's new, and it's fresh, but you should keep an eye out for a button cropping up on the page somewhere. Until then...


That's all for this week's Business of Writing post. Hopefully some of the creators out there found it interesting, and look into the possibilities the platform offers. If you want to stay up-to-date on my latest releases, then follow me on Facebook, Tumblr, and Twitter. And, if you prefer Patreon when it comes to offering your support, then please become a patron on The Literary Mercenary's Patreon page. $1 a month helps out a lot, and I'll toss a free book your way as a thank you!

Thursday, January 4, 2018

Repeated Phrases Are The Bane of Good Stories

Have you ever told a really good joke? The kind that left everyone at the table in stitches, or that made a dinner guest snort wine halfway across the room? That kind of cutting wit is a skill, and it takes practice to deliver it just so. However, if you try to tell that joke to the same group of people, chances are good the reaction won't be as over-the-top as the first time you delivered it. And if you tell it a third time? Well, a third time might not even get a polite titter. A fourth time, and you'll actively start to strain your audience's patience as all the good will you established drains away.

One more time, and we start throwing things.
Writing a book is like this, but even worse. Because when you use a great turn of phrase, or come up with the perfect way to describe a character, or an action, you only get one. Check the box, and strip it from your mental record, because it better not show up again in the story if you want to keep your audience rolling.

Cool-Down Time


To be clear, this particular problem is not something that happens all that often in dialogue. Because, as anyone who's had a real-world conversation knows, people from a given area or culture tend to use the same turns of phrase or local colloquialisms. However, if you get repetitive in your prose, your reader is going to notice it. And once they notice, it's going to start eating into their goodwill regarding your book.

It was unnameable... and... ugh... indescribable?
As a quick example, take a fight scene. You've got two guys in a fist fight. It's supposed to be pulse-pounding, brutal, and harsh. But how many times can you say they slammed their fists into each other before it gets boring? How often can someone spit blood, and grin through a predator's smile before the reader starts rolling their eyes? Or, phrased another way, how many times can the bottom fall out of your protagonist's stomach before we begin to wonder if the trap door in their guts has a lock on it at all?

The difficulty with writing stories, and particularly with writing books, is that you don't write it all at once. Nor do you edit it all at once. So you might have used a particularly cool metaphor in chapter one, then you clicked save, and went to bed. Problem is that, a few months later, you used the same description while you were wrist-deep in the re-write for chapter seven. Then you put it in chapter twelve without thinking.

So, at a minimum, you've told the same joke three times now, and you're hoping your audience has forgotten it since the last time you threw it out there.

Sometimes this isn't that big of a deal. You can use similar (or even the same) description if they're on opposite ends of your book. Because your reader will probably have forgotten they read it by the time a few hundred pages have passed. But your prose is kind of like special powers in an online RPG. You fired the power once, and it was really impressive, but now you need to hold off on using it again until enough time (or in this case, word count) has passed. Otherwise you're in danger of actually distracting your reader from the story by the way you're telling it. Sort of like how you stop paying attention to the tale of an epic shootout between drug dealers and the vice squad because the guy telling you the story keeps getting his mustache caught in his mouth, and it makes him slur.

Make Notes When You Check Back


When the editing process starts, make sure you keep an eye out for favored phrases or descriptions. Ask your beta readers to do the same. And, most importantly, try not to carry your tics from one project to another. Because that is exactly the wrong kind of thing for readers to remember you by.

That's all for this week's Craft of Writing update. Hopefully folks out there found it helpful, and some are going back to check over their manuscripts one more time. To stay up-to-date on all my latest releases, follow me on Facebook, Tumblr, and Twitter. If you want to help me keep this blog going, then why not head over to The Literary Mercenary's Patreon page to drop a little love in my jar? As little as $1 a month can make a big difference, and it gets you a free book as a thank you!

Wednesday, December 27, 2017

To Make Money Writing, First, You Have To Write

To make money writing, first, you have to write.

It sounds like the sort of riddle you'd find in a fortune cookie, doesn't it? Akin to the classic, "to go forward, first, you must go back." It sounds both obvious, and like nonsense, all at once. However, if you're a writer, this is one of the most important pieces of advice you can internalize. Because if you want to get recognized, you need to show off your skills to the world. You need to get your name out there, and you need to sink your hook into readers. You need to prove that your stories don't just exist in your mind, but that you can (and have) put them on the page.

Choose your weapon.
What does all of that mean? Well...

You Have To Do, Before You Can Earn


Being a writer is one of those jobs where you are paid based on your skill, and your ability to finish the job. The difficulty is that, even if you're one of the most talented writers in the world, you need to have examples of your work to prove that you can do what you say you can. And you need those examples out there, in the public eye, where potential employers can see them in order to evaluate your skills.

Story time?
So, back in 2013, I was given an opportunity to pitch myself to Paizo to write one of their Pathfinder Tales. At this point in my career, I didn't have a lot of work on the market I could point to as an example of my style and skill. Several pieces had been accepted by small presses, but none of them were out yet. All I had were a couple of short stories I'd published on Yahoo! Voices (which is now defunct). Even though I felt like I was shooting myself in the foot, I sent along the links to see if the company's head of fiction would give me a shot.

I wasn't too far wrong. When the editor saw the links I'd enclosed, he almost tossed my email in the trash sight-unseen. But he decided to give it a look, and after reading the two short stories I'd put up on the site, he decided I was just the kind of author he wanted to give a shot. So I pitched him an idea, and a few weeks later, Paizo accepted my short story The Irregulars.

That is not the only time I got an opportunity because of something I'd already published, either. When I decided to write character conversion guides for the Pathfinder roleplaying game on my blog, several clients approached me to contribute to their RPG books. Partly because those guides were popular within certain parts of the RPG community, but largely because they allowed me to demonstrate that I understood how to write game mechanics in a way that readers could understand, and implement. Several times I've gotten emails from publishers I've worked with before because they need someone to contribute a story, or they want to know if I'm interested in being part of a book.

Part of that is networking, but another part of it is that these are people who have seen my work. I've demonstrated that I can do the job, and they have an idea of what they're in for. And while I haven't written a popular series or bestselling novel, I've spoken with some authors who've done one, the other, or both. If you have that kind of accomplishment under your belt, you often find the velvet ropes that keep out lesser-known or untested writers simply don't apply to you. Because people have seen your work, and they know the kind of market share you have (even if it's a smaller niche than your Rowlings and your Kings).

Publish Or Perish


A writing career is a lot like an avalanche. It can't happen without snow. Everything you publish is another snowflake. The more of them you stack up, the bigger the chance that unstoppable force will be unleashed.

But if you never put any snow out there, you'll never get your avalanche.

Especially not if you give up at $3 and change.
That doesn't mean you need to work for free. But it does mean you need to put out a lot of work. You need to submit reams of short stories, publish drifts of articles, and throw out manuscript after manuscript for novels. You need to submit to anthologies, submit to publishers, and submit to agents, but if that doesn't work, you shouldn't be afraid to put it out there yourself.

Those ideas in your head? Those perfect utopias filled with thrilling stories and impossible visions? They're all worthless. Your writing can't do anything until you get it out of your mind, onto a page, and in front of readers. Whether you're selling copies, collecting ad revenue, or getting patrons to fund your work, you need to put it out there. Because it isn't until your name is floating in the stream, and people have some idea of who you are and what you can do, that you can start opening up the doors to more prestigious assignments, and high-paying contracts.

So, you do need to go backward to go forward... at least in terms of how most people think a writing career is supposed to work.

That's all for this week's Business of Writing. Hopefully folks out there find it helpful! If you want to keep up-to-date on my latest work, then follow me on Facebook, Tumblr, and Twitter. And, if you'd like to toss a little change in my tip jar, head over to The Literary Mercenary's Patreon page. All it takes is $1 per month to help, and to get some sweet swag from yours truly as a thank you.

Thursday, December 21, 2017

Give Your Fantasy Nations A Personality

France. Germany. The United States. North Korea. Iraq. Chances are good that, as soon as you read the names of these countries, an image sprang to your mind. Not only that, but the image probably turned the country into a kind of anthropomorphized version of itself. You know, America is a big, aggressive guy with heavy boots, and is probably packing an oversized pistol on one hip. France is an elegant woman with dark hair sitting as a sidewalk cafe sipping coffee. North Korea is a plain-looking, humorless man in a white button-down shirt with straight, dark bangs. Etc., etc.

Now, these images are stereotypes of the nations in question. However, the fact that you can immediately create that image shows you have some working knowledge of the country in question, and there are several touchstones you have with them. If you're creating fantasy nations, then you need your readers to be able to do the same thing with the information you give them. Otherwise you risk seriously losing your audience's attention.

"And so the Ephrendior-" Wait, are they the traders or the river pirates? I don't remember.

Provide A Handhold For Your Readers


The nation of Herrantia was formed in 300 PrA., after the fall of the Korruscanti Empire. Found west of the Shirrai Mountains, the League of Doggal banded together in order to form a single, cohesive nation after the Grassland Wars left the populace decimated. In the time since then, Herrantia has risen to become a member of the Dragossi Compact, and has signed the Black Sea treaties in order to remain at peace with its neighbors.

You see that paragraph? It's bad fantasy writing. The problem is that a lot of authors think this kind of entirely made-up encyclopedia entry about their countries makes them feel more realistic. They have dates, map coordinates, and a snapshot of all the political alliances this nation currently holds... but it doesn't actually tell us anything about the nation itself. What is it known for? Who are its people? How would we recognize someone from that place? Are they feared? Reviled? Well-loved? Are they peaceful or violent? These are things we should know.

Herrantia was birthed from the blood of a fallen empire, and it came into the world with a sword in its hand, bellowing a bone-chilling war cry. Little more than herdsman and raiders, surrounding peoples soon learned Herrantian cavalry were a devastating force on the battlefield. Mercenaries and war lords, it wasn't until the tribes were pitted against each other by foreign masters that they said enough, and forged their own nation from the spoils of war. Though Herrantia is wealthy now, in both coin and land, its people have not lost the sharp edge that got them where they are today. But, as the old proverb says, war feeds a glutton for a day, where peace will satisfy a man for a lifetime.

While a little longer, the evocative language here immediately gives us an image of a young nation that isn't very far removed from the battlefield it was forged on. While peaceful and respected now, Herrantia is definitely nouveau riche in terms of a world power. Add in the fact that they were known for their cavalry, and readers can immediately form an image of this nation. A sort of Mongolia under the khans, after the empire was forged and prosperity was widespread for those beneath their rule.

Use Your Ciphers With Care


One of the most basic ways we illustrate our nations is by giving them a representative character in our stories. For an example of this, you need look no further than the Belgariad. Practically every member of the main cast is from a different country, and every one of them is the Ur-example of their nation. While this is technically functional as a storytelling tool, it can also be problematic. Especially if you want to present the characters in your worlds as varied, and to avoid stereotypes.

Those Argonians... kinslayers, the lot of them. Wonder how there are any of them left, really.
A good way to get around the whole "person as representation of entire country/culture" trope is to use the items, religion, and other associated parts and pieces of a nation's makeup and history rather than making the entirety of a character into the cipher. It's also helpful to focus on things that are truly universal (or nearly so) in a culture.

As an example, say it is tradition in Herrantia for every adult to be armed. Whether it's a dress scimitar worn at court, or a work knife stuck through the sash, bearing a weapon is a mark of adulthood and respect in their culture. As such, Herrantian steel is held in high regard by warriors, and it might be a symbol of deep apology, or of great trust, for a Herrantian to offer you their weapon. It symbolically means they are willing to place themselves in your power while being unarmed, and at your mercy.

That's one, little part of Herrantian culture, but it could easily be one of the things they are most known for. And since it is a cultural quirk of the nation, it is less problematic than focusing on behaviors that might vary from person to person. Because while not every Herrantian may be a skilled rider, knowledgeable in the ways of horses and livestock, or particularly resentful of being at peace instead of at war, that quirk identifies someone as part of that culture, and gives readers an easy-to-remember thing about Herrantians.

Be Memorable, But In A Good Way


If you want people to remember your made-up nations, then you need to make them distinct, immediately recognizable, and your readers will need a touchstone to let them know who you're talking about. Avoid boring, overly-detailed descriptions with a lot of dates and meaningless names in them, because without context you're just going to frustrate your readers. Lastly, think carefully about who or what you're using as a cipher to explain this nation to your readers. Because while giving your countries personality is a necessity, you don't want to go too far and spill over into crass stereotyping, or making a nation of hats.

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