One of those bad boys goes, they all go. |
But My Story Has Dragons and Sorcery! People Don't Read That For Realism!
Yes they do. This is a common complaint from a lot of writers who think that because their books focus on an extreme form of escapism that they don't have to do the hard work of realistic storytelling. Quite the opposite; writers in more extreme worlds have to be even more realistic in order to get us to swallow the rest of the package without question.
Nope... no questions here. |
The Seven Kingdoms of Westeros, the setting for a great deal of A Song of Ice and Fire are completely made up. But because George R. R. Martin spins an intricate web of history, and because he built these kingdoms with everything from the symbols on their flags to the countryside they inhabit, they feel like they could be real places. Because all that work has gone into breathing soul into the setting, no one questions it when dragons are reborn into the world. The same logic applies to Neil Gaiman's American Gods; because such detail is paid to the world these beings inhabit the gods feel like an organic part of that world. As such their presence is accepted by the reader without much question. In The Newsflesh Trilogy by Mira Grant the steps taken to render a world that's survived and altered to grow past zombies becoming a normal thing is occasionally staggering. An entire generation who carries guns everywhere they go, who avoids big meeting places, and who doesn't think twice about taking a dozen or more blood tests every day takes such exhaustive work to detail that when political conspiracy is introduced the reader doesn't even think to question it.
That's what I mean by realism. It doesn't mean you can't have impossible things; it means that those impossible things need to be diced up in such a way that the reader never, ever stops and questions what he or she is being told.
But Stories Are About People!
Right you are again bold, italic text. The world a story is set in, its history and mechanics, are set dressing; if you do it right, the audience will never notice it's there. People are here to see the actors, in this case your characters, solving whatever puzzling plot you've put forth. If characters are flat, boring, or unrealistic though, then readers are going to shut the book and lose interest.
I touched on this a little bit in this blog post here, but realism as it affects a cast is a touchy balancing act at the best of times. Authors need to know who their characters are, what their life experiences have been, and they need to be able to convince the reader through tricky legerdemain that these characters could be real people even though they obviously aren't real. Many times they aren't even people.
So what you're saying is... |
All characters have histories, and those histories made them who they are. By showing these histories in big and little ways characters' actions become understandable. A schoolteacher who is needlessly harsh on one particular student might seem like a stock bad guy, but if you reveal that the student's parents were rivals or even enemies of the teacher in question then it becomes clear that he simply hasn't been able to put those demons to rest and is extracting a kind of vicarious revenge. While that's still petty, it's believable and kind of sad. It shows that the teacher isn't just some cartoonish villain, but rather is a real person driven by real experiences.
Talking the Talk
Unless someone happens to be H.P. Lovecraft (and you're not), stories are going to have dialogue in them. This is where we get back to the argument about profanity, because if characters deliver dialogue that's bland, boring, or which doesn't fit with their background, education, time period, or world, then readers are going to call bullshit and toss the book sight-unseen over their shoulders.
Just a few examples of this done correctly. |
Writers need to have an ear for language, and they should be able to research how it's changed over the years. As a quick for instance, no one in Ancient Persia would be called a warlock (here's why). Instead that person would be referred to as a sorcerer or sorceress (again, here's why). Characters who have been in the military will continue using slang they picked up in training, but that language will change based on what conflict someone was involved in and what time period that person served in. In as little as ten years words that are are commonly used like "keen" become the mark of a hopelessly outdated oldster instead of the hip, new way to talk. Lastly, how a person talks gives readers insight into that character. Often times something as simple as a verbal tic, an accent, or just using monosyllables will tell readers all they need to know without an elaborate back story explanation.
Also, don't write dialogue that tries to spell how an accent sounds. This can render entire swaths of page completely unreadable if someone is attempting to write a Scottish, French, or Spanish accent rather than describing the way the words sound in prose. If a reader has to work to translate it, they'll either skip it or stop reading entirely.
Don't Overlook the Little Things
Sometimes disbelief isn't broken by big problems; sometimes it's just that last straw. Accepting a setting where vampires and werewolves are fighting a shadow war in the concrete canyons of the modern day is relatively easy to do. Buying that a character can perform astonishing acrobatics in high heels that are also capable of absorbing a seven-story fall without snapping like twigs? That's a table-flip-we're-done-here offense for some readers.
But it looks cool? |
It's the little things that eat away at your credibility. Never assume that something is too small to be noticed; if there's a chink in your story's armor, fix it. Readers need to believe that this world and this story could have happened the way you're telling it; that's the real magic of storytelling.
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