Showing posts with label author. Show all posts
Showing posts with label author. Show all posts

Friday, October 23, 2026

Character Quirks and Tics Are Important (But Don't Overdo Them)

Building characters who feel real is one of the greatest challenges that any writer faces. To paraphrase Stephen King's novel Bag of Bones, the most in-depth and intriguing character you will ever come up with is little more than a bag of bones compared with even the most boring and shallow person in the real world. And while a lot of us focus on the sweeping arcs, their history, their goals, and their drives, sometimes we leave the finer details out. It's those little details that can make a character feel organic, though, and which really stick in a reader's mind once they close the cover.

So take a moment to consider what quirks and tics your characters have, and how you're going to slip those details into your narrative.

No, you can't see the lower half of my face. It's... too intimate.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Quirks, And What They Add To Your Character


By definition, a quirk is a peculiarity of action or behavior. We all have them, and they can be caused by a variety of things that can inform little parts of a character's past. As an example, does a character always sit with their back to a wall facing the room? Do they do this because they're paranoid? Because they've been a criminal? Or simply because they know they still have enemies out there who wouldn't hesitate to sneak up on them? As a different example, does a character have a particular catchphrase people associate with them? Is it something they picked up from their family, does it clue in a listener about which branch of the military a character served with, or is it just something unique to this character and their experience?

For folks who need more examples, I'd highly recommend my recent publication Finishing Touches - 100 Quirks For Your Characters.

So how do you make character quirks work?

Obviously, the first step in this journey is to figure out which quirks your characters have, and to decide if the quirks means anything, or if they're just part of who your characters are. After all, someone who bounces their legs when they're nervous, or who has a terrible poker face, might not have really interesting stories behind those quirks. Generally speaking, I'd recommend not giving a character more than 1-2 main quirks, with perhaps 1-2 secondary quirks... anything more than that and it's going to feel like you're just gluing on extra bits, and they'll get distracting.

For example, let's return to our reformed criminal who still sits with his back to the wall. Does he also have a habit of fidgeting? If so does he walk a coin across his knuckles, play with a Zippo lighter, or idly do tricks with a butterfly knife? Does his eye twitch when he gets angry? Does he coordinate his shirt with the day of the week, or always dress in outdated fashion? All of those things paint a picture of him as a person, but if you stack too many more quirks onto this list it's going to feel like you've got too many balls in the air. You don't want to give your readers too much to try to keep track of.

By the same token, you don't want to constantly remind your readers of a character's quirks every time they show up... and this goes double for your protagonist. Even if the quirk is part of the character's appearance (heterochromia, double-jointed, ambidexterous, etc.), there's no need to bring it up every time they show up, or to tag it onto every action they take. Because unless the quirk has some kind of meaning the audience is supposed to pick up (such as a brawler who always cracks their knuckles right before they start throwing punches), then constantly mentioning the same, repetitive action is going to start to annoy the reader. Mention it every now and again so the reader doesn't forget, but don't make a big deal out of it.

However, when a character is not performing their quirk (or it isn't physically present, if it's something unusual about their physicality) that is often a good tip off to the audience that something has changed. Just a little recommendation for folks writing stories about shapeshifters, face stealers, and body snatchers.

Lastly, if you want more inspiration for your characters, consider picking up some of the following supplements, also written by yours truly:


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Thursday, August 6, 2026

So My Novels Have Been Unpublished (For Now)

I've been sitting on this update for a little while because I've been waiting for all the particulars to shake out. However, since things seem to have (mostly) settled down I wanted to take some time this week to bring my readers up to date on what is happening with my novels, and what's happening with my career as a fiction writer. Also, if you're inclined to check out some of my work that you might have missed and which is still very much available, I'll have links to that at the end.

Okay. Deep breath. Let's dive in!
 
There's a lot to unpack here...

 
Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

All Right, What The Hell Is Going On Here?


As regular readers (and anyone that's seen me at a convention) know, in addition to all the RPG writing I do, I also have half a dozen books on the market. Short story collections and novels are always available at my table... however, three of my novels are currently off the market, and it's not looking like they're going to be back for a little while. 

How did this happen? Well let's begin at the beginning, shall we?

It was the year 2020 when I was first published by Eric Flint's Ring of Fire. That publisher put out three of my novels, Marked Territory, Painted Cats, and Old Soldiers. And that was overall a positive experience, and I was looking forward to being a part of that house... sadly, it only lasted a few years before we lost Eric Flint, and the company came apart afterward. Fortunately for me some of the folks who's been a part of that publishing house reached out to me, and helped me get my books picked up and republished.

This is the start of the rollercoaster, so follow the timeline with me!

- 2023: My books are republished by Untreed Reads.
- 2024: Untreed Reads (and the parent company Top of The World Publishing) are acquired by Histria Books.
- 2026: Histria decides to start cutting authors out of their catalog, returning rights en masse.

So in the past 6 years my novels have showed up under 3 different publishers, they've been given at least 2 different covers each, and I've had to contact half a dozen different individuals just to get author copies to bring to conventions... and what's worst of all is that I've made something like $50 from these books in sales thanks to the constant publishing, unlisting, relisting, and needing to direct readers to completely different catalogs to find my titles.

The pressure is climbing, let me tell you.

Now, this saga does have a happy ending (fingers crossed) which is part of why I'm writing this update. All three of my titles have been picked up by Misti Media, which has put out titles like (I Just) Died in Your Arms: Crime Fiction Inspired By One-Hit Wonders as well as its sequel Lunatic Fringe: More Crime Fiction Inspired By One-Hit Wonders. And while it seems that Leo and Pollux will be in good company with titles like that, sadly, these things take time. By which I mean to say, my titles likely won't be back in circulation until sometime this fall at the earliest, or just in time for Christmas if things get in the way of that timeline.

I Do Have Plenty of Other Fiction Out There, However


While I very much want all of my books back on the market, I do have other fiction on offer... and if you haven't checked out these titles, I'd recommend you give them a gander. It should keep you busy between now and this Autumn, and if you haven't given these a look, I'd appreciate a boost to my numbers!

- Crier's Knife: My dagger-and-witchcraft fantasy novel, we follow Dirk Crier as he is sent forth from his mountain home to find his wayward cousin and bring him back... but also to make sure those who harmed him learn why the people around Ben Morgh say only a dead man crosses a Crier.

- The Rejects: A short story collection of mine, this book contains all the stories I've written that were always bridesmaids, but never brides. From trolls that eat child molesters, to angels in Los Angeles, to serial killers stalking the personal ads, there's a little bit of everything in here.

- Tales From The Moot: A tie-in collection for Werewolf: The Apocalypse, I was one of the main drivers behind this anthology. I wrote the introductory fiction, as well as the Silver Fang story Late Bloomer, and many of the other tales were contributed by talented people I tapped to help make the project a reality.



If you're in the market for fresh fiction, but you don't have any money to spare, then I'd highly recommend checking out The A.L.I.C.E. Files. This is an ongoing audio drama podcast by myself and Alice Liddell as we bring our stories (and others) to life, while weaving a narrative about the mysterious, dimensional-exploring organization known as the Carroll Institute. And if you enjoy audio dramas and RPG fiction, I highly recommend heading over to The Azukail Games YouTube channel and checking out the 50+ audio stories I've contributed there as well!

Lastly, if you want some more free fiction (both fan stories and original tales), then I highly recommend checking out my contributions in the Vocal communities Fiction and Futurism! There's probably two dozen stories on there that are completely open for readers, and every read puts a penny in my pocket, so if you read something you like make sure you share it around on your own socials to help fellow fiction enthusiasts find it!

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Thursday, July 30, 2026

Why You Need To Let Your Book Cool (It's Not The Story... It's You!)

Most of us have the experience of going nose-blind to something. If you're a cat owner, it might be your furry companion's litterbox. If you have (or were) a teenage boy, it's the fact that their room has that particular funk in it that only handling your laundry and doing some deep cleaning will fix. In short, when you spend all day, every day hip deep in something, you grow desensitized to it. It's only by leaving to go run errands, or to take a weekend trip, that you realize exactly how bad the smell is, making you wonder if something happened while you were gone.

This is why it's important for you to take a break between writing a story, and editing it. It's not for the book... it's for you. Because if you go back in desensitized to all the flaws, you aren't going to be able to clean it up the way it deserves.

And trust me... you want all those smells out of your story.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

You Need To Be Fresh Before You Edit


We've all been at that point where we cross the finish line on a story, panting and exhausted. We've been in this world for so long, and we're tired of it. We don't want to think about it anymore, we just want it to be done. And for your first draft, that is perfectly acceptable. However, to return to one of my favorite metaphors, this is why you take breaks between sets at the gym.

Yes, I'm going somewhere with this.

When you lift weights, you need to maintain good form in order for the exercise to put the strain on the right places, and to not hurt yourself. However, when you get tired, your form starts to slip. This means you start compensating with other muscles, and sometimes you just push through to get the right number of reps instead of focusing on the quality of those reps. This is one reason you're supposed to rest between sets; it gives your body time to recuperate, and to come back at it with the proper energy.

If you don't take time to rest when it comes to editing, then you're not going to be going in with good form. You're just going to be performing the action (physically reading the words on the page) without actually getting the intended result (analyzing your story to see where improvements need to be made). Because just reading your story again won't make it better... that's just going through the motions because, well, that's the next step.

That's the point of hitting save, and then not looking at your story again for a little while. A week, at least. Two weeks is better. Because this gives your brain time to rest and recuperate. It's even better if you can work on something totally different as a palate cleanser. Even if it's just something small like doing some outlining, it makes a difference. Because then you can come back to the job of improving your story with a refreshed mind, and a sharpened wit.

And you'll be able to actually smell the bad parts once you've been out of the house for a while, so to speak.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Wednesday, July 8, 2026

Please Stop Giving Authors 1 More Thing To Do (We Need Help, Not Homework)

Do you remember when you were a small child, and you first read the book If You Give A Mouse A Cookie? The short version is that the book describes a situation that seems simple at first, but which spirals out of control due to one unexpected step after another. If you give the mouse a cookie, he'll want some milk to go with it. If you give him some milk, he's going to want a comfortable place to sit and enjoy the snack. And so on, and so on, and so on.

This is, unfortunately, what a lot of creators receive as feedback when we try to reach out to the public. Because instead of just helping us in the ways we ask for (watch a video, read an article, buy a book, like and share, etc.) what we get instead are homework assignments. "You should consider posting on this social media site!" or "You should write a book for this other genre," as well as the infamous, "Hey, come to this event, you'll be a hit there!"

We're already operating as maximum capacity... please just do the things we ask you to do, instead of giving us even more assignments to complete which are never as one-and-done as you think they are.

Please... don't go down this road.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Ask If You're Helping, Or Dictating


I've talked about this topic before, but it has come up more and more frequently in the world we're currently living in where everyone has less disposable income, and where creators are operating on thinner budgets than ever before. Because I scroll through my social media every day and see fellow authors, game designers, YouTubers, etc. asking for folks to please support them and their projects, but rather than actually listening to what the creators are asking for, and following instructions, people want to make suggestions, and offer their own input.

Without unnecessarily criticizing anyone, I want to offer a simple test that more people out there should use regarding their behavior. In short, are you taking actions to help the creator, or are you simply suggesting (or demanding) that the creator takes even more actions than they already are?

Because if you want to help, you need to be the one performing the actions.

Because it matters whose boots are on the ground, here.

As an example, if you want to help a creator, here are things you can (and should) do:
 
- Subscribe to their social media accounts
- Consume their content
- Buy their merch (books, supplements, tee shirts, etc.)
- Share their content (repost on your own social media pages)
- Become a patron (support their Patreon, Kickstarter, or tip them on Ko-Fi)
- Leave ratings and reviews

In all of these situations it is you, the audience member, who is taking action. Whether you're subscribing to a creator on social media, leaving comments on their posts or videos, reading their articles, or just putting cash in their tip jar, you are an active participant. Whether big or small, those actions add up, and those are what actually help creators pay their bills so they can keep making things.

If your entire plan is to put the onus on the creator to do even more than they're already doing, you are not being helpful. You are, and I say this with all the compassion and gentleness I can, making things worse.

Helping is an action, and helping takes effort. If all you're doing is sitting on the sidelines and shouting for someone to run harder, throw better, or to just go faster, you're not helping; you're just catcalling from the stands.

As A Caveat, Ask If You Are Providing An Opportunity


There is one other category that is important to mention, and which I feel should be kept in mind. Because if you are providing a legitimate opportunity to a creator, then you are working with them to make something happen, instead of just expecting them to do more work than they're already doing.

So what's the difference between just yelling from the sidelines and providing an opportunity? Well, let me give you a few examples.

- Just telling someone, "You should collab with other creators," is not helpful. Saying, "Hey, I run a channel where I interview authors, RPG writers, and other folks, would you like to be a guest on my show?" is helpful.

- Telling someone, "You should just post on Discord!" is not helpful. Telling someone, "Hey, I have this really popular Discord, and my community would love your stuff. If you want to join, we'd love to boost your signal over there," is helpful.

- Telling someone, "You should vend at conventions!" is not helpful. Telling someone, "I attend X convention, and it's been really good for me. I'd be happy to split a table with you, or see if we could get you invited as a guest of honor," is extremely helpful.

At the end of the day, you need to be providing something concrete that is an actual resource for a creator to use for it to be an opportunity. Giving them access to your community, helping them attend an event they could not otherwise afford, or even giving them a job opportunity they otherwise wouldn't have, could all be very valuable.

Just make sure you aren't trying to give them yet another homework assignment.

Lastly, for an example of how quickly this whole If You Give A Mouse A Cookie situation can get away from you, check out this video I made a little while ago about the realities of actually attending conventions as a vendor.


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.