Showing posts with label background. Show all posts
Showing posts with label background. Show all posts

Wednesday, May 6, 2026

If We Don't Need To Know It, Don't Put It On The Page

In addition to being an author, I run a lot of tabletop roleplaying games. These games combine storytelling and math, allowing players to explore a realm through their characters, and to weave their own narrative as things progress. And whether they're playing knights and wizards, or vampires lurking in the shadows of the modern day, these kinds of games are great for really getting people immersed in a story.
 
However, when you're the Game Master (the person crafting the plot lines, making all the extra characters that inhabit the world, running the world itself, and so on), you generally acknowledge that the players are only going to see about 40% of what you put together. Maybe 70%, if they're really curious. And it is so tempting to find some way to shoehorn in all that lore you worked on that supports the world, the characters, and the plots... but you need to resist that urge.
 
If something isn't important to the narrative, don't let it eat up table time. And if you're an author, do not dedicate word count to things people do not need to know... all you're going to do is weigh down your story, and potentially bore your audience enough that they'll close the book and walk away.
 
There's so much to know... and a lot of it is for you, not the readers.

 
But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

Backstory Is Necessary... For The Author

 
I've talked at length on this blog about the necessity of research, proper world building, and understanding character motivation, the law, and more. However, most of that is for you, the author. Because writing a book is like an ice berg... most of it remains out of sight, deep below the surface of the story. While it's important for holding up the framework, it isn't the sort of thing your readers need to know.
 
Until it is.
 
After all, didn't you wonder why they called it Skull Island?

Consider for a moment a private detective protagonist. You, as the author, know his full history. You know he was born in farm country, and that he signed up for the marines to get away from that tiny patch. You know he was dishonorably discharged for punching a superior when he was a military police officer, and that he couldn't get a job in civilian law enforcement after that. He was a prize fighter for a while, and then he hung out his shingle as a PI.
 
Now, you might want to find a way to shoehorn all of that into conversation through the book. You might also want to talk about his extended family, their lives, and even lay out the history and genealogy of his family tree and ancestors to show your readers that you did the work... but until that becomes somehow relevant to the story you're telling, you need to keep all of that stuff behind the curtain where it belongs.
 
And this is where an earlier post I made, Lore Drops Instead of Lore Dumps, becomes relevant.
 
Because the purpose of a lore drop is to give a small chunk of relevant information to the audience, either in a subtle way, or in a direct way, to help enhance your story without bogging it down with unnecessary details. For example, your PI might have a client come to him. He doesn't trust cops, but he knows a guy who recommended the detective. Harry White? Yeah, we did a tour of the sandbox together. Client relaxes, knowing that he's talking to a fellow jarhead who's here to help him out. Alternatively, our PI is expecting a call from a contact, but instead his brother calls from back home. He's gossiping about the kids, his wife, the current crop, and can't get to the point, and our detective can feel his old accent trying to claw its way back up his throat. Then he has to cut the call off when another number dials him. This gives us a glimpse into the detective's life, and can provide a kind of tension breaker before we get back into the case.
 
Before you bring a piece of backstory onto the page, whether it's a historical event that happened in the setting, where your protagonist learned to shoot, or the details of a holiday celebration where everyone wears leather masks made from the preserved, peeled faces of their elders who have passed on, ask yourself if this adds to your story, and serves a purpose in the narrative. Because if this information isn't necessary to provide context to your readers, and it won't reveal something important, then you probably need to leave it under the water.
 
And that can hurt trying to hold yourself back from explaining everything that you spent all this time working on. But if the audience doesn't need to know, all you're doing is gumming up the works. And if your audience does need to know, you need to find a way to convey that knowledge as smoothly as possible. For more on how to do that, though, check out my older posts How To Avoid The Dreaded Exposition Dump, as well as 3 Ways To Avoid Info Dumping In Your Story.
 

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Wednesday, March 13, 2024

Your Setting Needs To Be a Character in Your Story

Too often when we write we focus exclusively on our cast of characters, and what they're doing. However, we sometimes forget that for the story to really stick in the minds of the audience, it needs to have a setting. And not just any setting, but a vibrant setting that feels like it's part of the unfolding drama the audience is watching. Because without a strong setting, a story is like a sandwich without bread; messy, and unappealing.

Where is this place? And why is our story unfolding here?

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Lastly, make sure you check out my Vocal archive for several hundred other articles about geek ephemera, weird history, writing, and more!

Where The Hell is This Story Happening?


To illustrate this week's point, I want to tell a story about something I was asked to edit as a freelancer many years ago. I won't mention the title of the work, nor the name of the client (and it's entirely possible it was never even published), but I feel that one of the major mistakes this author made drives home this point.

The plot of this book was not at all uncommon. We had a kid from the suburbs who was on the cusp of turning 18, and hoping to flee an abusive situation. He ran away to the big city, and while he was there wound up on the streets. He met an older man with a penchant for taking care of strays, and the two of them formed a relationship.

We all know how this story goes.

There were a lot of things wrong with the nuts and bolts of this story when I got it, but one that I drew a big, red circle around was that it was never made clear what city our suburban teen was running away to, or what part of the country (there were enough earmarks to trig that this was America) he had grown up in. Even accounting for the fact that there was a truly cold winter in later chapters, that didn't narrow anything down. This still could have been New York, Chicago, Boston, Minneapolis, Seattle, or even L.A. if it was a particularly bad year for the weather.

But every, single one of the cities I mentioned (to say nothing of places like London, Paris, Belfast, etc.) would have their own personalities, history, architecture, and setup to inform the story. Everything from the layout of the city, to what kinds of public transportation exist, the sorts of social services one can find, neighborhood cultures, and just the way people talk will be radically different from one place to another. And, for this particular example, the suburbs of these cities also have their own histories, personalities, etc. that should be a part of the character's makeup, to say nothing of the story itself.

Now, including those elements would have fixed one problem with this project, but it would have been a sizable, and obvious one. Because it's not enough to just say there are cars on the street, or tall buildings around you... that's a light sketch. Your audience needs you to paint the picture for them so they can really get immersed in this tale you're trying to tell.

And this goes double if you're story is set in a fantastical realm, or in the sci-fi future... because in those situations you can't even draw on the assumption that your audience may have visited a place like where you're story is set, or at least seen one on TV.

Support The Literary Mercenary


For folks who just want to do their part to help keep me making more content, please subscribe/follow me in these locations:

- The Azukail Games YouTube Channel (where I contribute video content)
- My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, consider checking out my show Tabletop Mercenary if you've ever thought about becoming a TTRPG creator, but you want a glimpse behind the curtain before you just jump into the deep end.




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Wednesday, January 8, 2020

Age Needs To Be More Than Just a Number For Your Characters

Fiction is full of characters whose appearance belies their age. From vampires and aliens, to elves and mutants, there are a dozen tropes surrounding characters who are somewhere between long-lived and immortal. However, this is one of those areas where the urge to tell often overtakes the urge to show... and you really get way more out of these reveals if you show them to your audience rather than just tossing a number at them.

There's a reason this have been on my mind again, of late, for those who are wondering.

Doing It Poorly...


Giving examples is one of the best ways I've found to make solid points about techniques to use in writing, but I figured we'd get the most out of these examples by starting with the bad ones. And while there are plenty of potential examples out there, the one that bubbles to the surface in my mind is Twilight. I'm not even going to put an affiliate link for that book, that's how negatively I feel about the series, and the imprint it left behind on pop culture.

That's a whole separate blog post.
For this example, I'm going to use the film rather than the text. Simply put, the revelation of the vampire characters' ages tends to be done as matter-of-fact exposition rather than revealed through actions, speech, style, etc. We never have a moment where Edward has oddly dated speech or slang, or where he inadvertently reveals something telling (even if was a simple, "I learned to drive stick shift," cutting himself off before revealing he's older than automatic transitions, to say nothing of modern cars). In much the same way that the signs for him being a strange, inhuman creature are all blatantly just handed to the audience, we just get told his age instead of drawing out the suspense and letting us work for it. As such, it just slides right off of us without impact.

There are other vampire movies that do this (most whose names I can't remember, as they were only shown on Saturday afternoons by hosts with specific, spooky schticks), but we also see it in the original Dungeons and Dragons film. While a slapstick romp that's alternatively fun and cringe-worthy, there's a throwaway line in it where our comedy sidekick is trying to put the moves on an elven woman. Her curt response is to just toss her age at him (something absurd, I think it was in the 800s), and then to move on with her scene.

The issue is that in these examples, being told how old these characters are has no bearing on how we perceive them. It isn't reflected in meaningful ways, and there's no weight behind it. It's no different than being told someone is 26 or 40... we can mentally accept the age, but it doesn't affect the characters or the story in any way that re-contextualizes them.

Doing It Well...


From the other end of the spectrum, when a character's longevity is revealed over time, or in meaningful ways, it can be like a punch to the gut to the audience. It can make us feel for them, and at the same time add so much weight to the story, and their interactions in it, that the fact becomes impossible to ignore.

You probably know where this one is going.
If you've seen the extended edition of The Two Towers, then you already know the scene I'm talking about. However, in case you haven't seen it, for a swath of the film the young blonde Eowyn has been trying to catch our ranger's eye. One thing she does is make him some soup while they're on the trail; she's not much of a cook, but she tried. Then she brings up something funny her uncle said. He remembers Aragorn from when he was a boy, and said the ranger rode to war to war with Thengel, Eowyn's grandfather. Rather than laughing about how the king must be mistaken, Aragorn nods, and says he's surprised Theoden remembers, since he was only a small boy at the time.

We watch as Eowyn re-evaluates what she knows of Aragorn in that moment, going from playful, to surprised, to horrifically awestruck every time she guesses a higher number. Realizing in a way that is real for her, and thus real for the audience, that Aragorn's blood has made him long-lived, and that he has seen and done things far beyond the scope of a mortal's years.

It's not just the revelation that Aragorn is actually 87 when he looks like a rugged mid-30s, but Eowyn's reaction that drives it home. It casts all the skills he's displayed in a different light, and makes us look at him with a fresh perspective. It makes us realize that, for all his nobility, passion, and strength, that he is in a lot of ways an outsider to other people. That those who were afraid of the man called Strider might have had good reason to feel the way they did after all.

There are other instances of similar reveals really adding a lot to how characters are perceived. Wolverine, for example, played on this for years as we steadily realized he was far older than any living mutant on the heroes' side of things. Sometimes it was subtle, with mentions of certain bits of history that he was present for, or showing us skills he'd learned that he'd never showed off before. Other times it was blatant, with flashbacks in the 60s, World War II, and other eras where Logan looked the same as he always has. And in the Netflix adaptation of the Witcher, we see that Geralt is the stoic, grunting, easily annoyed curmudgeon many of us think our grandparents are... and that the mutations that make him so good at what he does might be responsible for his long life. Possibly feeding into the legends that Witchers have no feelings... because on a long enough timeline, everyone you knew or cared about will die, and you'll be left as their children, and even their grandchildren, grow old all around you.

Give Your Years Some Weight


If you're going to have characters whose age defies their appearance (or if it's something people just can't tell when they look at them in the case of strange or alien characters), don't just write a number on it. Writing a number tells us nothing, and gives us no value; it's just a fact.

Make us feel this character's age in big ways, and small ones. Show us the parts of them that never changed, and the little things that make them unique. Give us a glimpse into their inner lives, and show us a piece of their past that can put who they are and what they're doing into context. It's harder, yes, but you'll get a lot more oomph out of it, and it can make a character into an audience favorite if you do it just right.

Also, for more on this topic I'd suggest checking out the 4 Tips For Making Long-Lived Characters FEEL Old over on my sister blog Improved Initiative!

Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!