Showing posts with label history. Show all posts
Showing posts with label history. Show all posts

Wednesday, May 6, 2026

If We Don't Need To Know It, Don't Put It On The Page

In addition to being an author, I run a lot of tabletop roleplaying games. These games combine storytelling and math, allowing players to explore a realm through their characters, and to weave their own narrative as things progress. And whether they're playing knights and wizards, or vampires lurking in the shadows of the modern day, these kinds of games are great for really getting people immersed in a story.
 
However, when you're the Game Master (the person crafting the plot lines, making all the extra characters that inhabit the world, running the world itself, and so on), you generally acknowledge that the players are only going to see about 40% of what you put together. Maybe 70%, if they're really curious. And it is so tempting to find some way to shoehorn in all that lore you worked on that supports the world, the characters, and the plots... but you need to resist that urge.
 
If something isn't important to the narrative, don't let it eat up table time. And if you're an author, do not dedicate word count to things people do not need to know... all you're going to do is weigh down your story, and potentially bore your audience enough that they'll close the book and walk away.
 
There's so much to know... and a lot of it is for you, not the readers.

 
But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!
 

Backstory Is Necessary... For The Author

 
I've talked at length on this blog about the necessity of research, proper world building, and understanding character motivation, the law, and more. However, most of that is for you, the author. Because writing a book is like an ice berg... most of it remains out of sight, deep below the surface of the story. While it's important for holding up the framework, it isn't the sort of thing your readers need to know.
 
Until it is.
 
After all, didn't you wonder why they called it Skull Island?

Consider for a moment a private detective protagonist. You, as the author, know his full history. You know he was born in farm country, and that he signed up for the marines to get away from that tiny patch. You know he was dishonorably discharged for punching a superior when he was a military police officer, and that he couldn't get a job in civilian law enforcement after that. He was a prize fighter for a while, and then he hung out his shingle as a PI.
 
Now, you might want to find a way to shoehorn all of that into conversation through the book. You might also want to talk about his extended family, their lives, and even lay out the history and genealogy of his family tree and ancestors to show your readers that you did the work... but until that becomes somehow relevant to the story you're telling, you need to keep all of that stuff behind the curtain where it belongs.
 
And this is where an earlier post I made, Lore Drops Instead of Lore Dumps, becomes relevant.
 
Because the purpose of a lore drop is to give a small chunk of relevant information to the audience, either in a subtle way, or in a direct way, to help enhance your story without bogging it down with unnecessary details. For example, your PI might have a client come to him. He doesn't trust cops, but he knows a guy who recommended the detective. Harry White? Yeah, we did a tour of the sandbox together. Client relaxes, knowing that he's talking to a fellow jarhead who's here to help him out. Alternatively, our PI is expecting a call from a contact, but instead his brother calls from back home. He's gossiping about the kids, his wife, the current crop, and can't get to the point, and our detective can feel his old accent trying to claw its way back up his throat. Then he has to cut the call off when another number dials him. This gives us a glimpse into the detective's life, and can provide a kind of tension breaker before we get back into the case.
 
Before you bring a piece of backstory onto the page, whether it's a historical event that happened in the setting, where your protagonist learned to shoot, or the details of a holiday celebration where everyone wears leather masks made from the preserved, peeled faces of their elders who have passed on, ask yourself if this adds to your story, and serves a purpose in the narrative. Because if this information isn't necessary to provide context to your readers, and it won't reveal something important, then you probably need to leave it under the water.
 
And that can hurt trying to hold yourself back from explaining everything that you spent all this time working on. But if the audience doesn't need to know, all you're doing is gumming up the works. And if your audience does need to know, you need to find a way to convey that knowledge as smoothly as possible. For more on how to do that, though, check out my older posts How To Avoid The Dreaded Exposition Dump, as well as 3 Ways To Avoid Info Dumping In Your Story.
 

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Thursday, June 5, 2025

Using Real World Slang and Swearing In Your Fantastical Story (Dos and Don'ts)

This week I want to talk about a very particular trend that seems to be cropping up in a lot of books. It is, simply put, the tendency that a lot of writers seem to have of letting modern colloquial slang and swear words just drop out of the mouths of characters in settings where that kind of language simply doesn't make sense. Whether you're out on the rim of a far-off asteroid belt, or riding shaggy aurochs across the frozen tundra of Marvosa, the words your characters use shape the story... and if you end up having them sound like someone from small town America somewhere in the mid 20-teens, that's going to shatter readers' immersion.

"Yeet!" Scarbrand roared, hurling the great spear toward the charging frost giant...

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

Why You Shouldn't Do This


There are a lot of books that have done this in recent years. Fourth Wing, Quicksilver, and A Court of Thorns and Roses to name a few. However, each of these acts as a good example of why using modern language in a non-modern story without thinking is a problem... because it undermines your world building, and it takes your readers out of the story.

Now, for clarity, I'm not talking about digging deep into the cultural origin of words here. If you're writing a story about a war on the other side of the galaxy between alien factions, and one of them has a heavily-armored vehicle with a large main gun and additional support weapons, you can still call it a tank. The fact that it's completely divorced from the weapon development during the first World War on Earth when the British tried to hide the development of these armored vehicles by claiming they were new kinds of water tanks (hence the name) isn't the sort of thing that's going to take readers out of the story for the most part.

Yeah, this one you can get away with.

No, for this case what I'm talking about is using modern slang, or truly modern phrases, but letting them come out of the mouths of characters who have no business talking like this. As an example, if you have a high fantasy story about dragon riders, and one of them wants to compliment the other on a great feat of riding, or bravery in battle, they wouldn't clap them on the shoulder and say something like, "Based maneuver, comrade," or, "Poggers flying! You're lucky Skyrake didn't yeet you off."

If that example got a laugh out of you, good. However, the point remains that the way people talk, and the words they use, are a part of the underlying nature of the world your story takes place in. So if you're going to have particular phrases in your world, or particular pieces of slang, it's worth asking why they exist, and if they make sense given the culture of the world you've set up.

Just like how an urukhai declaring, "Looks like meat's back on the menu, boys!" means that there are restaurants in Mordor, and that these magically-grown murder monsters understand the concept of a menu in the first place, you can sometimes get away with one or two instances... but not if you're using it every, single conversation.

When You Can Get Away With It


As with every rule, there are always going to be exceptions. The first one, which might be a slightly controversial take, is that you can get away with these words if there is some kind of explanation that makes sense in-world. If you're writing a historical fantasy, for instance, you might come into contact with The Tiffany Problem, which is when we don't realize how far back into our history certain ideas, concepts, or even names can go. The other side of this coin is when you have stories set in the far future, but there are still bits of our colloquial language that have survived the test of time, even if the exact origin and meaning has been lost by those who've adopted particular turns of phrase.

More on the Tiffany Problem in the video below, if you haven't seen it yet.


The second time when you can more or less get away with modern parlance is when it's a word that conveys a particular feeling, but you don't want to make up something unique to this setting. As a for-instance, lots of fantasy novels will have made-up swear words in them ("bags" was a common one in the fantasy novels by Terry Goodkind, for instance), but it's quite common for grittier or more hard-edged books like the Witcher series, or the First Law series, to just use modern swear words. Shit, fuck, damn, and so on are all perfectly serviceable, and they've existed in some way for hundreds, if not thousands of years. So even if these aren't the specific swear words we're hearing (if you subscribe to the idea that fantasy stories are written in the native language of that world, and we are seeing a translated version of the tale), the meaning is more important than the specific word in this context. And sometimes made-up swear words just don't convey the right feeling.

The third situation where you can get away with this, and where it might even be the whole point of the story you're writing, is when it is done for comedic effect. This is particularly true when we stray into the realm of parody. For example, perhaps you want to have a traditional high fantasy story, but all the characters talk like they're in a high school teen drama from the 1990s. Maybe you want to write a cyberpunk novel set in an alternate year 2020, but while the technology is all vastly different, the subcultures and slang are largely the same, which is kind of a hilarious juxtaposition. Perhaps you want the aliens to talk in an ancient Earth dialect because that was the most recent trasmission they received, so they all sound and act like they're from the 1950s, even though the book is set much further along in the future than that.

This is perhaps the most important thing to remember... the juxtaposition of something familiar from our world with a fantastical setting is inherently funny in a lot of ways. So if you're doing this for comedy, it's going to go over pretty well. But if you want people to take these characters seriously, the way they're talking is going to be a pretty big issue to look past, even if the rest of the story is meant to be poe-faced... and honestly, that might just make it funnier.

As an example, check out my mystery-solving noir cat novels Marked Territory and Painted Cats. They're inherently ridiculous... which is part of what makes their very serious tone just add to the joke!

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Wednesday, January 22, 2025

Diamonds Are Worthless (And What This Has To Do With Your Book)

Diamonds have, for most of our lives, been a symbol of wealth. We see celebrities dripping with these rocks, and everyone knows that in order to prove your love for your partner you propose with a big, fat diamond that probably cost several months of your salary. However, diamonds are actually a pretty common rock. Not only that, but with the ability to grow one in a lab, there's zero justification for them being so damn expensive.

So why do we think they are? And what does that have to do with your book?

The answer to both of these questions is perceived value.

How much do you think this is worth? Really?

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Value Is Made Up (And Too Many People Think It Isn't)


So, to finish the history lesson, the current campaign to convince us that diamonds are intrinsically valuable was started by the De Beers company in the early part of the 1900s. They controlled a huge part of the market, but their product wasn't seen as intrinsically valuable, and when the Great Depression hit and wallets got tight, they ran into a serious issue. The answer... a marketing campaign!

Decades of marketing were conducted to convince people that diamonds stood for true love and eternal devotion. Why did a shiny rock need to cost 3 months' salary? Because the people selling the rock wanted you to buy it at a grossly inflated price. And because one company controlled so much of the supply, they were able to determine to a large degree how many diamonds were on the market, and what that going rate was. The result was that generations of people see diamonds as a necessity for a successful marriage proposal, and that people think they're an extremely valuable commodity, when the truth is that the only thing that made diamonds so valuable was that the people who had all the diamonds said they were valuable over and over again until people believed them.

No, it's worth more than that. Yeah, that should do it!

What does this have to do with books, though?

People have this mythical belief in the idea of an author's skill, and the quality of their story, giving the book an intrinsic value. This means that if a book is good then it will sell a lot of copies, and the author will be rewarded for their efforts. I don't know if this is an offshoot of the prosperity gospel, or just the idea that a reader base of 10 million people can't be wrong, but this myth persists, and it is pervasive in the mind of the reading public.

It doesn't matter how many trashy, poorly written, low-quality books make the bestseller list, and have for decades. It doesn't matter how many Twilights or 50 Shades we have, so many people believe (often without questioning this belief) that if a book sells a lot of copies that it is a direct reflection of the skill of its author. The problem is that the quality of so many books, just like the value of diamonds, has nothing to do with their intrinsic value.

They sell copies because of marketing.

In the small sense, perhaps you came across one of those rare authors who has a solid pitch for their books at a convention, and they knew just how to target the parts of you that made you interested. Maybe you saw an ad that looked cool on a banner, or a book reviewer you enjoy couldn't stop gushing about it. It's possible the algorithm decided to show you this book in your recommended tabs over and over again, or maybe you were at a convention and you saw the author at a signing table with a line of folks, and you decided to ask about it.

All of those things can make a book look like it's successful (and thus popular and valubale by extension), but none of that has anything to do with whether or not the book is well-written. It says nothing about whether the plot is cohesive, the prose is engaging, or the writer sticks the landing. But all of these factors, from the cover art, to the name of the author, to how many conventions or bookstores you see them in, is a factor in you deciding whether you'll buy their book, and whether the price you pay is worth it.

I've said it before, but it's worth saying again. If you're an author, you not being able to build a massive, national marketing campaign to get thousands of people to buy your book doesn't mean it's not a good book. And if you're a reader, remember, just because you've never heard of someone, or never seen their book before, tells you nothing about their work... except that they probably don't have the money and connections to reach a bigger audience.

Just pick it up, and read a few pages. See if you like it. That is the only real way to detemine whether this is a book you're going to enjoy.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

Wednesday, March 13, 2024

Your Setting Needs To Be a Character in Your Story

Too often when we write we focus exclusively on our cast of characters, and what they're doing. However, we sometimes forget that for the story to really stick in the minds of the audience, it needs to have a setting. And not just any setting, but a vibrant setting that feels like it's part of the unfolding drama the audience is watching. Because without a strong setting, a story is like a sandwich without bread; messy, and unappealing.

Where is this place? And why is our story unfolding here?

Before we get into it this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! To be sure you're following all of my followables, check out my LinkTree!

Lastly, make sure you check out my Vocal archive for several hundred other articles about geek ephemera, weird history, writing, and more!

Where The Hell is This Story Happening?


To illustrate this week's point, I want to tell a story about something I was asked to edit as a freelancer many years ago. I won't mention the title of the work, nor the name of the client (and it's entirely possible it was never even published), but I feel that one of the major mistakes this author made drives home this point.

The plot of this book was not at all uncommon. We had a kid from the suburbs who was on the cusp of turning 18, and hoping to flee an abusive situation. He ran away to the big city, and while he was there wound up on the streets. He met an older man with a penchant for taking care of strays, and the two of them formed a relationship.

We all know how this story goes.

There were a lot of things wrong with the nuts and bolts of this story when I got it, but one that I drew a big, red circle around was that it was never made clear what city our suburban teen was running away to, or what part of the country (there were enough earmarks to trig that this was America) he had grown up in. Even accounting for the fact that there was a truly cold winter in later chapters, that didn't narrow anything down. This still could have been New York, Chicago, Boston, Minneapolis, Seattle, or even L.A. if it was a particularly bad year for the weather.

But every, single one of the cities I mentioned (to say nothing of places like London, Paris, Belfast, etc.) would have their own personalities, history, architecture, and setup to inform the story. Everything from the layout of the city, to what kinds of public transportation exist, the sorts of social services one can find, neighborhood cultures, and just the way people talk will be radically different from one place to another. And, for this particular example, the suburbs of these cities also have their own histories, personalities, etc. that should be a part of the character's makeup, to say nothing of the story itself.

Now, including those elements would have fixed one problem with this project, but it would have been a sizable, and obvious one. Because it's not enough to just say there are cars on the street, or tall buildings around you... that's a light sketch. Your audience needs you to paint the picture for them so they can really get immersed in this tale you're trying to tell.

And this goes double if you're story is set in a fantastical realm, or in the sci-fi future... because in those situations you can't even draw on the assumption that your audience may have visited a place like where you're story is set, or at least seen one on TV.

Support The Literary Mercenary


For folks who just want to do their part to help keep me making more content, please subscribe/follow me in these locations:

- The Azukail Games YouTube Channel (where I contribute video content)
- My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, consider checking out my show Tabletop Mercenary if you've ever thought about becoming a TTRPG creator, but you want a glimpse behind the curtain before you just jump into the deep end.




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!