Showing posts with label timeline. Show all posts
Showing posts with label timeline. Show all posts

Thursday, June 4, 2026

Trouble With Timelines in Your Tales (Storytelling Advice)

Time is one of those aspects we either pay a lot of attention to, or ignore almost completely when it comes to our books. However, the concept of a timeline is extremely important when it comes to our stories making sense, and all the pieces fitting together. For that reason it's a good idea to make sure that the order of events adds up, and that you present this order to your audience in a way they can easily follow.

Because if your readers can't follow your timeline, they aren't going to be able to make sense of your story.

Things can get complicated if you're not careful.

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"When" Is An Important Question (That Needs A Simple Answer)

 
From high fantasy settings to investigative procedural novels, the question of when something happened is going to vary in importance to the plot. For instance, when did the Dark Lord forge their great macguffin? Whether it was 500 years ago or 10,000 years ago likely isn't going to matter, as long as the time in question is mostly gone from living memory. How long has our protagonist been married to her husband? Long enough for their marriage to get stale, and for the plot of the edgy romance novel to come into play.
 
However, that's a mechanical issue for you as the author. You need to know when certain events happened... but then you need to be able to turn around and explain to your readers exactly how this timeline is constructed so they don't get lost.
 
So how did this happen, exactly?
 
The major advantage you have is that books are (usually, anyway) told in chronological order. So as long as your story begins at the beginning of the book, and ends at the end of the book, you already have a functional method in place. However, you still need to check your timeline to be sure that what you're telling your readers makes sense... and in this case, that your events are consistent.

There are few things more frustrating than having a timeline that doesn't add up, or which confuses your readers. For example, if a book opens in July, and the next chapter is full of snow, your readers might rightly ask how many months did the chapters skip? But if the narrative continues like it's only been a few days, that is going to be a problem... especially if this isn't part of the plot, like a sci fi atmospheric disturbance, or some kind of weather control supervillain.
 
And this applies to all parts of your book. Whether you're stating that it's now Friday in chapter 4 when chapter 3 ended on Monday night, or you state it's been three weeks since your protagonist was shot, or you had a full moon in chapter 5, and you need to know when the next full moon is going to occur, those are things you need to keep track of, and stay consistent with. Because if you have an error in those things, at least some readers are going to notice... and the more obvious the error, the more confused they're going to be by what's happening.
 
I say all of that to offer this advice... treat time the way you do size in a narrative. By which I mean that if you don't need to give specifics, don't. You will save yourself so much time and energy by letting things remain vague when you don't need to be specific.
 
If the audience doesn't need to know the exact height of a character, don't mention it. If they don't need to know how many miles away a city was, don't list it. And if they don't need to know what day of the week, or even what month of the year it is, don't bring it up. Because any time you drop something specific, that is now something you have to keep track of, and you have to keep it consistent with your audience. It's one more moving part that can gum up the works... so don't make more work for yourself than you have to.
 
Lastly, if you do tend to keep things vague in your descriptions, then your audience will notice when you get specific, and pay even more attention to those facts. So if you want them to be putting a mystery together, or building an event timeline as they read, that's one way to highlight that pertinent information for them.
 

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Wednesday, March 21, 2018

Try 100 Years, Instead of 1,000

So, we've all had a chance to sit down and watch Netflix's Original Bright by now, right? A modern-fantasy cop drama that deals with the first orc being allowed on the force in L.A., the casual racism that orcs have to deal with, and the bizarre, Tolkien-esque world that everyone now inhabits.

If you didn't see it, relax. They give away pretty much everything in the trailer.


One thing Bright does is try to offer some token justification for all the orc racism we see all over the place. In short, about 2,000 years ago, orcs sided with some mysterious Dark Lord, and had to be defeated by an alliance of all the other races (humans, elves, centaurs, fey, etc., etc.). And, according to the world's lore, orcs have done literally nothing else to earn that awful rep since those dark days.

Do you remember how long it took Germany to stop being thought of as the place that bred jackbooted genocide soldiers? Well, if you looked around recently, it's been less than a century before they left that reputation behind. Now Germany is thought of as respected leaders of a union of nations, and a strong, guiding force.

Roll that around in your head for a moment. There are still people alive today who remember the atrocities of the S.S., and who survived the Holocaust. Yet only a few generations later, the identity of that nation has been remade into a different image.

Are you seeing the disconnect, here?

I Blame Tolkien, Really


As with so many other genre-setting trends, I lay this one at the feet of the famed author and professor. Because, since Middle Earth dealt with time by thousands of years, it seems that every other fantasy setting chose to do the same thing. Not because it was what felt right for their stories, or because it was inherently more interesting, but because it was what worked in The Lord of The Rings, and that was the mold they happened to be using.

Thanks, Tolkien...
The problem that you run into is that a lot of stuff changes over 1,000 years. Empires crumble, cultures shift, language changes, and governments are entirely rebuilt. Hell, depending on your world's doings, the very shape of the landscape might change entirely.

If we're talking about lost civilizations, ancient artifacts, and forgotten treasures, then it's perfectly reasonable to talk in millennia. However, if you're talking about the perceptions of a group of people, the lifespan of a nation, or even how long a certain fighting style or weapon has been in use, it might be worth asking yourself whether you should narrow your timeline. Especially if your protagonists lead relatively human lifespans, indicating that generational turnover happens fairly fast by the standards of elves, dwarves, and other long-lived races.

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