Showing posts with label werewolves. Show all posts
Showing posts with label werewolves. Show all posts

Thursday, January 20, 2022

Short Stories, Werewolves, And Rolling The Dice on a Book

There are a few things I've learned over the years as an author. Perhaps the biggest thing, and a lesson I learned early on in my career, was that selling the reading public on short stories (much less on short story anthologies) is really damn hard to do. Additionally, while there are a lot of folks who might read an ebook, convincing people to buy something that's ebook exclusive is also one hell of a marketing feat to pull off.

So, of course, my dumb ass proposed a project that was both a short story anthology and an ebook exclusive. And while I may have bitten off a little more than I can chew, I don't regret rolling the dice in the slightest. I might, however, need a little bit of help from all my regular readers out there to really pull out a decisive win on this one.

Seriously, check it out if you haven't yet!

Before I get into talking about this week's topic, remember to subscribe to my weekly newsletter to get all of my latest releases fresh in your inbox! And if you have a bit of loose change you'd like to contribute to help keep the blog going, consider becoming a Patreon patron! Every little bit really does help.

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The Seed of The Idea


For folks who don't know me, I spent a lot of my teenage years as an avid reader of RPG tie-in fiction. If you're not familiar with the term, it refers to stories that take place in the same world as a roleplaying game, and they're meant to act both as supplemental reading for folks who enjoy the game, but also as a funnel to pull in people who aren't players, but who might consider trying out the game after reading a story they really liked. From Battletech to Greyhawk, and Forgotten Realms to Bloodshadows, these stories were my introduction to so many worlds it's easy to lose track all these years later.

These books were extremely common in the 1980s and 1990s, and even up until a few years ago there were several companies putting out regular novels and short stories meant to keep their existing audience happy while luring in a new audience with tales of adventure and horror alike. I even managed to land one of my own short stories, The Irregulars, with Paizo during the Pathfinder Tales era. It's still available, for those who'd like to check it out!

Come on... you know you want to.

While there are still plenty of these books for sale, they aren't produced with anything near the regularity they once were. Which makes sense, because as many companies shift budgets and adopt different marketing strategies, this method of engaging the public likely wasn't as effective as others. Especially when you consider how much time, energy, and sheer sweat goes into publishing a book, and how easy it is for them to lose money rather than make it.

However, while reading through the rules and limitations on Storyteller's Vault (the community-use platform for White Wolf/Onyx Path RPG properties like Vampire: The Masquerade, Werewolf: The Apocalypse, etc.), I noted that it expressly allowed fiction to be set in the approved games provided that it was faithful to the published setting. While these stories had to be published on the Storyteller's Vault platform, and they could only be published in electronic format, it was still an option.

And, as they say, you miss 100% of the shots you don't take.

Why An Anthology?


After examining the options available, I decided to propose Tales From The Moot, an anthology of short stories for Werewolf: The Apocalypse that had the framing device of stories told by the various tribes of werewolves around their fires about the great deeds they'd done, horrors they'd witnessed, and so on. I took the idea to High Level Games because I felt that a book of short stories would pair nicely with the 100 Kinfolk project I'd penned for them previously, and that the two could act kind of like companion pieces.

But why an anthology, though?

After some back and forth on precisely what shape the project should take, and how much time and energy I wanted to sink into it, I eventually proposed it as an anthology for several reasons. The biggest among those included:

- Faster Turnaround Time: If you have half a dozen people writing a book, it gets done faster. That's just math.

- Shared Marketing Efforts: I have no illusions about the size of my audience, and I figured it would be easier to market a book with half a dozen other contributors helping out.

- Effort V. Return on Investment: I was more than capable of contributing 1-2 good short stories, but the more I had to put in, the more it would need to earn to be worth that effort.

There were also drawbacks to using this format, of course. For one thing the earnings would be split between contributors, meaning that each of us only gets about .30 per sale (which is less than my affiliate cut for actually selling a copy of the book through one of my links by about .10 for those who are curious). Additionally the more people who are part of a project, the bigger the chance there is for something to go wrong (someone has to duck out, there's delays caused by family or health crises, etc.). And there was definitely a lot of reshuffling, reaching out, and follow-ups that had to be done to finally get this project out in front of the reading public.

At the end of the day, however, I didn't expect this project to be some viral sensation that paid my bills for the rest of the year. What I was hoping to accomplish was that this book would act as a proof of concept that there was an audience out there for tie-in fiction, and that it was a viable product worth pursuing... in no small part because I'd like to write more stories about some of my favorite games.

So Why Am I Telling You All This?


I told you all that story so you would have context for what I'm asking this week. Because the one truth I've tried to drive home in my Business of Writing posts is that financial success and quality of writing are not really connected at all. Books full of great stories and interesting prose will languish in bargain bins unseen and unread, while poorly-written schlock climbs to the #1 slot and makes its creators rich beyond the dreams of mortal men. What decides a project's success isn't the talent or drive of the writers... it's the voice of the readers who scream for more.

Whether you're someone who enjoys RPG tie-in stories, a person who likes werewolves, or just somebody who wants to see me write more fiction in general, I would like to ask you to please check out Tales From The Moot. My goal is to get it to at least Copper sale status (51 sales), though Silver status (101 sales) would be preferred. If we manage the former goal, creators will make about $15. The latter would net us each $30 or so. More to the point, though, even selling that many (or that few, depending on your perspective) copies would mark this out as a success by RPG product terms.

So even if you're somebody who wouldn't usually pick up an ebook, or anthologies are something that is a once-in-a-while thing for you, consider giving this one your time and energy. Especially if you want to help lay the ground work for future projects that might range across the World of Darkness, into Golarion, and other settings with community use platforms that are ripe for new tales to tell!

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, November 18, 2020

You Really Can't Do Too Much Research For Your Book

One of the major appeals of writing fiction is the idea that if you don't know the answer to something that you can just make it up. Not sure how light is focused into a beam that fires from the tip of your futuristic private eye's laser pistol? Good news, you can just create the mystery element of the Forunex crystal that makes light-based weaponry practical and compact. Unsure of how spontaneous combustion would be possible from a physics and chemistry standpoint? Well, since the Devotees of Fire are granted power by their god, it's magic so you don't have to explain a damn thing!

It can really make your life as a creator easier in a lot of respects.

In other respects, though...

A problem that a lot of writers run into, though, is they get too drunk on their own creative abilities. Just because something is fictional, that doesn't mean you shouldn't at least do a Google search, or crack a book, to make sure you aren't going in the completely wrong direction.
 
Also, before we continue on, make sure you sign up for my weekly newsletter to be sure you don't miss any of my updates!

Let's Look at Werewolves For a Second


Oh yeah, we're going to fight about this.

If you've ever read a piece of werewolf fiction, or even played a game like Werewolf: The Apocalypse, you're likely very familiar with the idea of strong alpha leaders, the right hand of the beta, and the shifty omega no one likes. These are terms and ideas that are used to describe the structure of wolf packs, thereby allowing the reader to have one foot in reality, and one foot in a fantasy.

Unless they've read a science article since roughly 1980 or so.

As Knowledge Nuts points out, the idea of violent struggles for dominance is what you see in captive wolf packs. When wolves have no relation to one another, and no existing family structure, which means these wolves were basically in animal prison. In the wild wolves act nothing like this. They're tight-knit family groups that care for one another, and a wolf's age is a far more likely indicator of status than how violent or aggressive they are. So trying to map the social dynamic of a violent prison gang onto all werewolves actually undercuts your attempt to bridge reality with fiction if the reader is aware you're citing debunked, outdated ideas in the story.

This is just a small example of how you need to make sure your research impacts the fiction you're creating. And the more closely tied to reality your fantasy is, the more research you need to do. Because if your central conceit is, "I have giant robots in my story," then you can probably just ask your audience to buy that without going into too many details of the physics or how these huge machines function. But if your story is set in a near-future Moscow, then it would probably help to actually research the culture of the country, the function of the government, and the ranks of the armed forces to make sure you get those things correct. Especially if your robot's pilot would have to complete regular military training, and then meet the standards of that country before being allowed into the heavy armored division.

You Can Never Know Too Much


While it's possible to go overboard on description and detail, and to bog your book down with adverbs or purple prose, you can never do too much research as a creator. Because even if you find a bunch of details that aren't going to be relevant to your story, they're still going to inform your view and your process. Whether it's how many samurai were actually women, to what the code of chivalry actually demanded from knights, to what gender roles were actually held by the Vikings (with men being beautiful and perfumed, and women being the heads of the household's finances), these little factoids can take your book in unexpected directions.

Additionally, a little extra research can often stop you from including debunked facts, outdated worldviews, or offensive stereotypes in your stories... and that's worth a little extra time hitting the books, don't you think?

Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!