Showing posts with label Tarzan. Show all posts
Showing posts with label Tarzan. Show all posts

Wednesday, July 17, 2019

What Makes A Barbarian Hero?

A few weeks back I talked about what makes an anti-hero in Getting Back to Basics When it Comes to Anti-Heroes. So I thought I'd continue examining the archetypes and styles of our stories this week, and delve into one of my personal favorites... the Barbarian Hero!

Things are about the get ripped in here.

Classic Heroes (Through The Lens of The Barbarian)


As I said when we were talking about anti-heroes, the first thing you need to do is to establish the traits and qualities of your Classic Hero. Not to beat a dead horse, but some of the traits you run into included:

- Prowess: Classical heroes were good at things (typically fighting, but other stuff, too).

- Surety: Classical heroes knew what to do, and usually wasted no time doing it.

- Looks: Classical heroes were usually handsome, and were prone to being admired.

- Cause: Heroes of antiquity fought for themselves, while heroes in the middle ages tended to fight for king, god, and other rulers. The difference between Hector and Lancelot, in this one.

- Flawless: Classical heroes had either no flaws, or their single, Tragic Flaw. Sometimes physical, sometimes more metaphorical.

- Special Bloodline: Whether it was from gods or kings, heroes were born special more often than not.

While there was some variation from story to story and culture to culture, this was the typical mold for where heroic characters fit. And from Achilles to Aragorn, this mold is very much a part of our modern storytelling toolbox.

So where do the barbarians come in?
The Barbarian Hero has always been a part of our stories, our legends, and our tales; he didn't just show up a century or so ago under the pen of Robert E. Howard. From ancient myths that described characters like Enkidu the beast man, to Cu Chulainn and his legendary riastrad, and into the modern day with characters like Kull the Conqueror, Tarzan, and the Forgotten Realms' own Wulfgar, the barbarian hero has always been with us.

But what makes the Barbarian Hero different from classical heroes?

The first thing a Barbarian Hero requires is an uncivilized aspect. Whether it's someone from civilization being raised in the wilds like the Earl of Greystoke, or a character who was born and bred in the wilds of the world like Conan, that lack of a civilization is essential to these characters. It should be noted, also, that some characters are merely treated as throwbacks; uncivilized people born into civilized times. Often it's this inherent lack of civilization that acts as the source of the character's power in some way, shape, or form (the savage furies of the north, the rippling thews of the southern jungles, etc.).

Beyond that uncivilized aspect, though, the Barbarian Hero is a creature of both raw physicality, and unstoppable willpower. Many of them are great in stature, as it represents they are different than most men, and even those who are of an average size have a strength far greater than those around them (you see this in The Jungle Book 2, when Mowgli is far stronger than average men because he was raised by wild beasts). Barbarian Heroes also tend to be stronger-willed than average characters, and despite being seen as uncivilized brutes by many, they usually possess a wide variety of skills and experiences, as well as a firm grasp of logic and reason.

One of the final aspects of the Barbarian Hero is that they are often (but not always) positioned opposite their nemesis of the Sorcerer. For while a Barbarian Hero is a rampantly physical character, their greatest opponents are those who use trickery and magic to confound or challenge that strength. In many of these matches it is the Barbarian Hero's sheer force of will, as well as their cat-like reflexes, that allow them to win the day.

This mixing of the heroic with the savage, and keeping many aspects we recognize while mixing them with ones we do not, tends to create interesting characters. And while it is a mold that has waxed and waned over the years, it is not one that has ever really gone away.

Truth is Stranger Than Fiction?


One of the odder things about the barbarian hero, as an idea, is that there's some truth to it. According to TV Tropes, older societies often dealt with a slew of problems that could be directly attributed to the problems of civilization. From disease running rampant, to difficulties with inbreeding, to the issue of feeding a large number of people in one location, you often saw weakness that wasn't present in more nomadic, less-developed societies.

That was probably part of where this archetype came from in the first place... because sometimes our actual history influences the stories we tell in some truly bizarre ways.

That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife!

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Wednesday, September 14, 2016

If You Write One Story, It May Be Bad. Write A Hundred, The Odds Are In Your Favor

I am a fan of Edgar Rice Burroughs. While his work is very much a product of its time, everything from Tarzan to John Carter affected my tastes as a reader and writer, in addition to sending ripples through pop culture for more than a century to come. There is also an oft-repeated quote of his that I paraphrased for the title of this post. That sentiment is something authors should keep in mind, both when it comes to creating work, and in terms of making money as a professional.

Maybe Edgar was onto something...
To change the wording without the sentiment, if you write one story, it may not catch on. If you write a hundred of them, though, then you have a much bigger chance of being seen, and followed, by an audience.

Everything You Write Is A Spin On The Wheel


We like to believe that only objectively good books succeed. That the reading public supports books that have good messages, or that tell heartfelt stories with skill and gravitas. That there is a kind of cosmic justice to who gets fat checks, and who gets goose eggs. However, anyone who's ever seen a bestseller list has likely noticed that trashy, know-nothing books that exist purely for base entertainment succeed fairly often. More often than so-called "good" books, in fact.

There's a simple reason for this. Because the market does not reward talent, skill, or quality. The market rewards whoever the mob decides should be rewarded. Maybe that's the pioneer in science fiction, who wrote an insightful book about the nature of prejudice, and the complications that lead us to fight one another. Maybe it's the erotic fan fiction that, somehow, made it to press.

The mob is a fickle beast, at best.
Complain about the system all you want, if you're going to be an author, this is the arena you have to fight in. You need to win the crowd to your side. Maybe you do that in your first fight, getting everyone on their feet clamoring for more. It's possible. Not likely, but possible.

If you want to be a contender, though, you need numbers on your side. As I said in You Need Quantity AND Quality to Make a Living as an Author, the most successful authors out there are the ones with big libraries. Part of that is because when a reader discovers you, and they like a book you wrote, they're going to want more. So the bigger your library is, the more content there is for your fans to consume, and share with their friends.

More importantly, though, every book is another bullet you can fire at the bulls-eye. Maybe your first book barely nicked the edge of the target, and you didn't get more than a few reads and reviews. Your second book was closer, because you happened to hit a genre that was big right then, and you got some promotion from fellow authors and book reviewers you've worked with over the years. It isn't until you're fifth book that you hit dead center, and suddenly everyone's wondering who this hot, "new" author is that just put out this hugely well-received book.

It's All About Luck (And The Odds)


Authors need a lot of things to succeed. They need good ideas, skill, editors to help them, beta readers to point out problems, and the dedication to keep going book after book. Authors need to be able to look at the long-term goals of their careers, and to take advantage of short-term opportunities to make sales, make friends, and broaden their networks. But what authors need most of all is luck. Stupid, blind, clueless, impossible-to-predict luck.

Like the kind you get from this ancient die.
We like to believe that we're pulling ourselves up by our bootstraps (typewriter ribbons? Does anyone still use those?), but most of our success is because we finally got the right opportunity at the right time.

For example, say you're at a convention party, and you're just chatting with someone about books. You talk about your own complete-but-unpublished novel, and your companion is immediately interested. Unbeknownst to you, they're an editor for a big-name publisher, and they want to see how well your book would fit in the catalog. Maybe you wrote a guest post for a small publisher, and a popular podcaster saw it, and wants to have you on the show to promote your work. It could even be something as simple as writing the right story, in the right genre, at the right time, making sure that you quickly rise to a position of prominence in your niche, and get noticed by even more readers than you'd ever intended.

Even professional gamblers can be dealt a shitty hand. The question is are you willing to pony up for the next round, or are you going to go home with empty pockets?

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