Showing posts with label barbarian. Show all posts
Showing posts with label barbarian. Show all posts

Wednesday, July 17, 2019

What Makes A Barbarian Hero?

A few weeks back I talked about what makes an anti-hero in Getting Back to Basics When it Comes to Anti-Heroes. So I thought I'd continue examining the archetypes and styles of our stories this week, and delve into one of my personal favorites... the Barbarian Hero!

Things are about the get ripped in here.

Classic Heroes (Through The Lens of The Barbarian)


As I said when we were talking about anti-heroes, the first thing you need to do is to establish the traits and qualities of your Classic Hero. Not to beat a dead horse, but some of the traits you run into included:

- Prowess: Classical heroes were good at things (typically fighting, but other stuff, too).

- Surety: Classical heroes knew what to do, and usually wasted no time doing it.

- Looks: Classical heroes were usually handsome, and were prone to being admired.

- Cause: Heroes of antiquity fought for themselves, while heroes in the middle ages tended to fight for king, god, and other rulers. The difference between Hector and Lancelot, in this one.

- Flawless: Classical heroes had either no flaws, or their single, Tragic Flaw. Sometimes physical, sometimes more metaphorical.

- Special Bloodline: Whether it was from gods or kings, heroes were born special more often than not.

While there was some variation from story to story and culture to culture, this was the typical mold for where heroic characters fit. And from Achilles to Aragorn, this mold is very much a part of our modern storytelling toolbox.

So where do the barbarians come in?
The Barbarian Hero has always been a part of our stories, our legends, and our tales; he didn't just show up a century or so ago under the pen of Robert E. Howard. From ancient myths that described characters like Enkidu the beast man, to Cu Chulainn and his legendary riastrad, and into the modern day with characters like Kull the Conqueror, Tarzan, and the Forgotten Realms' own Wulfgar, the barbarian hero has always been with us.

But what makes the Barbarian Hero different from classical heroes?

The first thing a Barbarian Hero requires is an uncivilized aspect. Whether it's someone from civilization being raised in the wilds like the Earl of Greystoke, or a character who was born and bred in the wilds of the world like Conan, that lack of a civilization is essential to these characters. It should be noted, also, that some characters are merely treated as throwbacks; uncivilized people born into civilized times. Often it's this inherent lack of civilization that acts as the source of the character's power in some way, shape, or form (the savage furies of the north, the rippling thews of the southern jungles, etc.).

Beyond that uncivilized aspect, though, the Barbarian Hero is a creature of both raw physicality, and unstoppable willpower. Many of them are great in stature, as it represents they are different than most men, and even those who are of an average size have a strength far greater than those around them (you see this in The Jungle Book 2, when Mowgli is far stronger than average men because he was raised by wild beasts). Barbarian Heroes also tend to be stronger-willed than average characters, and despite being seen as uncivilized brutes by many, they usually possess a wide variety of skills and experiences, as well as a firm grasp of logic and reason.

One of the final aspects of the Barbarian Hero is that they are often (but not always) positioned opposite their nemesis of the Sorcerer. For while a Barbarian Hero is a rampantly physical character, their greatest opponents are those who use trickery and magic to confound or challenge that strength. In many of these matches it is the Barbarian Hero's sheer force of will, as well as their cat-like reflexes, that allow them to win the day.

This mixing of the heroic with the savage, and keeping many aspects we recognize while mixing them with ones we do not, tends to create interesting characters. And while it is a mold that has waxed and waned over the years, it is not one that has ever really gone away.

Truth is Stranger Than Fiction?


One of the odder things about the barbarian hero, as an idea, is that there's some truth to it. According to TV Tropes, older societies often dealt with a slew of problems that could be directly attributed to the problems of civilization. From disease running rampant, to difficulties with inbreeding, to the issue of feeding a large number of people in one location, you often saw weakness that wasn't present in more nomadic, less-developed societies.

That was probably part of where this archetype came from in the first place... because sometimes our actual history influences the stories we tell in some truly bizarre ways.

That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife!

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Wednesday, November 30, 2016

Ethnicity, Gender, and Language in Your Novel

I was up at Gamehole Con earlier this month helping out TPK Games at their booth. I found some time to wander the dealer room, and at a second-hand book booth I found an old copy of Conan The Avenger. This is one of the first books "discovered" by L. Sprague de Camp (the claim is that he found incomplete and unfinished Conan manuscripts left behind by the original author Robert E. Howard, and there are some who think de Camp just wrote his own stories and passed them off as found work), and it takes place during the infamous barbarian's middle age. He's king of Aquilonia, and a sorcerer steals his wife. So he must trek across Hyborea to save her.

Classic Conan stuff right there.

Enemies crushed, and driven before me. Cue the lamentations of the women.
The book reads more like a collection of short stories chronicling the journey than it did a novel, but that's par for the course during the pulp era. Unfortunately, what was also par for the course was that characters who weren't classically European in appearance tended to be given some seriously racist (and sexist, if we're honest) descriptions. In some stories this wasn't that big a deal, because Conan was constantly surrounded by fantasy Greeks, Britons, and generic townsfolk. In this book, though, Conan had to travel across the map to reach his enemy. That meant he was going through Turan (fantasy Middle East), Koth (generic fantasy African kingdom), Vendhya (fantasy India), and finally Khitai (generic Asian fantasy realm composed of Vietnamese, Chinese, and Japanese cultures and symbolism).

This, of course, meant that Conan was surrounded by characters who weren't of European descent for most of the book. It also meant there was a lot of truly awful, teeth-grinding descriptions. Khitai was the worst (with phrases like, "the slant-eyed beauty" being used in what I assume was intended to be complementary), but there were problems all throughout the book.

Which brings me to today's point. This isn't just a problem with books from the pre-Tolkien age, when the world was backwards and ignorant. We still have them today. They're just a little more subtle now.

The Difficulties of Description in Today's Fiction


We've moved on from the barbaric era of pulp, and our goals are to keep the good things those storytellers brought to the table, while scraping off the dried ichor of xenophobia and ethnic prejudice. And, by and large, we've managed to get rid of the actual descriptions (and a few of the tropes) that defined that era of fiction. We no longer use phrases like, "a visage redolent with the savagery of the dark continent," or, "the delicacy of the female will," to describe characters. Or, if we do, we get called out on it by everyone from our editors to our betas.

But all we've done is put down the obvious problems for harder to spot ones. To paraphrase another social issue, sexism didn't mystically vanish just because women are in the workplace, and a few of them have become CEOs.

Goddamn, it's like these tropes just won't die!
One trope that's gained traction over the past several years is using food to artistically describe someone's skin tone. Chocolate, mocha, caramel, etc. have all been used to make it clear that a character has darker skin. Is that functional? Sure. But the problem is that it seems to be the only way many writers have of explaining to the audience that a certain character isn't white. So, if you find yourself walking into the kitchen to check a dessert's color, it might be time to try another metaphor.

There are other things that bear examination, too. One of my personal pet peeves is writing a character's accent. This happens a lot when someone has a brogue, but it happens when someone is French, Southern, Russian, or just speaks a particular dialect of English that's unique to a single area. This makes the text hard to read, often requiring putting the brakes on the pace for the reader to figure out what a character is saying, but it also enforces the, "my way of speaking is correct, and everything else is a deviation from that." A literary version of the, "why don't you people learn to speak proper English?"

Those are just common ones I've come across as a reader, and during my brief stint as an editor. Other problems include overuse of the word "exotic" to describe someone, the use of the word "gypsy" when we aren't talking about the Dom or Roma people and their culture, and generally not examining the word choices we use, the ideas we're presenting, or asking why characters who look and act differently get to remain cardboard cut-outs while the more relatable (and usually white) cast get to be fully fleshed-out.

Every Character Deserves a Full Treatment


One of the most common questions authors like George R. R. Martin, and creators like Joss Wheadon, continually get asked is how they write such great female characters. And the response is always something along the lines of, "they're characters, and people, who happen to be female. Why is this such a hard concept for people to grasp?"

Why indeed, George. Why indeed...
That same, zen-like logic can be applied to many of the problems authors face with gender and ethnicity as spectra. By rolling up your sleeves, fleshing out concepts fully, and making sure that every character has a story of their own to tell (even if that story never shows up on-screen) you will have a better novel. Not only that, but it's habit forming. If you get used to doing the heavy lifting of research, and you train yourself not to use certain phrases (and certain words) thoughtlessly, the end product is going to be better, overall.

Now, as always, this comes with the implied disclaimer that it's your book, and you can write it however you want. I am just some guy with a blog, and I can't tell you what to do. However, what I can say is that as a writer, as a reader, and as an editor, I want to see work where the author doesn't rely on language, or tropes, that feel like they came out of the roaring 20s.

Conan is a great character, and his books are still fun and engaging. But we should attempt to capture the spirit of adventure, and the richness of the world-building, instead of porting in all the damsels in distress, and backwater tribesman just looking for a big, white guy to lead them to victory.

That's all for this week's Craft of Writing post. I hope it was helpful, and as always, that I manage to plant a seed. If you'd like to help support me and my work, why not go to The Literary Mercenary's Patreon page to toss some change in my jar? And, if you haven't done it yet, why not follow me on Facebook, Tumblr, and Twitter to make sure you don't miss any of my updates?