Showing posts with label creation. Show all posts
Showing posts with label creation. Show all posts

Wednesday, February 18, 2026

Why Would You Want Creatives To Work A Day Job?

"There's too much talent trapped by poverty."
- Anonymous

The economy has been doing barrel rolls in the middle of its swan dive over the past year, and as an elder millennial who was living on my own back during the crash that came after the housing bubble burst 15 or so years back, this feels like very familiar territory. People are losing jobs left and right, and it seems like every day I scroll social media and see Go Fund Me campaigns for people who are trying to keep their homes, trying to pay their medical bills, and just trying to keep food on the table.

That said, though, there is another phenomenon that I've seen rear its hideous head over the past year. It's been present, swimming just beneath the surface, but it's been in full-throated roar the past several months; it is people who, in response to the struggles or requests of artists, have responded with vitriol and mockery. And the most common refrain is, of course, that we should all go and get real jobs.

Leaving aside the stupidity of that statement for just a moment... why do you want to take someone who can write, sing, perform, paint, animate, or entertain, and force them to stand behind a cash register, stare at security cameras, or deliver pizza? Why don't you want people with skill, vision, and drive to make things that could entertain you, and add value to your life?

A question that is really worth pondering. Especially if it's uncomfortable for you.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Seriously, Though... Why?


If someone has a skill, and a desire to put that skill to use, the most logical thing is to let that person do the thing they're made to do. If someone likes to work on cars, we let them become a mechanic. If someone is satisfied hanging drywall, framing walls, etc., we get them onto construction crews. If someone can fix computers and set up networks, we get them into device repair or some form of IT. If someone is good at cooking, they work in a restaurant, if they're a good driver they might work in a cab or driving a bus route, and so on, and so forth.

Because, for some reason, we understand that in these examples you should pair a person's skillset with the job that best utilizes said skillset. However, when the person is a singer, a videographer, a writer, a painter, or really anything artistic, all of a sudden we start looking for reasons they shouldn't be able to make a living using those skills.

To be clear, all the naysayers will still encourage (and in some cases demand) that the creative folks keep making things. They just don't want said creative people to be paid for utilizing their skills.

Yeah... I don't get it either.

Here's a bottom line for folks. People who create, whatever form that takes, generally enjoy the act of creation. And yes, there are always going to be folks who are willing or able to just do things for the love of the game. But if you've ever wondered, "Why don't people make art like they used to anymore?" the answer is always money.

Because if you look at those classic sculptures, the amazing paintings, and so on that fill our museums? If you read books by a lot of classic authors? You're going to rapidly notice that a majority of them either came from money (and their family supported them so they could just be an art goblin without worrying about bills and food), or they had patrons (old-timey sugar daddies who threw money at their art goblins who wanted them to keep making great art instead of getting up to adult fun time when they were in town).

That's it. Period. End of story.

Money is necessary for artists to make art in the world we live in. Because it takes time to write novels. It takes energy to make audio dramas. It takes skill to paint, sculpt, and illustrate. And if someone is spending 8+ hours a day at a job that doesn't engage them (or worse, makes them want to chew their arm off to escape), they aren't going to have those necessary resources when they finally manage to get home.

This leads to the current issue. If you want creatives to be able to keep being creative and making art, they need to be able to focus their skills on doing that. However, if they don't come from a wealthy family, or have rich patrons backing them, how are they supposed to make it happen?

You. The answer is you, the person reading this right now.

We Literally Depend On You


I've said this before, but for anyone who hasn't been present for the sermon, creatives depend on our audiences to support us. And that audience is made up of individuals who are all doing their part to help raise the artist's profile, boost the signal, and to make sure that their pet creatives have the necessary resources they need to buy tacos and pay rent so they can spend their days producing more of the art that their audience wants to see.

And sure, maybe that means you just give an artist you like money. Whether it's as a tip on Ko-Fi, or you have a regular subscription through Patreon, just giving creators money is a great way to just grease the wheels so they can make more stuff. My Patreon and Ko-Fi are here, since we're on the topic.

If you don't want to just give an artist money, however, the next best thing you can do is buy their creations. Whether it's novels, paintings, prints, or just merch for their YouTube channel, this is the second best way to make sure their bills stay paid. After all, haven't you ever wondered why every concert you go to has a merch table at it? It's because the concert itself essentially makes no money once all the costs and ticket sales are tallied.

Seriously... bands make more money off your tee shirt than they do your ticket.

But what if you don't have any money? Well, you can actually make sure that your pet artist gets paid with nothing more than just your time and attention!

Do you like to watch YouTube videos? If you want to support that creator, then watching those videos without your ad block on means that you are actively making sure they get paid by advertisers, which allows them to keep making videos. And if you subscribe to the channel, and leave a comment of at least 7 words, you're also increasing their momentum in the algorithm, and helping more people find them! You can add a similar amount of weight for authors by following them on social media, leaving reviews for their books on places like Amazon and Goodreads, and actually requesting your library to buy copies of their books. This lets you read them for free, but the author still gets paid for the sale, in case you were curious. Hell, even leaving 5-star reviews on a podcast you like will make it more likely to show up in other people's searches and random mixes!

As I've said before, if you don't like a particular artist or a particular creator, you are under no obligation to support them in any way. However, if you do like a given artist, and you want to help them keep creating, then that burden is on you to help in whatever way you can. If you want them to make more art, then you (and everyone else in the potential audience) needs to help turn the crank to make sure they get their needs met.

Because the spark of creativity dies in the wet, grinding misery of being forced to spend all the resources you need to make art on scanning items, bagging groceries, or making phone calls when that isn't what you were called to do. And if you genuinely want your pet artist to keep making art, then do what you can to make sure they can nurture and grow that spark into many, many future projects!

Actually, Speaking of Future Projects (That Are Free)




The A.L.I.C.E. Files is a YouTube channel I launched in partnership with Alice Liddell, and it's an ongoing audio drama narrative that will also have other dramatized stories from both our bodies of work, as well as various other authors over time. So if you want to support a free project that takes just the click of a button, as well as your eyes and ears, then please watch this trailer, give it an upvote, leave a comment, and subscribe to the channel to help us out!

YouTube requires you to get 1,000 subscribers and 4,000 watch hours before they share ad revenue with you... and we definitely need all the help we can get on this one.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (where many dramatized versions of my stories can be heard for free)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, February 12, 2025

A Majority of Making Art Is Boring and Tedious (And You Need To Get Used To That)

We've all experience that New Relationship Energy. You know, when everything is fresh, and new, and every day is full of discovery and excitement? Sometimes that energy lasts for a couple of weeks. Sometimes it sticks around for a few months, or in some cases for a year or so. However, that heady sensation eventually passes. When it does we face a choice; seek out that same high somewhere else, or commit to where we are right now, and work on actively building the relationship we're already part of.

A lot of people talk about how it feels like the spark died. About how the color went out of things. They pine for the days when everything was new, and exciting... but they overlook an important truth. A majority of what makes relationships work isn't extreme chemical reactions, and potent attraction; it's commitment. It's adjusting your life to one another's eccentricities, it's doing chores when they need done, it's finding solutions to problems so you can both live easier lives. It isn't sexy, and it often isn't fun, but it's the thing you need to do in order to build a life.

Now use this as a metaphor for art, and how it's made.

Most of it is blood, sweat, and tears, instead of glitter and rainbows.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more!

The Results Are Sexy (The Process Isn't)


Making art in all its forms, whether it's plotting a story, conceptualizing a podcast, painting a painting, getting ready to animate something, and so on, and so forth, often have a New Relationship Energy phase as well. After all, when the idea or concept is fresh it's got a power and pull that can be compelling and exciting. You're going through the early stages building a world, or sketching out a rough idea, figuring out how you're going to turn it into a reality, all of that.

But the longer the process goes on, the less of that initial excitement there's going to be. Oh you'll still have moments where you come up with a really great turn of phrase that you're proud of, or you figure out a solution to a sound effect that was giving you problems, but between that whirlwind of Initial Excitement and Project Completion you just have a long stretch of Execution.

And Execution isn't fun. It isn't sexy. It isn't glamorous. It's the artistic equivalent of doing the dishes, throwing in the laundry, putting the baby down for a nap, walking the dog, and all the other necessary chores you have to do. It's boring... but if you don't do it, the art doesn't get made.



Consider this video essay I made for the Azukail Games YouTube channel (which you should go subscribe to if you haven't yet). Now, when I first had the idea of how to fix the evil corporate antagonist that is Pentex, it really set my brain on fire. It merged with all the knowledge I had of history, and I immediately thought of several really fun things that could be done with it. Even writing the script for the video essay was pretty fun, since it was only about 4,000 words and change, and I got to dive down several historical rabbit holes throughout the process.

You know the part that wasn't fun, though? Sitting in front of my screen for something like 16 hours to assemble all the disparate parts of this video essay. Because I had to find all the video clips, make all the title screens, assemble everything to transition at just the right times, and add in all the effects I wanted, while trying to make it all look seamless.

And that is the part where so many people give up.

Whether it's picking up the brush and making the thousands of strokes to bring a painting to completion, or taking a certain space of time to add a few hundred (or a few thousand) words to a document every day, or editing a little more of a big video on your days off, so many people give up when they reach the actual art stage of making art. Some of them do it for a while, but then they miss the spark when it was new. They miss that excitement, and the rush they had when they were playing in a sandbox, or handling a steaming hot, completely fresh idea that captivated them.

Too many people out there think that making art is all frenetic energy and manic excitement, with furious typing or being seized in the grip of the muse for hours or days on-end. And that really isn't how a majority of the process happens for most people who make art. There's some of that in the beginning, absolutely, and little fits of it here and there as we hit different snags or challenges, or we get to pieces of the project we were really looking forward to. But most of the time, making art is just a boring ass grind where we put one word, one brush stroke, or one more sound effect in front of the other until the job's done.

To return to my favorite metaphor, it's like following an exercise routine. Nobody gets absolutely shredded, completely built, or able to lift hundreds of pounds overnight. But no matter how impressive the results are (whether in terms of power, endurance, or just aesthetic), everyone who achieves their fitness goals had to put in the hours to get them there. And some of those days might have been fun. Some of those workouts might have given them an endorphin rush. Most of it, though? It's just putting the fuel into the machine, and getting in the reps and steps until you're that much closer to the goal.

The end result is amazing! But getting there? It's just grind.

And I'm saying this because so many people think art is supposed to be this inspired thing that just flows through you, just like how so many people think that love (or at least relationships) are supposed to be effortless, that things should just come naturally, and if you have to work at it that's a sign that your relationship is dying. In truth, that's just the way all of these things happen.

Being able to work through that grind, and to find meaning and purpose in it, and to find the discipline to watch the end result take shape... that's what separates artists in any field from people who are just pissing about. So remember that when you start getting bored, and wondering why this feels like work.

Because the simple reason is art is work. No matter how skilled you are, no matter how hot your creativity burns, forcing something to transition from an electrical impulse in your mind into a completed, finished thing is work. Period.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- My Rumble Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list. 

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!