Showing posts with label novel. Show all posts
Showing posts with label novel. Show all posts

Thursday, July 16, 2026

You Should Know Your Story's Theme Before You Start Writing

A lot of authors tend to disregard the more academic parts of writing because it just seems like a bunch of airy, empty talk. You're focused on the characters, the plot, the emotions, and getting down in the trenches to really make your story pop. However, while we can debate all day about symbolic meaning in a work (sometimes it's a subtle reference to the hidden depths of sadness in a character, and sometimes the curtains are just fucking blue), one thing that is worth thinking about is your story's theme.

Because it's going to show up whether you intend it or not... so you should think about it ahead of time.

And it will help. Especially when figuring out where you're going with this story.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

Which Idea Recurs Throughout Your Story?


First and foremost, we need a singular definition of what a theme actually is. The definition that I'm going to be using for this is, "An idea that recurs in, or pervades, a work of art or literature."

And for folks who need an example, I'll share one of my own here.

Crier's Knife is my dagger-and-witchcraft fantasy novel about Dirk Crier going casting for his cousin when something goes wrong. This eventually leads him to a town to the far north that hides a dark and dangerous secret that Dirk simply has to deal with. Mechanically, it's a fairly simple story with a flat arc protagonist who has been given a goal he needs to achieve.

So what are the themes of this book? Things that recur time and again, or which could be used to categorize some of the plot?

One theme is that power must be used responsibly. We see this in the contrast between the Criers, and the cult that Dirk runs into in the northlands. The Criers are stewards of their area, and they only use as much of their talents as is necessary to protect themselves and others. The cult, on the other hand, seeks power and control, which brings them into conflict as they seek to grow, and to take more territory as they attempt to become a new empire. We also see it in how Dirk personally chooses to use his own abilities, favoring restraint because he understands that due to the nature of his gift, once it's been unleashed, he can't take it back. One could also argue about the nature of duty, family, and loyalty as themes throughout the book, as well, though they're less front-and-center than the question of power, restraint, and responsibility.

Now, with all of that said, I'll be the first to admit those were not my intentional themes when I sat down to write this story. I was very much focused on the worldbuilding, the characterization, the plot, and making sure the flow had a classic sword and sorcery feel. However, the themes I mentioned are still very much present in the story, whether or not I intended them to be there.

In that way, theme is kind of like genre. You can deliberately choose your genre or theme, and include it in the work as part of your scaffolding when you're getting it on the page, or you can locate it afterward in the editorial phase. However, themes are going to be present in your story, so it's best to sit down and think about this aspect when you start... because while happy accidents sometimes happen, you generally get more out of deliberate effort than you do out of lucky happenstance.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, July 1, 2026

Foreshadowing: The Magic Trick Of Your Novel

If you've ever been to a magic show, you understand foreshadowing. It's when the magician starts by telling you a story, bringing up subtle music, and signaling for the stage lights to change. It's when the choreography kicks in, and the setup for the trick becomes a whole show. It is all of that flash, the lore, the mystery, and the lead up that makes the trick really land for the audience. Because the magician could just walk out, and perform an act of sleight-of-hand too fast for the viewer's eyes to follow... but it won't be the same without all the smoke and mirrors.

So when you write your book, consider your setup, and the dance you're doing with your readers to set their expectations for when you reach the crescendo of your story... because it will affect how hard your big reveal lands when you pull back the curtain!

Even a simple card trick needs a bit of theater to it.

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

The Prestige, And Your Plot


For those who have seen the film The Prestige, you've heard the explanation in the introduction about how a great magic trick exists in three parts; The Pledge, The Turn, and The Prestige. The Pledge is where the magician shows you a perfectly normal thing, like a bird, a coin, or a metal ring, letting you see that it is completely normal. The Turn is when something seemingly impossible happens; the bird disappears, the solid metal rings connect with one another, or a particular card vanishes from the deck. Last is the Prestige, which is where the magician reveals the final trick; they find your card, the assistant that seemed to be in pieces is whole again, and so on.

Planting the seeds of foreshadowing can be thought of in the same way.

Magic often happens in the margins.

The Pledge is when you initially start planting your seeds in the story. Maybe you're looking to show your hero is going to fall, and become a villain in a future arc, so you show them having an emotional outburst, talking about a secret, or something that shows they have the capacity to be terrible or brutal. The Turn is when we see the foreshadowing begin to manifest in a material way. A concrete step down the path toward the payoff. There may be several Turns in your foreshadowing. The Prestige is when the final reveal happens, and the foreshadowing is completely paid off.

Consider one of the more obvious pieces of foreshadowing from pop culture; the fall of Anakin Skywalker. We see him as a child, being told by the overarching villain that he looks forward to seeing what will come from Anakin in the future. We see him grow, train as a jedi, and become a warrior, a general, and a hero. But we also catch glimpses of the terrible violence inside of him, the darkness, the hate, and the fear. We see him make a deal with the devil as he turns to Palpatine. In the end we see him fight Obi-Wan, lose, and nearly die, before he is resurrected as the cybernetic Darth Vader, and the foreshadowing of that arc is paid in full.

Alternatively, you could take an even bigger view of the setting for another foreshadowing; the idea of bringing Balance To The Force. The Pledge is when we are told Anakin will do this. The Turn is that when he falls to the Dark Side, he seems to have proven the prophecy false. Then after Luke's story, we see that it was through Anakin's bloodline (if not through his person) that balance was found. Prophetic plots are often a good source of foreshadowing.

Foreshadowing isn't just for clever navel-gazing novels, you know.
 
And if you're someone who wonders why foreshadowing is even necessary in a book, well, consider books that suffer from Scooby-Doo Syndrome.

Even if you've never seen me use this phrase before, you know what I'm talking about. If you watch classic episodes of the Scooby-Doo cartoon, many times it turns out the person behind the mask is a character we've never seen in the episode, haven't heard mentioned, and there's no way we could have deduced who person was going to be under the sheet, the clown makeup, or whatever costume they were wearing. There were no clues for the audience to follow, and there was no foreshadowing about who the person was... so when it came time for the big reveal it was impossible to predict, because it felt like the writers just randomly pulled someone out of their back pocket as the villain.

That is what happens when a story lacks foreshadowing. Resolutions can feel jarring, character actions can seem like they came out of nowhere, and it can feel like the story just took abrupt twists and turns with no warning or explanation. Foreshadowing can be subtle, or it can be decidedly unsubtle, whichever suits your story. For an example of the latter, if you watch the film Automaton Transfusion one of our leads says of the jerk he deals with at school, "I'd just like to ram a chainsaw in his face," which happens by the end of the third act.

Just remember that good foreshadowing is like a good magic trick. It engages, it captivates, and the timing is everything.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Thursday, June 18, 2026

You Don't Have To Write A Novel (There Are Other Kinds Of Books)

Writing a novel is a very particular skill set, and it combines a lot of different disciplines into a single piece of storytelling. You have to be able to create characters that get people invested, you need to set the scene, describe what's happening, and you need to be able to build a world, write a history, and construct a plot that isn't going to fall apart as your readers try to walk over it.

However, just because you want to be an author, that doesn't mean you have to be a novelist. Not every story needs to be a novel, and not every book needs to have a story. I say this to remind people there are all kinds of ways to write books, and you need to be honest with your own skills, as well as with your desires as a writer.

Don't fight yourself to create one thing when you might be happier creating something else entirely.

Seriously... there are ALL sorts of books out there!

But before I get into the meat of today's post, remember, don't forget to sign up for my newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron! Also, be sure you're following all of my followables, check out my LinkTree.

Lastly, for hundreds of extra articles on gaming, weird history, and for more free fiction, check out my Vocal archive, too!

You Can Make Whatever You Want


I have met a lot of writers over the course of my life. Some of them were novelists through and through... others, though, struggled to fit into that mold. They might have had a story in them, but it just wasn't a story that needed 90,000 words to tell. Others really loved to build worlds, but they didn't really have a plot that ran through the setting and its history. Some people loved to build characters, but they just didn't much care for constructing an entire setting all around them, or figuring out plots for those characters to get involved in.

That doesn't mean these people can't write books. It just means they might not be particularly good novelists.


As an example, consider the above video. Titled The Greatest Fantasy Game Never Made - The Venture of Vermis, it's by YouTuber Dogma, and discusses the books Vermis I and Vermis II, which are art books by the creator Plastiboo. Styled like video game guides for the old 32-bit era, these books discuss two dark fantasy video games, what one finds in them, and the paths that should be taken... but these games never existed. The books exist as relics of something that never was, making them highly suggestive of an experience one could have had, and providing a glimpse into a story and world, but without actually providing a through line, a plot, or even characters in the ways we're used to thinking about them.

That is what I mean when I say that not every author has to be a novelist. And even if you are a novelist, that doesn't mean that novels are the only things you're allowed to write.

So take a moment and ask what kinds of projects really make you happy, creatively. What do you like to write? Do you like to create characters? Do you like to make vast, complicated worlds? Do you create pantheons and mythologies? Do you like to write flash fiction, short stories, or even novellas? Do you enjoy writing scripts for stage, screen, or audio?

There is nothing that says you have to write novels to be a real writer. More to the point, though, if you try to force yourself into writing the One True Book style, you'll close your eyes to other potentials. And, perhaps most importantly, novels are not the only kinds of books that people will read, buy, or make analysis videos about either!

As an example, one of the best selling things I've ever written is 100 NPCs You Might Meet At The Tavern, which at time of writing has gone platinum on Drive Thru RPG. The most seen thing I've ever written is the Warhammer 40K short story The Final Lamentation, which was adapted for audio by A Vox in The Void, and has over a quarter million views. And one of the more unique projects I've taken on has been the audio drama series The A.L.I.C.E. Files, which requires a very different approach from any of the novels I've written over the years.


So, if you find yourself struggling to write a novel, take a moment and ask if that's actually the book you want to be writing. Or, as might be the case, would you rather be working on something else? Because it doesn't matter what you're writing, as long as you're enjoying that thing you're making.

And once the book is done, well, you can sell anything with a good marketing strategy, and a little creativity. But that is another story for another day.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
The A.L.I.C.E. Files (a channel full of short stories, many of which are mine)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel!




Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, February 18, 2026

Why Would You Want Creatives To Work A Day Job?

"There's too much talent trapped by poverty."
- Anonymous

The economy has been doing barrel rolls in the middle of its swan dive over the past year, and as an elder millennial who was living on my own back during the crash that came after the housing bubble burst 15 or so years back, this feels like very familiar territory. People are losing jobs left and right, and it seems like every day I scroll social media and see Go Fund Me campaigns for people who are trying to keep their homes, trying to pay their medical bills, and just trying to keep food on the table.

That said, though, there is another phenomenon that I've seen rear its hideous head over the past year. It's been present, swimming just beneath the surface, but it's been in full-throated roar the past several months; it is people who, in response to the struggles or requests of artists, have responded with vitriol and mockery. And the most common refrain is, of course, that we should all go and get real jobs.

Leaving aside the stupidity of that statement for just a moment... why do you want to take someone who can write, sing, perform, paint, animate, or entertain, and force them to stand behind a cash register, stare at security cameras, or deliver pizza? Why don't you want people with skill, vision, and drive to make things that could entertain you, and add value to your life?

A question that is really worth pondering. Especially if it's uncomfortable for you.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Seriously, Though... Why?


If someone has a skill, and a desire to put that skill to use, the most logical thing is to let that person do the thing they're made to do. If someone likes to work on cars, we let them become a mechanic. If someone is satisfied hanging drywall, framing walls, etc., we get them onto construction crews. If someone can fix computers and set up networks, we get them into device repair or some form of IT. If someone is good at cooking, they work in a restaurant, if they're a good driver they might work in a cab or driving a bus route, and so on, and so forth.

Because, for some reason, we understand that in these examples you should pair a person's skillset with the job that best utilizes said skillset. However, when the person is a singer, a videographer, a writer, a painter, or really anything artistic, all of a sudden we start looking for reasons they shouldn't be able to make a living using those skills.

To be clear, all the naysayers will still encourage (and in some cases demand) that the creative folks keep making things. They just don't want said creative people to be paid for utilizing their skills.

Yeah... I don't get it either.

Here's a bottom line for folks. People who create, whatever form that takes, generally enjoy the act of creation. And yes, there are always going to be folks who are willing or able to just do things for the love of the game. But if you've ever wondered, "Why don't people make art like they used to anymore?" the answer is always money.

Because if you look at those classic sculptures, the amazing paintings, and so on that fill our museums? If you read books by a lot of classic authors? You're going to rapidly notice that a majority of them either came from money (and their family supported them so they could just be an art goblin without worrying about bills and food), or they had patrons (old-timey sugar daddies who threw money at their art goblins who wanted them to keep making great art instead of getting up to adult fun time when they were in town).

That's it. Period. End of story.

Money is necessary for artists to make art in the world we live in. Because it takes time to write novels. It takes energy to make audio dramas. It takes skill to paint, sculpt, and illustrate. And if someone is spending 8+ hours a day at a job that doesn't engage them (or worse, makes them want to chew their arm off to escape), they aren't going to have those necessary resources when they finally manage to get home.

This leads to the current issue. If you want creatives to be able to keep being creative and making art, they need to be able to focus their skills on doing that. However, if they don't come from a wealthy family, or have rich patrons backing them, how are they supposed to make it happen?

You. The answer is you, the person reading this right now.

We Literally Depend On You


I've said this before, but for anyone who hasn't been present for the sermon, creatives depend on our audiences to support us. And that audience is made up of individuals who are all doing their part to help raise the artist's profile, boost the signal, and to make sure that their pet creatives have the necessary resources they need to buy tacos and pay rent so they can spend their days producing more of the art that their audience wants to see.

And sure, maybe that means you just give an artist you like money. Whether it's as a tip on Ko-Fi, or you have a regular subscription through Patreon, just giving creators money is a great way to just grease the wheels so they can make more stuff. My Patreon and Ko-Fi are here, since we're on the topic.

If you don't want to just give an artist money, however, the next best thing you can do is buy their creations. Whether it's novels, paintings, prints, or just merch for their YouTube channel, this is the second best way to make sure their bills stay paid. After all, haven't you ever wondered why every concert you go to has a merch table at it? It's because the concert itself essentially makes no money once all the costs and ticket sales are tallied.

Seriously... bands make more money off your tee shirt than they do your ticket.

But what if you don't have any money? Well, you can actually make sure that your pet artist gets paid with nothing more than just your time and attention!

Do you like to watch YouTube videos? If you want to support that creator, then watching those videos without your ad block on means that you are actively making sure they get paid by advertisers, which allows them to keep making videos. And if you subscribe to the channel, and leave a comment of at least 7 words, you're also increasing their momentum in the algorithm, and helping more people find them! You can add a similar amount of weight for authors by following them on social media, leaving reviews for their books on places like Amazon and Goodreads, and actually requesting your library to buy copies of their books. This lets you read them for free, but the author still gets paid for the sale, in case you were curious. Hell, even leaving 5-star reviews on a podcast you like will make it more likely to show up in other people's searches and random mixes!

As I've said before, if you don't like a particular artist or a particular creator, you are under no obligation to support them in any way. However, if you do like a given artist, and you want to help them keep creating, then that burden is on you to help in whatever way you can. If you want them to make more art, then you (and everyone else in the potential audience) needs to help turn the crank to make sure they get their needs met.

Because the spark of creativity dies in the wet, grinding misery of being forced to spend all the resources you need to make art on scanning items, bagging groceries, or making phone calls when that isn't what you were called to do. And if you genuinely want your pet artist to keep making art, then do what you can to make sure they can nurture and grow that spark into many, many future projects!

Actually, Speaking of Future Projects (That Are Free)




The A.L.I.C.E. Files is a YouTube channel I launched in partnership with Alice Liddell, and it's an ongoing audio drama narrative that will also have other dramatized stories from both our bodies of work, as well as various other authors over time. So if you want to support a free project that takes just the click of a button, as well as your eyes and ears, then please watch this trailer, give it an upvote, leave a comment, and subscribe to the channel to help us out!

YouTube requires you to get 1,000 subscribers and 4,000 watch hours before they share ad revenue with you... and we definitely need all the help we can get on this one.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (where many dramatized versions of my stories can be heard for free)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.