Showing posts with label understanding. Show all posts
Showing posts with label understanding. Show all posts

Thursday, February 29, 2024

Cliches and Tropes: The Age Old "Squares and Rectangles" Setup

Writers strive to avoid using cliches whenever they can. This is generally a good practice, but something I've found throughout all my conversations with my fellow pen monkeys is that a lot of us have trouble telling the difference between a cliche and a good, old-fashioned trope.

It reminds me of the saying I heard back in math class; all squares are rectangles, but not all rectangles are squares.

Related, yes... but they aren't the same.

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Avoid Cliches, But Not Necessarily Tropes


Let's be real here, cliches are bad. Even the times they're acceptable (such as when they're being subverted as a way to examine how stories really function) are sort of the exceptions that prove the rule. When readers see a cliche, it often results in them sighing, and shaking their head. While different readers have different tolerance levels, too many cliches will drain their interest, and result in them putting your book down before they really get sucked in. Or, worse, if they're deep in your story and get hit with an unexpected cliche then it could take them out of the narrative entirely, and make them give up.

This is where that phrase I mentioned comes in. Modified, it would read, "All cliches are tropes, but not all tropes are cliches."

It's easy to tell the difference once you're familiar with them.

So what is the difference between the two? Well, a trope is a common or recurring device in literature, film, etc. that sets a mood, conveys a tone, or to make something feel familiar. For example, the harsh lighting and sharp shadows associated with film noir (to say nothing of the Venetian blinds) could be thought of as a genre trope. Alternatively, the trope Red Right Hand is where a character seems normal, but a single feature such as a mismatched eye, a twisted hand, etc. gives you a clue to their monstrous (or at least deeply hidden) nature. Tropes are, in many ways, the building blocks of a story. While some are clumsier than others (and some should be left by the wayside as times and conventions have changed), there is usually nothing inherently wrong with a trope as long as it isn't based in something objectionable (such as the Mighty Whitey trope, where a white guy goes to another culture and becomes better than anyone else at something associated with that culture).

Cliches, on the other hand, are like tropes that have been blown up, magnified, and sucked dry of the meaning and impact they once had. While cliches once had their own meaning and resonance, they've been used so often they've become a Flanderized version of themselves, to the point that no one can take them seriously. For example, the opening phrase, "It was a dark and stormy night," is a cliche. Not a story taking place on a night of bad weather, but that phrase specifically. Then there's the. "It was all a dream..." ending that will make readers pitch a book straight out the window of a moving car. Character descriptions being given via a mirror, chosen one narratives, and many other tropes all fall under cliche territory.

It's important to understand the difference between these two things, not just for the sake of clarity when discussing your book with fellow writers, agents, and publishers, but so that you know what tools you're using. Because for all the negative things I've already said about cliches, they are still tools you can use, if you choose to. It's important to ask if they're really the right tool, though, as they've been used for so long that these days they make a botched job of things unless you're really thinking outside the box, and use them in a new and different way.

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That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!

Wednesday, November 18, 2020

You Really Can't Do Too Much Research For Your Book

One of the major appeals of writing fiction is the idea that if you don't know the answer to something that you can just make it up. Not sure how light is focused into a beam that fires from the tip of your futuristic private eye's laser pistol? Good news, you can just create the mystery element of the Forunex crystal that makes light-based weaponry practical and compact. Unsure of how spontaneous combustion would be possible from a physics and chemistry standpoint? Well, since the Devotees of Fire are granted power by their god, it's magic so you don't have to explain a damn thing!

It can really make your life as a creator easier in a lot of respects.

In other respects, though...

A problem that a lot of writers run into, though, is they get too drunk on their own creative abilities. Just because something is fictional, that doesn't mean you shouldn't at least do a Google search, or crack a book, to make sure you aren't going in the completely wrong direction.
 
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Let's Look at Werewolves For a Second


Oh yeah, we're going to fight about this.

If you've ever read a piece of werewolf fiction, or even played a game like Werewolf: The Apocalypse, you're likely very familiar with the idea of strong alpha leaders, the right hand of the beta, and the shifty omega no one likes. These are terms and ideas that are used to describe the structure of wolf packs, thereby allowing the reader to have one foot in reality, and one foot in a fantasy.

Unless they've read a science article since roughly 1980 or so.

As Knowledge Nuts points out, the idea of violent struggles for dominance is what you see in captive wolf packs. When wolves have no relation to one another, and no existing family structure, which means these wolves were basically in animal prison. In the wild wolves act nothing like this. They're tight-knit family groups that care for one another, and a wolf's age is a far more likely indicator of status than how violent or aggressive they are. So trying to map the social dynamic of a violent prison gang onto all werewolves actually undercuts your attempt to bridge reality with fiction if the reader is aware you're citing debunked, outdated ideas in the story.

This is just a small example of how you need to make sure your research impacts the fiction you're creating. And the more closely tied to reality your fantasy is, the more research you need to do. Because if your central conceit is, "I have giant robots in my story," then you can probably just ask your audience to buy that without going into too many details of the physics or how these huge machines function. But if your story is set in a near-future Moscow, then it would probably help to actually research the culture of the country, the function of the government, and the ranks of the armed forces to make sure you get those things correct. Especially if your robot's pilot would have to complete regular military training, and then meet the standards of that country before being allowed into the heavy armored division.

You Can Never Know Too Much


While it's possible to go overboard on description and detail, and to bog your book down with adverbs or purple prose, you can never do too much research as a creator. Because even if you find a bunch of details that aren't going to be relevant to your story, they're still going to inform your view and your process. Whether it's how many samurai were actually women, to what the code of chivalry actually demanded from knights, to what gender roles were actually held by the Vikings (with men being beautiful and perfumed, and women being the heads of the household's finances), these little factoids can take your book in unexpected directions.

Additionally, a little extra research can often stop you from including debunked facts, outdated worldviews, or offensive stereotypes in your stories... and that's worth a little extra time hitting the books, don't you think?

Like, Follow, and Come Back Again!


That's all for this week's Craft of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my cat noir novel Marked Territory, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on FacebookTumblrTwitter, and now on Pinterest as well!