Showing posts with label sales. Show all posts
Showing posts with label sales. Show all posts

Saturday, November 7, 2026

Writing Books And Selling Books Are Two Completely Different Skills (And You Need To Be Able To Do Both)

I've said this before, but it's always been in passing. Because of that I thought I would dedicate this week's entry to addressing this misconception that a lot of people seem to have. Because being able to write good books does not actually give you any insight whatsoever on being able to actually sell books, good or otherwise.

These are two separate skills... and while you can make money with the latter by itself, writing a book no one buys isn't exactly helpful if you're hoping to buy yourself some time to write more books. Or tacos. Or a house. Or anything else, really.

This is just a daydream, if you don't have a plan to make it happen.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Addressing Some False Beliefs (So You Can Avoid These Pitfalls)


First of all, right out of the gate, you need to accept that the quality of your book has precisely dick all to do with how well it sells. Good books can go completely undiscovered and ignored, and absolute drek can achieve bestseller status and make the author fat stacks of cash. So before you do anything else, put the idea out of your head that writing a quality, entertaining book will magically guarantee you sales. It won't, and if we're all honest, it never has.



Alice went into a little more detail than I did, and you should subscribe to her channel at Alice The Author.

Secondly, if you're an author you need to realize that sales isn't just going to get "taken care of" by someone else. Unless you have so much disposable income that you can hire a publicist and a PR team (or at least a social media manager to run everything on your behalf), then you're going to have to get stuck in to do things yourself. Trust me, none of us want to do this part of the job, but it's kind of necessary if you actually want to sell books and make money.

Thirdly, sales isn't something you can just fire off in a few minutes before going on about the rest of your day. Honestly, the first half of my day is generally spent making social media posts for promotional purposes, and then a lot of my blogs, videos, etc. are made to get my books and other projects in front of readers. It's an exhausting process that's a never-ending wheel that you have to keep pushing like Arnold Schwarzenegger in the first Conan film.

I have a video on this very topic over on The Azukail Games YouTube channel, in fact. I'd subscribe there, if you haven't.



You Need A Plan (And You Need To Be Realistic)


You know how the advice in writing books is that random chance can always make things worse, but it can never make things better? Yeah, that's the mindset you need to go into when it comes to actually selling books. To that end you need to figure out what you can do, and what you can afford, to ensure that you are doing everything in your power to sell as many books as you can... and that you are never expecting to just "get lucky" so you can come out ahead.

Now, I live in poverty, and I'm an author. So, I do not have a budget to throw at anyone, nor do I have a team of people from any of my publishers who handle sales and marketing for me. So, I will tell you all what I do, because I feel it's a solid basis for those who are starting from nothing.

- Social media posting (I use FB, Reddit, MeWe, and Discord as my primaries, with a few extras thrown in from time to time)

- Blogging (I write about a lot of my books on here and my gaming blog Improved Initiative)

- YouTube (I contribute to Azukail Games and The A.L.I.C.E. Files, and have appeared on other channels as well)

- Bi-weekly newsletter (every 2 weeks I put out a newsletter with all my latest releases)

In addition to those regular marketing efforts, I've also taken my books to a dozen regional conventions, and appeared on several podcasts and YouTube channels for interviews. What I have not done is taken out website ads, or paid for a book tour... and not because those things can't work, but because I just don't have the money to gamble on them.

If you can't afford to lose it, don't risk it.

This is the central thing to remember when it comes to selling books... everything is a gamble. You never know what will work, because things that look like a waste of time might net you big gains, and options that looked like certain moneymakers might end up leaving you with a bunch of extra bills and a big, fat goose egg on your earnings.

As an example, I could make a post on Reddit today, telling people to go buy copies of my tabletop RPG Army Men: A Game of Tactical Plastic, and that post could just lead to a landslide of sales. Maybe it was a veterans' day celebration that I wasn't aware of. Maybe someone famous saw my post and thought the game was cool so they boosted the signal. Maybe I just so happened to start a flame war in the comments that kept my post relevant for days on-end, but whatever it was it got seen, and people bought copies. Or, alternatively, the post just vanished into oblivion, and no one saw it.

In the case of the former, a few minutes of work and zero up-front cost just netted me a big win. In the case of the latter, I didn't make any money, but I didn't lose anything except half a dozen minutes of time and effort, either.

The more a marketing endeavor costs you, the more pressure there is on it to succeed, and the more money you're going to lose if it doesn't. And you should always go in assuming that this isn't going to work, because if you start telling yourself that you're going to make bank, then you're going to start justifying expenses that you can't afford because it will be okay when you make all the sales that only exist in your head.

Don't pay a bunch of money to someone claiming they'll get you a lot of sales. Don't go into debt to attend a convention in the hopes that you can sell books. Don't blow a bunch of money on Amazon ads when you don't know how to build a campaign. And even if you are familiar with a convention crowd, an advertising platform, or anything else, you need to always have that voice in your head asking what happens if this flops... because sooner or later something is going to flop. And it's probably going to be sooner instead of later.

The advice I would close with is to start small, and build up. If your book is traditionally published, then contact your publisher and ask if they have any resources to help you market your book. Reach out to author communities online and start making connections. See if there are local events you could attend to a small fee, or no fee (I'd check your local library and farmer's markets). Reach out to your local newspapers and radio stations and send them a press briefing to see if they'll interview you about your book. Become active in any existing social groups you have, and stretch out to others as you can.

Marketing your book and making sales is not easy. It's grueling, often repetitive work, and it can feel like you're swinging a sledgehammer as you try to mine out a hidden vein of gold. You can't just throw money at the problem and fast-forward to being a bestselling author, though. Or, if you have that much money, you probably aren't concerned with your books paying your bills.

In the end, do the work, and approach selling your book with the same seriousness and purpose that you approached writing it in the first place. After all, you did the work to make it, now do the work to get people to read it.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, May 13, 2026

How Much Content Do You Need To Make A Living?

The Internet is full of seemingly contradictory advice regarding exactly how much stuff you need to write before you'll accumulate an archive large enough to make a living. So whether you're trying for that 20-books-to-easy-street, or you're trying to peg exactly how big your audience has to be in order for you to make a living, I want to take a moment to throw a particularly large bucket of water right in your face.
 
Because the answer is very simple... you have to make as much as it takes.

It is, unfortunately, the answer no one wants to hear.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

No Man Knows The Day (And Only Liars Say They Do)


There's a reference to the end of days in the Bible that tells readers no man knows when that time draws nigh. Anyone who claims they know is either a liar, or a charlatan. This is something all the folks panicking on rapture-tok should have kept in mind, but it's also worth remembering for when it comes to making a living as a writer, artist, or professional creator of any stripe.
 
Because there is no guarantee. Your success could come with your next release, or the one after that, or the one after that. It might not come until you've been rotting in the grave for 20 years, and people rediscover your work. It might never come at all. There's no way to know.
 
Buy from living authors. In case you had doubts for some reason.

Now, as I've said before on this blog, the more swings you take, the more likely you are to be successful. The more books you write, the more videos you make, the more articles you compose, the better and better your chances are of finding an audience. That is not what's in dispute here. What is in dispute, though, are people who claim they have a system, that they can tell you exactly what you need to do to be successful, and that they know exactly how much stuff you need to make in order for you to get paid.
 
And that's a lie for two reasons.
 
The first, and most obvious, is that not every author is going to create the same kind of work. Everyone is writing their own books in their own style, and just because one author managed to finally start cashing checks when they released their 5th, or 10th, or 20th book, that's no guarantee that someone else is going to achieve the same feat.
 
The second reason, though, is that the environment has likely shifted between when one author managed a particular feat, and them giving this advice. The world is constantly changing, and what worked yesterday isn't going to work today, and by tomorrow it will actively harm you. It's the same reason you can't use the same social media strategy today that you would have used 5 years ago, why email newsletters haven't been a viable strategy for a decade, and why you can't just write another book and trust your publisher to handle the rest... the world has moved on since then.

These promises have taken all sorts of forms over the years. When I started off this blog, it was that you needed 400 posts before you had enough regular traffic to generate ad revenue. And guess what? The entire ad structure of the Internet shifted so badly that making money from ads became impossible. I've seen folks swear by the 20 novels formula, saying that if you get 20 books out on the market that will give you enough penetration that you'll build a following. Alice Liddell, who runs the YouTube channel Alice The Author, has over 30 books on the market, and she's scraping by just as hard as I am, if not harder some months. There are people who swear that once you hit 10,000 followers on Instagram it's all easy street from there, or that if you can build your YouTube archive to 100 videos and 5,000 subscribers or more that you'll be able to start coasting.
 
We need to recognize all these promises for what they are... piss in the wind.
 
Just like how crash diets and bro science swear up and down that if you do this cleanse, or adopt that workout routine that you're guaranteed to hit your goals, you should be extremely suspicious of anyone promising that once you release a certain number of projects that you'll be able to kick up your feet and relax.
 
Because as of right now I have half a dozen books on the market. I have over 200 roleplaying game supplements, including the full RPG Army Men: A Game of Tactical Plastic. I've made over a hundred videos for YouTube over the past several years. I've put out over 300 articles in my Vocal.Media archive, and thousands of posts on my two blogs. It's a rather impressive amount of work, in my opinion, but when it comes to coin of the realm, it's all just barely enough to scrape by on rent in government housing. With a roommate.

If You Want Us To Succeed, We Need Your Help


I've said this a dozen times or more before, but it's worth repeating. You, as the creator, cannot force your own success. You can write dozens of books, produce massive series of stories, or put together several long-running podcasts... but if no one watches them, reads them, or buys them, then you won't earn anything for them.

The only thing that gets authors paid is audience effort and interaction. Period. Because if 10,000 people all went out today and bought my cat noir books Marked Territory and Painted Cats, that would give me a bigger payday than I've had in 15 years. I would be able to rest, relax, and slow down for the first time in a decade. And if 25,000 people all decided to go and check out The A.L.I.C.E. Files and watch the episodes we have up so far? That would monetize the channel with a finger snap, and get money rolling in to help with expansions.

 
If people decided to keep buying my books and RPG supplements, and watching my videos even if I stopped making things tomorrow, I would still get paid for that consumption. And if I keep making things at a fever pace until I drop dead, but no one reads it, watches it, or buys copies, then I'm never going to get paid.
 
It doesn't matter how much you make... it matters what people interact with. No audience, no money. But for most of us it's a lot easier to focus on writing X number of books, or making Y number of videos, than it is to actually try to expand our audience. But if you want money, you don't need more books; you need people to read the ones you've already written while you work on the sequels.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, April 29, 2026

Killing The Myth: Making Good Art Does Not Automatically Mean Monetary Success

There is a pervasive myth in the world. The myth is that if you are an artist, be it a writer, a videographer, a graphic artist, or anything else, and if you work hard, develop your skill, and create good art that you will be successful. An overwhelming majority of people out there believe that there is some cosmic force that ensures hard work will be rewarded, and that quality art will be found by an audience who loves it. These people also believe that if your work has not found an audience, or if you are still on the struggle as a creator, that the fault must be yours. You aren't working hard enough, or maybe you aren't making good art, and that's why you haven't been rewarded yet.

To reiterate, this is a myth, and it is bullshit. More than that, though, it allows people to abdicate their own power when it comes to helping artists whose work they like actually succeed. Because it isn't some mystical money fairy that decides who succeeds and who fails... it's you, the audience, who literally decides our fate.

People don't like hearing this, but it's imperative this myth dies.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Let's Talk About "Fear and Hunger"


I'm going to guess that most people reading this blog post have never heard of the video game Fear and Hunger. It's an indie horror game made using RPG Maker, and it is a bleak, punishing, horrific experience that draws on some of the grimmest and darkest fantasy stories to create something utterly unique. It has built a cult following, and while it isn't for everyone, it has broken containment and there are a lot of people who are aware of it now.

Just stick with me, I'm going somewhere with this.


The video linked above by Super Eyepatch Wolf is primarily about the second game in the series, however, in this video we see a chart that clearly highlights the first game's rise in popularity (or notoriety, if you prefer) around 2:09. As the host points out, the game languished in relative obscurity for nearly five years after its initial release. And then, thanks to word of mouth growing through a variety of gaming YouTubers, as well as regular people on forums discussing games, Fear and Hunger started getting attention. A lot of attention. It breached containment, growing a huge following for an indie game, and now it's reached the point that it's well known in general circles where people play survival horror video games.

And I bring this up to illustrate a point. Nothing fundamental changed about the game between its release, and its meteoric rise. It was the same piece of art that it was from then, until it got discovered. Literally the only thing that changed was people who had megaphones started talking about it, and bringing attention to the game.

This is the truth of being a creator in a nutshell.

Because this video game didn't change in the five years since it was released; people just found out about it, and they were finally able to experience this art they otherwise would never have found. And if those YouTubers didn't make videos about it? If there weren't reviewers out there talking about their experiences? Then the game would have remained undiscovered, and the creator might not have been able to make a second game, or the third game I'm hearing rumors about.

The book, the game, the video, the art does not matter if people don't find out about it, and interact with it. And something having the nebulous quality of good doesn't matter. If you paint an absolute masterpiece, that doesn't magically cause an art gallery to call you, or a rich collector to show up at your door like a TV psychic. Success isn't just waiting in the wings for a deserving artist to make something the cosmos deems good art. Not only that, but you can make good art for years, but for reasons utterly outside of your control no one will find out about it, it will never sell, and you won't make a single dollar off of the work you put in.

No magical force is coming to help us. We can't make a sacrifice to the gods of capitalism and pray we become the next money grab, hot trend, or big business scheme. The only thing that helps authors, YouTubers, podcasters, graphic artists, and people who make independent video games, is for people out there to interact with what we make, and do what they can to spread the word about us.

That's it. That's the super secret formula to becoming successful as a creative professional. Period.

Good, Bad, It Doesn't Matter


This whole idea that only good books are successful, and only deserving authors get rich, flies in the face of facts. There are plenty of books, series, movies, etc. that are absolute drek, yet they still keep getting made, and they still keep making money. What matters is there are people who are willing to show up and buy copies, buy tickets, watch/listen to episodes, buy merch, etc. to help keep those endeavors going.

No one is coming to save us. There is no great, cosmic force waiting to reward creators out there. So if there's someone who is doing something you like, or making something you want to see more of, do what you can to support them. If you're just a regular person, you can still follow the creator on social media, interact with their posts, consume the content that's free, and buy their books and merch when you can afford it. Leave reviews, and tell your friends about their work. Be that person who helps build a community around this thing you like.

Some people reading this might be able to do more than that. You might be a YouTuber, a podcaster, or a blogger, which means you have a platform to talk about other creators' work. Maybe you can arrange interviews, or even get someone invited as a guest of honor to an event you host. Hell, if you're someone in the same field who already has a fan following, just telling your audience, "Hey, this other creator is doing some pretty great stuff. You should all go check their work out!" can make a colossal difference.

Haven't you wondered why every Clive Barker book has that quote from Stephen King on the cover that calls him the future of horror?


And before we sign off today, I wanted to leave a plug for The A.L.I.C.E. Files. This project has been nearly impossible to get eyes on thanks to social media signal throttling, and YouTube's terrible algorithm. So if readers who made it this far could take a moment to watch the trailer, leave a comment, and subscribe to the channel, it would be greatly appreciated!

Of course, the show is really starting to pick up steam, so you might want to set aside some time to binge the stories we have out already... because there's quite a few more where this came from!

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, February 18, 2026

Why Would You Want Creatives To Work A Day Job?

"There's too much talent trapped by poverty."
- Anonymous

The economy has been doing barrel rolls in the middle of its swan dive over the past year, and as an elder millennial who was living on my own back during the crash that came after the housing bubble burst 15 or so years back, this feels like very familiar territory. People are losing jobs left and right, and it seems like every day I scroll social media and see Go Fund Me campaigns for people who are trying to keep their homes, trying to pay their medical bills, and just trying to keep food on the table.

That said, though, there is another phenomenon that I've seen rear its hideous head over the past year. It's been present, swimming just beneath the surface, but it's been in full-throated roar the past several months; it is people who, in response to the struggles or requests of artists, have responded with vitriol and mockery. And the most common refrain is, of course, that we should all go and get real jobs.

Leaving aside the stupidity of that statement for just a moment... why do you want to take someone who can write, sing, perform, paint, animate, or entertain, and force them to stand behind a cash register, stare at security cameras, or deliver pizza? Why don't you want people with skill, vision, and drive to make things that could entertain you, and add value to your life?

A question that is really worth pondering. Especially if it's uncomfortable for you.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Seriously, Though... Why?


If someone has a skill, and a desire to put that skill to use, the most logical thing is to let that person do the thing they're made to do. If someone likes to work on cars, we let them become a mechanic. If someone is satisfied hanging drywall, framing walls, etc., we get them onto construction crews. If someone can fix computers and set up networks, we get them into device repair or some form of IT. If someone is good at cooking, they work in a restaurant, if they're a good driver they might work in a cab or driving a bus route, and so on, and so forth.

Because, for some reason, we understand that in these examples you should pair a person's skillset with the job that best utilizes said skillset. However, when the person is a singer, a videographer, a writer, a painter, or really anything artistic, all of a sudden we start looking for reasons they shouldn't be able to make a living using those skills.

To be clear, all the naysayers will still encourage (and in some cases demand) that the creative folks keep making things. They just don't want said creative people to be paid for utilizing their skills.

Yeah... I don't get it either.

Here's a bottom line for folks. People who create, whatever form that takes, generally enjoy the act of creation. And yes, there are always going to be folks who are willing or able to just do things for the love of the game. But if you've ever wondered, "Why don't people make art like they used to anymore?" the answer is always money.

Because if you look at those classic sculptures, the amazing paintings, and so on that fill our museums? If you read books by a lot of classic authors? You're going to rapidly notice that a majority of them either came from money (and their family supported them so they could just be an art goblin without worrying about bills and food), or they had patrons (old-timey sugar daddies who threw money at their art goblins who wanted them to keep making great art instead of getting up to adult fun time when they were in town).

That's it. Period. End of story.

Money is necessary for artists to make art in the world we live in. Because it takes time to write novels. It takes energy to make audio dramas. It takes skill to paint, sculpt, and illustrate. And if someone is spending 8+ hours a day at a job that doesn't engage them (or worse, makes them want to chew their arm off to escape), they aren't going to have those necessary resources when they finally manage to get home.

This leads to the current issue. If you want creatives to be able to keep being creative and making art, they need to be able to focus their skills on doing that. However, if they don't come from a wealthy family, or have rich patrons backing them, how are they supposed to make it happen?

You. The answer is you, the person reading this right now.

We Literally Depend On You


I've said this before, but for anyone who hasn't been present for the sermon, creatives depend on our audiences to support us. And that audience is made up of individuals who are all doing their part to help raise the artist's profile, boost the signal, and to make sure that their pet creatives have the necessary resources they need to buy tacos and pay rent so they can spend their days producing more of the art that their audience wants to see.

And sure, maybe that means you just give an artist you like money. Whether it's as a tip on Ko-Fi, or you have a regular subscription through Patreon, just giving creators money is a great way to just grease the wheels so they can make more stuff. My Patreon and Ko-Fi are here, since we're on the topic.

If you don't want to just give an artist money, however, the next best thing you can do is buy their creations. Whether it's novels, paintings, prints, or just merch for their YouTube channel, this is the second best way to make sure their bills stay paid. After all, haven't you ever wondered why every concert you go to has a merch table at it? It's because the concert itself essentially makes no money once all the costs and ticket sales are tallied.

Seriously... bands make more money off your tee shirt than they do your ticket.

But what if you don't have any money? Well, you can actually make sure that your pet artist gets paid with nothing more than just your time and attention!

Do you like to watch YouTube videos? If you want to support that creator, then watching those videos without your ad block on means that you are actively making sure they get paid by advertisers, which allows them to keep making videos. And if you subscribe to the channel, and leave a comment of at least 7 words, you're also increasing their momentum in the algorithm, and helping more people find them! You can add a similar amount of weight for authors by following them on social media, leaving reviews for their books on places like Amazon and Goodreads, and actually requesting your library to buy copies of their books. This lets you read them for free, but the author still gets paid for the sale, in case you were curious. Hell, even leaving 5-star reviews on a podcast you like will make it more likely to show up in other people's searches and random mixes!

As I've said before, if you don't like a particular artist or a particular creator, you are under no obligation to support them in any way. However, if you do like a given artist, and you want to help them keep creating, then that burden is on you to help in whatever way you can. If you want them to make more art, then you (and everyone else in the potential audience) needs to help turn the crank to make sure they get their needs met.

Because the spark of creativity dies in the wet, grinding misery of being forced to spend all the resources you need to make art on scanning items, bagging groceries, or making phone calls when that isn't what you were called to do. And if you genuinely want your pet artist to keep making art, then do what you can to make sure they can nurture and grow that spark into many, many future projects!

Actually, Speaking of Future Projects (That Are Free)




The A.L.I.C.E. Files is a YouTube channel I launched in partnership with Alice Liddell, and it's an ongoing audio drama narrative that will also have other dramatized stories from both our bodies of work, as well as various other authors over time. So if you want to support a free project that takes just the click of a button, as well as your eyes and ears, then please watch this trailer, give it an upvote, leave a comment, and subscribe to the channel to help us out!

YouTube requires you to get 1,000 subscribers and 4,000 watch hours before they share ad revenue with you... and we definitely need all the help we can get on this one.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (where many dramatized versions of my stories can be heard for free)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.