Showing posts with label subscribe. Show all posts
Showing posts with label subscribe. Show all posts

Wednesday, January 25, 2023

Audience Demand, "Sandman," And The Impossible Pressures Put on Creators

If you're a comic book fan, then you know about Sandman. This series, written by acclaimed author Neil Gaiman, has stood the test of time as one of the most celebrated examples of the medium. When word came out that Netflix was going to make a series putting it to film, even people who were sick and tired of superhero movies and shows sat up and took notice. The show garnered a huge amount of views, a lot of audience praise, and enthusiasm from a large percentage of people who wanted to see more.

And despite all of that, Gaiman and the cast basically had to beg everyone to binge watch the whole series again so that Netflix didn't cancel them after only one season because the company wasn't convinced people wanted a second season badly enough.


While I'd like to say this is only something that heavy hitters making big budget productions have to deal with, this is unfortunately something that affects all creators out there. Namely that if we can't muster a massive audience willing to bang down the doors demanding more of our work then we may not get greenlit by our publishers, or we may not get paid enough money by the platforms we use to actually keep writing new novels, short stories, screenplays, etc. for our fans to consume.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

The Numbers Game Is Awful


Let me give you an example of what I'm talking about from the independent side of things. A little while back I started listening to Old Gods of Appalachia (go check out their podcast if you haven't yet, and support them if you can afford to), and I really enjoyed everything about it. Capitalism strained through the lens of cosmic horror and its effects on rural and poor areas is right up my alley. However, it was during one of the in-between episodes where the creators were answering questions and casually talking to their fans that I started noting numbers.

According to what I heard, the show had 5 million plays through Spotify in its first two years. Given the wide exposure they'd had, and their supportive audience, I wasn't surprised by that number, and I agree with the team that it can be mind-boggling contemplating that many people consuming something you made. However, if you break it down using the numbers I referenced in Youtube, Dailymotion, and Spotify... Challenges and Payoffs, you get into some pretty bleak profits. When all the calculations are done, that averages out to somewhere around $10,000 per year of traffic, if you assign 2,500,000 downloads/listens per year.

That's what it should have been according to the math, anyway. Seems that I got it wrong, and it's even bleaker than that!

When I reached out to the show to check my facts, Cam Collins was good enough to set me straight, and provide me some more accurate numbers. According to what Cam said, the show makes literally nothing from Spotify directly, and only a tiny fraction of their income from advertising. 90% of their income comes directly from their audience providing support.

To reiterate, this is a show that people could not shut up about for months during the pandemic. It's been given top marks, its cast and crew are truly talented people, they've had write ups in major media like the New York Times, and there's a goddamn tabletop RPG for Old Gods of Appalachia... and the only thing keeping it going is the direct support of folks who enjoy their work, and who want to help them keep the lights on so they can keep the show going.


A lot of us have this idea that when someone makes popular art, that art pays for itself just through the sheer force of its popularity. However, that perception is often the reverse of reality. Because as I mentioned back in Unfortunate Facts: Without Sponsorship, Most Authors Can't Eat, the things we as an audience think of as secondary items (creator merch, fan pledges, etc.) are actually the main source of income for most people for the simple reason that it takes an absolutely absurd number of views/listens on any platform to make enough money to pay your bills.

In the end, it creates this weird Catch-22. Because when your audience is small, or your numbers are below a certain threshold, a cut of the small amount of traffic you generate is all you'll be offered by a platform. As such, you need every view you can possibly get in order to scrape by. But if you generate the numbers necessary to make bank off of your traffic alone, that also means your audience is big enough (and that you probably have enough sponsorship deals and independent support) that the check from your views is just the icing on your cupcake... if, as it turns out, you even get that.

What Does One Example Have To Do With The Other?


Some readers are no doubt wondering what a major streaming platform that can afford millions of dollars to produce a high-budget fantasy series, and the impressive success of an indie horror podcast, have to do with one another. The answer is that in order for creators to be successful, big or small, it takes an absolutely ridiculous tide of raw numbers.

But this is, sadly, nothing new. It's just capitalism as usual.

This will do you, I'm sure.

Think back to before music streaming, when we listened to our music on the radio. A lot of folks might not know this, but the band didn't actually get paid for their music being on the airwaves. The idea was that people listening to the music on the radio would lead to increased sales of merchandise (recordings, band tee shirts, concert tickets, etc.), so even if you were burning up the charts you didn't get paid until folks actually bought something from you. The reason there are so many singer/songwriters, interestingly enough, is that the writers did get paid for those radio plays, so a lot of artists made sure they did both as a way to ensure they weren't left out in the cold.

Everything old is new again, eh?

In decades past it was record labels trying to keep the lion's share of money, while paying their singers a pittance. Now it's the streaming platforms doing the same thing by demanding that channels earn their monetization (also known as "working for free" while the company reaps the benefits), or making backroom deals to ensure they have access to large libraries of content while the folks who were previously depending on royalties end up with a handful of pennies. And publishers... well, publishing hasn't really changed much in the past century and change.

And that often includes freelance writers not getting a pay raise since the days of H.P. Lovecraft when it comes to our by-word rate.



We Need Numbers (And Can't Get Them On Our Own)


At the risk of sounding like a broken record, all of that nonsense up above is the reason that creators end every production asking listeners to like, subscribe, support, and share links to our work. Because it takes literal millions of reads/listens/hits/etc. for us to make a poverty wage.

I know that as listeners we grow deadened to that constant request. It's the equivalent of an unskippable ad, and we either tune out, look away, or just skip past the text if it's in an article. But without audience help, whether it's funding our work directly or helping us build our brand by sharing our content for others to see, we're going to lose our grip and fall. Either our publishers will stop greenlighting projects that don't get an appropriate amount of attention and sales, or we just won't be able to pay our rent with what we're bringing in every month.

So if you have a creator whose work you enjoy, big or small, please do your part to make sure they can keep making art. Follow their socials, read their articles, share their posts to draw attention to them, and if they've got a playlist consider leaving it on while you're out and about just to give them a few extra hours of listen time a week.

It all adds up, and it all makes a difference, even if you feel like it doesn't.

I Could Also Use A Little Help (If You Can Spare It)


If you made it this far and you'd like to help me, specifically, here's some things you can do!

- Subscribe to The Azukail Games YouTube Channel (where I contribute video content)
- Subscribe to My Daily Motion Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!



To help The Literary Mercenary keep making content like this, consider leaving a tip, or becoming a patron:

- Patreon: https://www.patreon.com/theliterarymercenary
- Ko-Fi: https://ko-fi.com/theliterarymercenary

Follow the author's social media for the latest updates:

- Twitter: https://twitter.com/nlitherl
- Facebook: https://www.facebook.com/NealFLitherland
- Pinterest: https://www.pinterest.com/neallitherland/

Thanks to Gretchen VanHeeren for providing the voice of the lamia!

Background music from Tabletop Audio:

- The Long Rain
- Dark and Stormy
- Dark Continent

Additional Background Music

- The Introvert by Michael Kobrin (https://pixabay.com/users/21039285-21039285/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=10959)

- Cold Mind Enigma by Gioele Fazzeri (https://pixabay.com/users/gioelefazzeri-16466931/?utm_source=link-attribution&utm_medium=referral&utm_campaign=music&utm_content=13553)

- Chasing a Killer by Gioele Fazzeri" />

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Wednesday, November 30, 2022

How You Can Help Me Keep My Content Free (Paywalls and Paychecks)

Most of us who create art, whether it's writing novels, making videos, drawing comics, or any of a thousand other creative pursuits, do so because we want people to be able to enjoy the fruits of our creative labors. We want people to see what we make, and to be able to enjoy it, because that's what completes the cycle for a lot of us.

Unfortunately, we live under capitalism. As such, we can't just give things away for free. Creators have bills to pay just like everybody else.

With that said, though, you can do your part to help the creators you love get paid without spending any of your own money. It will take a bit of time and effort on your part, but if you want to make sure creators you love can afford to keep making stuff you want to consume then this is the best way to do it.

And trust me, it all adds up!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Spinning Straw Into Gold


A majority of content you find online exists to generate a profit. From the ads on social media and streaming video, to podcast sponsors and native content featured on blogs, it's all out there to make money for somebody. That somebody is rarely the creator, of course, because it takes a rather absurd amount of traffic in order for "free" content to turn enough of a profit that a creator could pay rent or cover their bills with it.

How absurd, you ask?

Let me shine some perspective for you.

Well, consider a platform like Vocal. My archive there currently has about 253 articles in it, including TTRPG content, short fiction like 50 Two-Sentence Horror Stories, explorations of weird history, and more. As one of the Vocal+ creators, I earn about $6 for every 1,000 reads on my articles. I say reads and not views, because just opening an article and closing it after a while doesn't count; someone needs to actually scroll through and read the damn thing.

For me to cover my rent and bills, I would need to get about 4,000 reads per day, give or take. Is that possible? Sure, it could happen if something went viral, or got mysteriously popular, like when my article It's Okay To Admit There Are Problems in Your Hobby first hit social media and the flame wars didn't die down for weeks on end.

Realistically, though? I get about 100-400 reads in a day. Sometimes there are outliers and unexpected booms of traffic, but that's what my average looks like.



Alternatively, consider video content like the piece above. Now, my Daily Motion channel isn't huge in following or library (yet), but it is monetized. And much like on YouTube someone can expect to earn a couple of dollars for every 3-5k views on their content... provided, of course, the person viewing it doesn't have Ad Block on their device. Ad Block means the ads don't get seen, so you don't end up earning anything. Those views are counted as far as your traffic goes, but they aren't counted for your earnings.

Realistically, you're lucky if 1 in 10 viewers doesn't have Ad Block, and even that is being pretty generous. That's how I can have over 5k views on my content in a month, and basically earn a nickel for my trouble. A nickel that I don't even get to keep, as much like YouTube, Daily Motion doesn't cash you out until you reach $100 of earned money.

This is Where You Come In


This is going to sound like I'm beating a broken drum, but creators do not have the power to get ourselves paid. We can create the content, we can stay active on social media, and we can try to get people to look at it, but 9 times out of 10 we get ignored, downplayed, blocked, or kicked out. It's a Catch-22; everyone will tell you to get out there and sell yourself, but when you do all anyone will say is how sick they are of everyone promoting their work.

You can't have it both ways, guys.

To reiterate what I said in Why Your Likes, Shares, Reviews, and Follows Matter to Creators, we are the gladiators. We are down in the arena putting on the show... but we have zero power outside of that. It's you, the members of the mob, who decide our fates. We need you to cheer for us. We need you to show up and be present when we have a match, and to talk about us so that other people find out about who we are and what we do.

Without you all doing your part to build us up, we'll be unseen, unknown, and forgotten.

What does that look like, though? Well it means that you:

- Regularly consume our content (we need views, reads, etc.)
- Follow us on social media (the more people we have, the more the algorithm promotes us)
- Like and share our content (we need help boosting the signal)
- Leave comments (big help on YouTube, most forums, etc.)

In short, creators can only afford to make things for free if their fans actively hype them up and grow their base to other people. Because I can guarantee you that if the 100 or so people who read one of my Vocal articles today also shared that article on their social media groups and pages, I would probably have several hundred to several thousand reads just for today. If a hundred people watched a video and shared it then it would climb to thousands of views, and likely several new subscribers.

But I cannot make that happen. No creator can make that happen. Only you, our audience, can do it. And you do it by raising your voice, and showing your favor, so that the Caesar declares us victors when it's time to render the decision.

If You'd Like To Start With Me...


For folks who've stumbled across this post, and would like to help me haul myself up a rung or two, here's a handy list of the places you can go where your efforts would be much appreciated!

- The Azukail Games YouTube Channel (where I contribute video content)
- My Daily Motion Channel (longer videos that won't show up on YouTube)

And if you happen to have some spare dosh lying around, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Thursday, June 9, 2022

Why Your Likes, Shares, Reviews, and Follows Matter to Creators

All of us watch YouTube, and for a lot of us it's because there are creators on there whose channels we particularly enjoy. Video game streamers, DIY crafters, guerilla news shows, there's all kinds of creators on that platform. While it seems like every, single video has creators asking us to like and share, as well as subscribe to their channels, most of us don't even hear that request anymore. It's the neo-commercial of the Internet age; we just tune it out until we get back to our regularly scheduled program.

However, creators make that request because they need their audience to do those things in order to help them actually get paid for the stuff they make. That's the reason they put it in every, single video. Because there's no knowing which video is going to be seen by which people, and even if someone is a regular viewer getting your audience to do something can be like trying to get a toddler's attention; you have to say it seven or eight times before they actually hear and process what you're asking for.

And we don't do this just for kicks, or because it's part of the formula. We do it because we literally need your help to overcome algorithm inertia so we can actually get our work seen by the Internet at large.

Trust me... we don't like doing this anymore than you like hearing it.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Seriously, We Cannot Do This Without You


I've given this statistic before, but I feel like it bears repeating. YouTube requires a channel to have a minimum of 1,000 subscribers and 4,000 watched hours of content before it will actually allow the creators to be monetized. That's 11.5 hours of content watched per day for an entire year, for those of you who don't want to do the math. On that platform it doesn't matter how much time and effort you put in, how many scripts you have, or how much content you produce... if you can't get at least 1k people to click that subscribe button, YouTube is keeping all the earnings your content generates for itself... because it's still putting ads on your videos, but it's just putting the proceeds into its own pockets instead of splitting them with you.

Worse than that is that even once you are monetized, you basically only earn $3-$5 per 1k views on your videos... and if you don't have a large audience that's helping boost your signal, even getting your channel monetized might mean you're now making a couple bucks a month, and that's it.

One for me, none for you. Two for me, none for you...

So what, you might be thinking. After all, maybe the creators you like aren't on YouTube, so this isn't a concern of theirs because they're bloggers, podcasters, novelists, and so on. Well, the unfortunate facts of life are that while the platforms might change, the problems of overcoming algorithm inertia remain the same.

For example, consider my Twitter account. I've got 1,700 people following me there, which is enough to blow my mind a little bit (especially since I just crossed that threshold this past weekend). However, if you start looking behind the scenes at how many followers you need to have before the site actually starts promoting your tweets (showing them to people who don't already follow you, but who might be interested in your content), you don't really get any attention at all until you hit 5,000 people. Not only that, but you won't receive any kind of meaningful notice from the algorithm until you've got 10,000 followers or so.

Just in case you needed perspective about what counts for "good" numbers in this particular game.

You find this on basically any social media site, and on marketplace sites as well. For example, my sword and sorcery novel Crier's Knife is the most-reviewed book I've written on Amazon. With that said, it's only got 28 reviews, and not the magical 50 it takes to get the site's wheels to start turning, putting your book in promotional banners that other shoppers will see. Facebook is happy to promote you if you have thousands of followers, but much like Twitter's system you won't even show up in the newsfeeds of people who have liked your page until you hit a few thousand (my Facebook is at just over 800, for folks who are curious).

This list goes on, but you get the idea. There are literally millions of people online looking for books, RPGs, videos, and so on, but without an audience to magnify a creator's signal (and to get them a megaphone) they can't reach a very big crowd.

Clicking Those Buttons Makes a Difference


Creators, whether they're writing novels, creating RPGs, making videos, or putting together some other kind of content, do the best we can to get it seen. Most of us spend a majority of our days posting on social media, leaving links in forums, giving interviews, and doing absolutely anything we can to keep our heads above water and get people to notice us. Because sure, it's possible we could just buy ads, and that those ads could help us find the audience we need... but most of us don't have a budget to buy ads. And if we spend money we can't spare rolling the dice on that, and it turns out we get nothing out of it, we've just cut off our foot before we have to run a race.

It's not a great gamble to take if you can't afford the loss.

That is where you come in.

Now, I said back in Direct Donations Really Are The Best Way To Help Creators You Love that you will have the biggest impact just dropping a tip into someone's jar, buying some of their merch, or becoming a Patreon patron. Hands down, no question. However, if you want to do more to help a creator that you want to encourage (or you need something you can do for free that will help), then giving their content on social media a react, and making sure they have one more follower, does make a difference.

Even if all you are is a warm body who subscribes to a social media page, that vote of confidence is one more hash mark that lets the algorithm know this creator is more popular, and they should be promoted. And the more you interact with that creator's content (likes, shares, retweets, comments over 5 words, etc.) the more of a splash that makes. At the end of the day, it's sort of like recycling; individually it might not look like much, but if you can get your friends, family, and community to help out, it's going to make a bigger impact than you think.

So if you want to do something nice for the creators whose work you enjoy, give them some online love. Leave reviews on the books you've bought, and help get them noticed by other readers. Leave a thumbs up on a video of theirs that you like, and toss a comment on it so it gets a little extra notice. Like their Facebook creator page, follow them on Twitter, and maybe leave a heart on a post of theirs that you want to boost. When you make these kinds of behaviors a habit, you start helping creators without really having to think about it... and trust me, we need all the help we can get!

If You'd Like To Start With Me...


For folks who've stumbled across this post, and would like to help me haul myself up a rung or two, here's a handy list of the places you can go where your efforts would be much appreciated!

- The Azukail Games YouTube Channel (where I contribute video content)

And if you happen to have some spare dosh lying around, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!

Saturday, April 2, 2022

If You Need Support as a Creator, Ask For It (You Might Be Surprised)

When you're an author you basically live or die on the support of your audience. It doesn't matter how much you write, what platform you use, or who publishes you... if you don't have an audience reading your work, at the end of the day you don't get paid. That's just the way it is.

Audience support goes beyond just sales, though. The algorithms on social media sites like Facebook and Twitter give preference to accounts that have the most subscribers. Books that have the most reviews, or videos that have the most upvotes, are the ones that get recommended to other shoppers and viewers, thus making it more likely for them to check out your work. So while buying books puts money directly into creator's pockets, reviewing books, following pages, commenting on and sharing posts, these things are all extremely important.

So how do you get people to help you out when you're a creator? Well... the easiest way is to just ask.

We've got to pump those numbers up! These are rookie numbers!

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Also, if you've got a bit of spare cash that you'd like to use to help keep the wheels turning, consider becoming a Patreon patron!

Lastly, to be sure you're following all of my followables, check out my LinkTree!

It Really Is That Simple


There's are two, major schools of thought I've seen regarding building a following which I think are extremely silly, but a lot of people seem to buy into. First is the idea that people who see your work will be so struck by it that they will spontaneously follow all the things you release, give you good ratings, and binge all of your content. Don't get me wrong, those fans are great when you find them, but they are few and far between, so you shouldn't depend on them to do the work for you. Second is this idea that you have to be some kind of puppet master, using the proper keywords and oblique suggestions to plant the idea in your audience's mind that they should follow your channels, share your posts, etc. This school says that just coming out and telling them what to do is crass, and it's more likely to result in them not doing it because you weren't subtle enough.

Your audience is skittish, and you need to come at them sideways.

The idea that you need to be quiet about how your audience can help you reminds me of an example I was given in a textbook for a marketing class back when I was in college. You're at the mall looking for a new pair of shoes. There are two stores that both have the same model you want. The price is exactly the same, but you know if you buy from one store then a salesperson you like will get the commission. That knowledge that your actions are directly helping someone out can be the tipping point that sends you to their store, rather than somewhere else.

It's the same when you make content online. Because most people who consume our content don't think of things in terms of audience size, review numbers, traffic, and algorithm inertia. Generally it just comes down to, "Did I like that thing I just saw?" and occasionally the yes is strong enough for them to click the like button, or to subscribe to us all on their own. But if you don't want to leave it up to chance, take your audience's hand and tell them explicitly how they can help you keep producing content by liking, subscribing, sharing, buying copies, etc.

A personal example of this that I had recently was reaching out to the various communities familiar with my work to try to build the following on the Azukail Games YouTube channel. While grabbing around 40 fresh subscribers in a day is child's play for a lot of folks, it's probably the largest 1-day jump the channel has experienced in some time. While that only put it up to 195 subscribers (and it needs 1,000+ before it can get monetized) that's not a bad start. And all I did was tell people the channel existed, tell them how far we were from our goals, and asked for a bit of help boosting the signal and subscriber base.

Incidentally, if you're reading this and you enjoy world building, audio dramas, and listening to creators talk about their work, consider subscribing yourself to help boost the signal!



So if you want to get people to support your work, tell them how. Tell them often. Because it might feel repetitive, but a lot of people don't actually know how to support you, or even think about it at all while they're enjoying it. Be direct, be clear, and give people actionable instructions. Don't drop hints and hope for the best, because then you have no one to blame but yourself for your audience moving on without hitting any of the buttons you want them to.

Like, Follow, and Stay Tuned!

That's all for this week's Business of Writing!

If you'd like to see more of my work, take a look at my Vocal archive, or at My Amazon Author Page where you can find books like my noir thriller Marked Territory, its sequel Painted Cats, my sword and sorcery novel Crier's Knife as well as my recent collection The Rejects!

If you'd like to help support my work, then consider Buying Me A Ko-Fi, or heading over to The Literary Mercenary's Patreon page! Lastly, to keep up with my latest, follow me on Facebook, Tumblr, Twitter, and now on Pinterest as well!