Showing posts with label get paid. Show all posts
Showing posts with label get paid. Show all posts

Wednesday, June 10, 2026

Sponsorships Allow Art To Be Made (And We Need Your Help To Get One!)

Do you know why the melodramatic, over-the-top dramas were called soap operas? Because these series (which began as radio dramas, but which eventually made their way to television) were focusing on the housewife demographic, and these shows were sponsored by soap companies. The idea behind it was that the audience would be at home during the day folding laundry and doing chores, and when they heard a certain type of soap sponsored their favorite show they would be more likely to buy that brand because they associated their enjoyment of the program with the soap that helps make it possible.

This is all old hat to us in 2026, because sponsorship deals have become the order of the day in the era of YouTube and Spotify. However, the fact is that writers and creators need that kind of backing in order to keep making their art while also paying their bills... and not everyone can get sponsorship.

However, that's a goal I currently has as co-creator of the audio drama channel The A.L.I.C.E. Files, so I wanted to talk about how you could help us (and any other creators you like, really) start getting offers from sponsors!
 
After all, you can't write if you can't eat and pay your bills.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

The Difference Between Affiliates, Sponsors, and Crowdsourcing


So, there's a lot of terms that get thrown around when discussing how creators get paid, and they can often be confusing if you're a reader or a listener, and not someone who's operating on the business side of the equation when it comes to creating shows, series, and so on. As such, I wanted to break down the differences so that readers understand what the terms mean going forward, and to be sure everyone is on the same page.

- Affiliate: If someone is an affiliate, they don't actually make any money up-front; rather they get a commission based on their sales. As an example, I'm an affiliate for Dubby energy drinks. So if someone clicks this link to go to their sales page, and then makes a purchase (using my code LITERARYMERCENARY for 10% off), then I receive a commission for that sale. For those who are curious, I do use this powdered supplement, and I can highly recommend them for folks who want something that's a lot cheaper than the canned stuff. And because I'm an affiliate, I can put that link in blogs, in videos, etc., and I get paid for sales... but if no one buys anything, then I don't make any money. These deals are easy to get, and basically anyone can sign up for them. I made a video about them a while back, for those who want a deeper dive: Affiliate Earnings, What They Are, And Why You Need Them.


- Crowdsourcing: Crowdsourcing, or crowdfunding, is when you get your audience (or just random people who get hooked by your pitch) to give you money to help you cover expenses. This covers platforms like Kickstarter (for projects that need one, big push to get made) or like Patreon (for people who pay a subscription fee every month to help keep your work afloat). While this option is very useful for novelists, and for people looking to complete an entire season of a show all at once, this is a direct contribution from the audience to the creator, helping to fund a creative endeavor. Incidentally, check out the Literary Mercenary Patreon page if you want to help this blog keep going!
 
- Paid Sponsorship: When folks talk about sponsorship, this is typically the kind of sponsorship they're referring to. In this arrangement a company will go to the artist, and cut them a check to essentially put a plug for their product in an episode of a show, to review them on stream, or something similar. This is pretty much the same way that Firestone, Blue Coal, and other companies paid radio shows like The Shadow, The Adventures of Sherlock Holmes, and others to have commercials for their products in the middle of an episode. Sometimes there's just the straight cash payment to the creator, and sometimes there might also be bonus earnings for each member or their audience who goes through a link, creating a hybrid between a paid sponsorship and an affiliate deal.

There, now that we're all on the same page as to what I'm talking about, what certain words mean, and how creators earn money, I want to talk a bit about how creators land these opportunities. Because, surprise, it's actually up to all of you whether or not creators can get sponsored when all is said and done!

Yep, It's All About Audience Participation


Let me get back on my old soapbox. Regular readers already know this one, but if you're new around this neck of the Internet, I'm going to explain something very simple. No matter how complicated the algorithms, no matter how much slop is out there, or how simple or complicated a project is, at the end of the day it is the audience that determines whether or not an artist of any stripe makes money. If you participate, and support a creator, then they will get noticed by folks with deeper pockets. And if you don't... well, then they're going to be that tree that fell in the forest that nobody saw or heard.

And some trees are harder to take down than others...

I say that because it's true, and I'm going to use YouTube as an example here. It doesn't matter how many videos you make, or how hard you work... until your channel has 1,000 subscribers, and 4,000 watch hours (or roughly 11 hours and change a day for an entire YEAR), you don't make money from it. And you have to hit those numbers in a single 365-day period of time if you want YouTube to actually share ad revenue with you.

At its core, the site doesn't allow you to make money off your videos unless you A) have an audience of a certain size, and B) a certain amount of eyes on the content that you've made... and getting sponsors is just an extension of this mentality!

Now, nothing is set in stone regarding the following figures. However, when it comes to paid sponsorships, the larger the audience you have, and the more attention your work gets, the better a deal you're going to get. Generally speaking, you shouldn't expect to get approached for a paid sponsorship until your channel has at least 10,000 subscribers (though some product reviewers may be approached if they have an active and loyal following that's smaller). However, all sponsorships are not created equal, and the more subscribers and followers you have, the more generous these deals are going to be.

Why? Well, it's pretty simple. Sponsors are paying for direct access to your community, and the bigger that community is, the more the partnership is going to be worth. That part, at least, is pretty cut and dry.

But I said this is all up to you, and I meant it. So let's take a hypothetical situation.

Let's say, for whatever reason, The A.L.I.C.E. Files becomes wildly popular over the next weekend. We're going to be talking to folks at the Chicago Steampunk Exposition, and the theme is Alice in Wonderland this year, so it's not out of the realm of possibility. We soar past the numbers we need for both subscribers and views as people watch the series, share it with their friends, and subscribe in record numbers for us. Not just the 1,000 subs we need for the basic monetization, but we scoot over the 10,000 subscriber line by the time we get back home and unpack after the long weekend.

If we kept seeing growth like that, even if it was slower and steadier, it would only be a matter of time until we had someone approach us with a sponsorship deal. Maybe it would be Raid: Shadow Legends (groan all you want, they're just an easy example), because they have an entire Alice in Wonderland set of characters, and they want to make the most out of that synergy. Maybe we even get approached by Raycon, and we can tell people how good their headphones are for privately listening to our terrifying tales, or how the clear sound is perfect for editing episodes without constantly interrupting work to recharge them. Regardless, the point is that sponsors will look at the size and fervor of your audience, but also at what kind of pitch they could make to them, and if they're a good fit. After all, you don't want to pitch a product that is antithetical to the needs and wants of a target audience.

The most frustrating part about all of this, though, is that we as creators have no control over this aspect of the business. All we can do is tell the best story possible, and use the tools we have available to try to engage with our audience, and hope that we can cut through all the algorithms, signal throttling, and the waves of slop to reach people who are interested in what we're trying to do.

So, on that note, check out The A.L.I.C.E. Files playlist, or watch the trailer, and see if you'd like to join the crusade to get us the numbers we need to at least get monetized, even if we never make it big enough to catch the eye of a paid sponsor.


Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, April 29, 2026

Killing The Myth: Making Good Art Does Not Automatically Mean Monetary Success

There is a pervasive myth in the world. The myth is that if you are an artist, be it a writer, a videographer, a graphic artist, or anything else, and if you work hard, develop your skill, and create good art that you will be successful. An overwhelming majority of people out there believe that there is some cosmic force that ensures hard work will be rewarded, and that quality art will be found by an audience who loves it. These people also believe that if your work has not found an audience, or if you are still on the struggle as a creator, that the fault must be yours. You aren't working hard enough, or maybe you aren't making good art, and that's why you haven't been rewarded yet.

To reiterate, this is a myth, and it is bullshit. More than that, though, it allows people to abdicate their own power when it comes to helping artists whose work they like actually succeed. Because it isn't some mystical money fairy that decides who succeeds and who fails... it's you, the audience, who literally decides our fate.

People don't like hearing this, but it's imperative this myth dies.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

Let's Talk About "Fear and Hunger"


I'm going to guess that most people reading this blog post have never heard of the video game Fear and Hunger. It's an indie horror game made using RPG Maker, and it is a bleak, punishing, horrific experience that draws on some of the grimmest and darkest fantasy stories to create something utterly unique. It has built a cult following, and while it isn't for everyone, it has broken containment and there are a lot of people who are aware of it now.

Just stick with me, I'm going somewhere with this.


The video linked above by Super Eyepatch Wolf is primarily about the second game in the series, however, in this video we see a chart that clearly highlights the first game's rise in popularity (or notoriety, if you prefer) around 2:09. As the host points out, the game languished in relative obscurity for nearly five years after its initial release. And then, thanks to word of mouth growing through a variety of gaming YouTubers, as well as regular people on forums discussing games, Fear and Hunger started getting attention. A lot of attention. It breached containment, growing a huge following for an indie game, and now it's reached the point that it's well known in general circles where people play survival horror video games.

And I bring this up to illustrate a point. Nothing fundamental changed about the game between its release, and its meteoric rise. It was the same piece of art that it was from then, until it got discovered. Literally the only thing that changed was people who had megaphones started talking about it, and bringing attention to the game.

This is the truth of being a creator in a nutshell.

Because this video game didn't change in the five years since it was released; people just found out about it, and they were finally able to experience this art they otherwise would never have found. And if those YouTubers didn't make videos about it? If there weren't reviewers out there talking about their experiences? Then the game would have remained undiscovered, and the creator might not have been able to make a second game, or the third game I'm hearing rumors about.

The book, the game, the video, the art does not matter if people don't find out about it, and interact with it. And something having the nebulous quality of good doesn't matter. If you paint an absolute masterpiece, that doesn't magically cause an art gallery to call you, or a rich collector to show up at your door like a TV psychic. Success isn't just waiting in the wings for a deserving artist to make something the cosmos deems good art. Not only that, but you can make good art for years, but for reasons utterly outside of your control no one will find out about it, it will never sell, and you won't make a single dollar off of the work you put in.

No magical force is coming to help us. We can't make a sacrifice to the gods of capitalism and pray we become the next money grab, hot trend, or big business scheme. The only thing that helps authors, YouTubers, podcasters, graphic artists, and people who make independent video games, is for people out there to interact with what we make, and do what they can to spread the word about us.

That's it. That's the super secret formula to becoming successful as a creative professional. Period.

Good, Bad, It Doesn't Matter


This whole idea that only good books are successful, and only deserving authors get rich, flies in the face of facts. There are plenty of books, series, movies, etc. that are absolute drek, yet they still keep getting made, and they still keep making money. What matters is there are people who are willing to show up and buy copies, buy tickets, watch/listen to episodes, buy merch, etc. to help keep those endeavors going.

No one is coming to save us. There is no great, cosmic force waiting to reward creators out there. So if there's someone who is doing something you like, or making something you want to see more of, do what you can to support them. If you're just a regular person, you can still follow the creator on social media, interact with their posts, consume the content that's free, and buy their books and merch when you can afford it. Leave reviews, and tell your friends about their work. Be that person who helps build a community around this thing you like.

Some people reading this might be able to do more than that. You might be a YouTuber, a podcaster, or a blogger, which means you have a platform to talk about other creators' work. Maybe you can arrange interviews, or even get someone invited as a guest of honor to an event you host. Hell, if you're someone in the same field who already has a fan following, just telling your audience, "Hey, this other creator is doing some pretty great stuff. You should all go check their work out!" can make a colossal difference.

Haven't you wondered why every Clive Barker book has that quote from Stephen King on the cover that calls him the future of horror?


And before we sign off today, I wanted to leave a plug for The A.L.I.C.E. Files. This project has been nearly impossible to get eyes on thanks to social media signal throttling, and YouTube's terrible algorithm. So if readers who made it this far could take a moment to watch the trailer, leave a comment, and subscribe to the channel, it would be greatly appreciated!

Of course, the show is really starting to pick up steam, so you might want to set aside some time to binge the stories we have out already... because there's quite a few more where this came from!

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)
- The A.L.I.C.E. Files (an audio drama channel I launched with Alice Liddell)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Wednesday, December 17, 2025

How, Exactly, Do You THINK Authors Make Money?

There is a strange event that keeps recurring like I'm stuck in some digital version of Groundhog Day. In short, I'll be online giving an update on my current releases, or sharing around something I've made, and there will without fail be someone leaping into the comments who will say something along the lines of, "I'm not here to support your lifestyle! If you aren't making enough money, then go get a real job!"

And I'm not even mad... I'm just honestly confused. So while the title is a bit of a rhetorical question, I do genuinely find myself wondering how it is the general public thinks creators make money if this is the way they act toward us?

Seriously... I am befuddled by this behavior.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

All Right, Let Me Break It Down One More Time


I cannot stress this enough, and even though I feel like I've gotten up on this stump before, apparently the people who need to hear this message haven't come across it yet. But the public, the audience, are what make creators money! You can write 100 novels, or make 1,000 YouTube videos, or put together 10 whole seasons of a podcast, but if you don't have an audience propping you up and helping you actually get consumed, seen, listened to, or read, then you may as well have been blowing raspberries and picking your nose for all that's going to actually get you paid.

I made a whole video about this a while back, in fact, over on the Azukail Games YouTube channel.


All right, let me back up a second to explain something that a lot of folks don't seem to understand. People who write books or blogs? People who create roleplaying games? People who make YouTube videos, or any other kind of art? We don't get paid for that! Unless the artist in-question is a staff member for a company who is paying them to create things (a rather rare position overall), or the person is working on a commission or as a ghostwriter, we do not get paid for making the things we make. We are making things, and then trying to sell them so we can turn a profit off the finished story, game, video, etc. we have made for people to enjoy.

When I wrote my novel Marked Territory about my hardboiled Maine Coon solving mysteries in New York City, I didn't get paid for writing that book. I did not receive an advance from my publisher (that's not really a thing anyone does except at the highest levels). If I expect that book to make me money, I need people to buy copies of it. When I wrote the 13 supplements in my 100 Kinfolk Bundle for Werewolf: The Apocalypse, I wasn't paid for that. I do, however, get 30% of the earnings on every sale those supplements make. I don't get paid for writing articles on Vocal, like my RPG character concept The Cult Born. I do, however, earn a certain amount of money based on how many reads all of those articles get from the audience.

And I feel like a lot of people out there just don't get this on a fundamental level.

When you see an author, or an illustrator, or a YouTuber talking about the stuff they've done, or asking folks who like their work to buy copies, or support them on a crowdfunding site, it's not that we aren't making enough money from our publishers and we need the audience to supplement our incomes. It's that our audience IS the source of our incomes! Whether you're buying copies of our books, or watching videos that have ads on them, or pledging to give us $5 a month so we can keep our bills paid, you out there, the people consuming our content, are where the money comes from.

You Aren't Supplementing Creators... You Are The Main Source


This is a point I feel people really need to internalize, because it's important for this to be understood. Creators can't just go to companies and apply for jobs, because we don't get hired to work for direct pay like that. And the few positions like that which do exist are highly competitive. A lot of us may pick up some freelance work, or we may get signed to short-term projects, but at the end of the day our success is directly laid at your feet... the audience.

You decide if we live or die in a very literal sense.

Which is why your cheers matter so damn much.

Again, you are not required to spend your time or money supporting creators whose work you aren't interested in, or which you don't like. But if you see creators out there posting links to their work, telling people about their Patreon, asking for folks to like, follow, subscribe, etc., understand that this is the way creators get paid. We don't get paid when we finish a piece unless we've got a contract with someone for it, and for a lot of us we depend on our crowdfunding audience, and our royalties (whether that's from book sales, merch sales, or from people's eyes on our articles and videos).

If you don't want to support, you don't have to. The ball is in your court. But if you do like that artist, and you want to see more of their work, and you want them to succeed, then you need to understand there isn't some phantom boss our there signing our paychecks. There's just you, and what you choose to do to help support the creators you care about.

And if you want to know exactly how you can make everyone's lives easier, I have the full breakdown for you in Care And Feeding Of Your Creators (5 Steps All Fans Should Take) that provides a bulleted list for you!

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.

Thursday, December 4, 2025

Writing Books Is Not A Way To Get Rich Quick

So, it's that time of year again. Yes, the time when people drive themselves mad working out scheduling, figuring out what their budgets for gifts are, attempting to resist the urge to eat entire plates of cookies, and to not start a fist fight over the repetitive music... however, there is something else that happens around the holidays/the end of the year.

For some reason people start hyping themselves up to finally take the plunge to become an author.

Now, I want to be as encouraging as I can be. If someone genuinely wants to try their hand at writing a book, I wish them all the luck in the world, because the task is far from easy! However, it isn't just that people start talking about finally writing a book with the new year looming in front of them... it's that they start talking about writing a book that is going to allow them to quit their job, pay off their debts, and live a life of ease.

Because, for some goddamn reason, people in general population seem to think that anyone can write a book and make a killing off of it.

Yeah, I don't know where they got that idea, either.

Before we get into the nitty gritty this week, don't forget to sign up for my weekly newsletter to get all my updates right in your inbox. Lastly, to be sure you're following all of my followables, check out my LinkTree!

Lastly, don't forget to check out my Vocal archive for additional fiction, articles, explorations of weird history, and more! And, of course, check me out on Blue Sky, since that's what we're talking about today!

You Are Very Unlikely To Be The Lottery Winner


Some people might compare writers to Olympians, in that this is a skill you have to have a natural aptitude for, it's something you have to work at, and you have to pour years of your life into honing your craft before you're ready for the big leagues. And while that might be true if the quality of one's writing directly correlated to their book sales (spoiler warning; it doesn't), I find the lottery is a much more fitting example. Anyone, in theory, could win the lottery regardless of who they are or where they are as long as they took the risk and bought a ticket.

However, if you play the lottery, you just have to hand over some cash for your chance to win big. For a book you've got to spend several months to several years actually making it into something that's ready for the market. And while it's true that a book could see steady growth over time, or get a big boost in sales years later, too many people seem to think that as soon as they finish writing the book they're going to get a big, fat check from the royalty fairy.

Let me be blunt. It isn't going to happen. The idea that someone can just sit down at their computer, bang out their first-ever book, and catapult themselves to stardom and money overnight is a fantasy. It's no different than any of the thousands of hopeful screen writers and actors who flock to California, dreaming that they'll meet a producer at the perfect time who will be wowed by the dreamer's talent, and make them a superstar. It's pure, Grade-A, Rags-To-Riches American bullshit.

And if you really are serious about writing a book, you need to understand this, and to look at the actual challenges you're facing.


This is a video that I referenced all the way back in my first post How Much Money Do Writers Really Make?, but there is something that I feel needs to be really brought home to folks who are looking at writing books as a way to make money. Because something people don't seem to grasp, especially when they're just looking to jump into writing books, is how much time everything takes!

So, a brief timeline of stuff for folks who don't know anyone that's an author:

- Writing The Book: This could take you 2 months if you're Robert Louis Stevenson, but it's far more likely that you're looking at between 1 year to 2 years to actually get your manuscript up-to-snuff.

- Publishing The Book: If you go with a traditional publisher, this could take several months, to a year. If you do it yourself this will depend entirely on your personal skill, familiarity, or whether you can pay someone else to do it.

So, if we're extremely generous, we're looking at a 6-month turnaround if you are someone who can blaze through writing your book. For the rest of us, though, let's say you're going to take 2 years or so to get your book market ready and available for purchase.

In that 2 years you have between 1 and 4 lottery tickets. Now ask yourself, what are the chances of you winning the lottery with 1 ticket? 2 tickets? Even as many as 4 tickets? They aren't good, right?

It's the same thing for writing books.

But I was supposed to be a bestseller...?

It's one thing to fantasize about becoming a blockbuster bestseller. We can all indulge in a little escapism from time to time. But the reality is that those are a tiny percentage of books, and when you only count the books written by first timers, the numbers drop even further. A lot of people act like writing a book is a guarantee of income, status, and an easy life, when in reality you can spend 2 years or more on a title and sell a handful of copies to your friends and family. Or to no one.

We like to believe that writing a good book that entertains readers is enough. Unfortunately, it isn't. You need to have a good marketing plan, you need to figure out some way to get the word out about your book, you have to go to shows, do interviews, write blogs, make videos, show up on podcasts... or just be famous. After all, it's why every D-list celebrity is a bestselling author; if at least 10,000 people are curious enough what you have to say, then you can become a New York Times bestseller without breaking too much of a sweat.

Even if you skimmed everything I said above, I'm asking you to please lock in for this closing part.

Writing a book is hard work. It takes skill, dedication, and a lot of time to actually finish this project. But writing the book isn't where the work stops; it's just the beginning. You actually have to sell the book once it's written, and unless you are already famous or have a huge platform (we're talking 100,000+ followers for scale), then you haven't just found a shortcut to Easy Street... you've given yourself a second job as a salesman.

It's all well and good to sit back and imagine... but this is sort of like that whole getting-somebody-a-pet-for-the-holidays thing. That puppy is not a Christmas present, but a 10-year commitment. If you want to be an author, that's all well and good... but you're looking at several years before any wheels start turning.

So keep that in mind before you start drafting your resignation letter, expecting your novel's royalties to pay your bills come February, because it ain't happening, friend.

Support The Literary Mercenary


If you want to see me produce more work, consider some of the following options!

- The Azukail Games YouTube Channel (where I contribute video content)

And if you happen to have some spare dosh lying around, and you want to be sure my supply doesn't run low, consider become a Patreon patron, or leaving a tip by Buying Me a Ko-Fi!

Also, if you're curious about how to write for tabletop RPGs, don't forget to check out my show Tabletop Mercenary, which you can find on both the Azukail Games channel, as well as my Rumble channel listed above!




Like, Follow, and Come Back Again!


That's all for this week's Business of Writing! For more of my work, check out my Vocal archive, or at My Amazon Author Page where you can find books like my sci-fi dystopian thriller Old Soldiers, the Hardboiled Cat series about a mystery solving Maine Coon in Marked Territory and Painted Cats, my sword and sorcery novel Crier's Knife, or my most recent short story collection The Rejects!
 
And to stay on top of all my latest news and releases, collected once a week, make sure you subscribe to The Literary Mercenary's mailing list.